Raised This Month: $32 Target: $400
 8% 

[CS:GO] GOKZ (v2.2.0, 2019/9/4)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
DanZay
New Member
Join Date: Oct 2017
Plugin ID:
6251
Plugin Version:
2.2.0
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    KZ plugin set for CS:GO servers
    Old 09-09-2018 , 08:05   [CS:GO] GOKZ (v2.2.0, 2019/9/4)
    Reply With Quote #1

    CS:GO KZ Redefined
    Initial Release: 2018/1/9

    GOKZ a set of plugins exclusively for CS:GO servers. It implements the KZ (Kreedz) game mode, which involves speedrunning through custom maps.


    Features
    • Timer - Times runs by automatically detecting the use of start and end buttons in KZ maps.
    • Movement Modes - Custom movement mechanics. Includes Vanilla, SimpleKZ, and KZTimer modes.
      • Mode plugins can be used alone (with only MovementAPI) to apply their mechanics at all times.
    • Jumpstats - Detailed statistics of your jumps and each individual air strafe.
    • Customisable Experience - Tonnes of options to provide the best possible experience for players.
    • Database Support - Store run times, options and more using either a MySQL or SQLite database.
    • GlobalAPI Support - Submit run times to the GlobalAPI so that players may compete across servers.
    • Replays - Record replays of the server's fastest times and use bots to play them back.
    • Anti-Macro - Detect and auto-ban blatant users of bhop macros and cheats (SourceBans++ supported).
    • Map bonus support, HUD, teleport menu, noclip, !goto, !measure and much, much more.
    Here's a short video showcase of some features: https://youtu.be/2gtDnNFkz0U

    Visit the repository for up-to-date information including current features, installation instructions and download links.


    Repository & Download

    https://bitbucket.org/kztimerglobalteam/gokz


    Support

    The CS:GO KZ Discord is the best place to ask questions, get help, and discuss KZ.

    I don't check this thread regularly. Please feel free to instead message me directly on Steam or find me in the Discord.


    Bugs and Contributing

    Creating issues on the BitBucket is the best way to report bugs. Requests for new features can also be reported as issues.

    Any bug reports, feedback and, of course, contributions are greatly appreciated. Those who wish to contribute code should read the contributing guidelines at the BitBucket.

    Anyone in the community who would be keen to work closely with the 'KZ Global Team' and I to develop exciting new plugin features, web apps and services should hit us up in the CS:GO KZ Discord.


    Some Cool, Related Links

    WebGL GOKZ Replay Player - https://github.com/Metapyziks/GOKZReplayViewer
    Very, VERY cool prototype of parsing the GOKZ replay files and playing them back in a browser with high, in-game-like quality and framerate.

    MovementAPI - https://github.com/danzayau/MovementAPI
    The modes and some other features of GOKZ are heavily dependent on MovementAPI, which is a library+plugin I wrote primarily for GOKZ.
    You may find this interesting or useful, or maybe not so much when compared to other libaries like smlib.

    GlobalAPI - https://global-api.com/
    Heavily in-development REST API with accompanying SourceMod plugin to provide global leaderboards, map lists and ban lists for timer plugins. This is used by GOKZ.

    GOKZ Stats - https://gokzstats.com/
    Simple website showing global times for the three GOKZ modes (data comes from GlobalAPI).


    Acknowledgements

    1NutWunDeR - KZTimer initial work
    KZ Global Team - supporting the plugin alongside KZTimer
    shavit - bhoptimer being open-source
    george - providing advice, snippets
    sneaK - getting involved with the CS:GO KZ community
    ziks - WebGL Replay Player being awesome


    Developer Ramblings
    Spoiler

    Last edited by DanZay; 11-11-2019 at 02:40. Reason: Updated version
    DanZay is offline
    mug1wara
    AlliedModders Donor
    Join Date: Jun 2018
    Old 09-09-2018 , 08:16   Re: [cs:go] gokz (1.2.0, 2018/09/09)
    Reply With Quote #2

    cool
    mug1wara is offline
    rogeraabbccdd
    Veteran Member
    Join Date: Jun 2015
    Location: de_dust2
    Old 09-09-2018 , 10:17   Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)
    Reply With Quote #3

    Nice release
    __________________

    Please keep in mind, nobody have responsibility to help you, especially who don't try to Google first.
    I only read messages in Chinese and English.

    GitHub | Discord:Kento#2118
    rogeraabbccdd is offline
    beastedout
    Member
    Join Date: Aug 2018
    Old 09-09-2018 , 11:47   Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)
    Reply With Quote #4

    Nice!!
    beastedout is offline
    sneaK
    SourceMod Moderator
    Join Date: Feb 2015
    Location: USA
    Old 09-09-2018 , 12:37   Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)
    Reply With Quote #5

    Now THIS is a release! Glad to see GOKZ finally make it here
    __________________
    sneaK is offline
    Cruze
    Veteran Member
    Join Date: May 2017
    Old 09-09-2018 , 14:13   Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)
    Reply With Quote #6

    __________________
    Taking paid private requests! Contact me
    Cruze is offline
    OfficialSikari
    Junior Member
    Join Date: Aug 2017
    Location: /dev/null
    Old 09-09-2018 , 16:12   Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)
    Reply With Quote #7

    Link to MovementAPI is broken.
    OfficialSikari is offline
    _GamerX
    AlliedModders Donor
    Join Date: Jun 2011
    Location: Fun Server
    Old 09-09-2018 , 17:29   Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)
    Reply With Quote #8

    Awesome
    __________________
    _GamerX is offline
    Send a message via ICQ to _GamerX Send a message via Skype™ to _GamerX
    DanZay
    New Member
    Join Date: Oct 2017
    Old 09-09-2018 , 19:15   Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)
    Reply With Quote #9

    Quote:
    Originally Posted by OfficialSikari View Post
    Link to MovementAPI is broken.
    Thanks.
    DanZay is offline
    maningrey
    Member
    Join Date: Sep 2014
    Location: Farswitch Newton 1
    Old 09-10-2018 , 06:24   Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)
    Reply With Quote #10

    Code:
    public void Zone_OnClientLeave(int client, const char[] zone)
    {
    	if(StrContains(zone, "[zone name_1]", false) == 0)
    	{
    		GOKZ_StartTimer(client, 0);
    	}
    }
    
    
    
    public void Zone_OnClientEntry(int client, const char[] zone)
    {
    	if(StrContains(zone, "[zone name_2]", false) == 0)
    	{
    		GOKZ_EndTimer(client, 0);
    	}
    
    	if(StrContains(zone, "[zone name_1]", false) == 0)
    	{
    			
    		TimerStop(client);
    	}
    }
    Im very bad at this, sorry. With regards to https://forums.alliedmods.net/showthread.php?p=2023591, how could one start the timer by leaving the zone and have it successfully finish also?
    maningrey is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 23:36.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode