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Rcon locker / exploit fix


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NouveauJoueur
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Join Date: May 2009
Old 08-26-2009 , 00:21   Re: Rcon locker / exploit fix
Reply With Quote #111

By installing plugins and start cheating with it.
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Xp3r7
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Join Date: Jul 2006
Old 08-26-2009 , 04:53   Re: Rcon locker / exploit fix
Reply With Quote #112

Yea, I dont get how people are doing this with SM, Mani, ES, etc either.

Ive always had a copy of Mani or SM on my local machine for LANs and Ive never cheated at any game ever!

Valve just released an update to CSS today so maybe this whole "using server side plugins" bug will be fixed in the next update across the board.
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Last edited by Xp3r7; 08-26-2009 at 04:55.
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NouveauJoueur
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Join Date: May 2009
Old 08-26-2009 , 05:14   Re: Rcon locker / exploit fix
Reply With Quote #113

It's not a bug, it's a feature ...
You can run plugins client side, means you can run cheat plugins client side too ... So checking if someone is running any plugins means reduct the number of cheats and exploit on your server, if you want ppl to keep cheating, just disable this feature by editing the sourcecode, cause it's not a bug and wont be fixed by VAC.

Kigen said that those cheats wont be VAC banned cause it's valve fault if those cheats plugin can run client side.
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nbtc971
Senior Member
Join Date: Sep 2008
Old 08-26-2009 , 13:45   Re: Rcon locker / exploit fix
Reply With Quote #114

Should we remove crash_prevent_b1.smx to use this?
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FuhrerMike
Member
Join Date: Dec 2007
Old 08-26-2009 , 19:52   Re: Rcon locker / exploit fix
Reply With Quote #115

Quote:
Originally Posted by Xp3r7 View Post
Yea, I dont get how people are doing this with SM, Mani, ES, etc either.

Ive always had a copy of Mani or SM on my local machine for LANs and Ive never cheated at any game ever!

Valve just released an update to CSS today so maybe this whole "using server side plugins" bug will be fixed in the next update across the board.
Exactly this, some of us actually OWN large servers and like to test things on a local machine before using them. Moving away from the ignorant responses, is there a portion of this plugin that I can disable checking for SM?
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 08-26-2009 , 20:54   Re: Rcon locker / exploit fix
Reply With Quote #116

Why not just disable the plugin altogether if youre using it on a "test" server?

Anyways, its public Action:CheckPlayer(Handle:timer,any:value) and public ConVarDone(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[], any:value)

stuff I believe youd have to comment out...

Last edited by retsam; 08-26-2009 at 20:56.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-26-2009 , 21:04   Re: Rcon locker / exploit fix
Reply With Quote #117

I don't mean to be a HUGE dick but from a technical standpoint it's usually best to test your stuff on local dedicated servers rather than local listen servers. SM and other stuff can be weird setup on non-dedicated servers. I can understand why the feature is present in the plugin to be honest from a cheating vector point of view.
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FuhrerMike
Member
Join Date: Dec 2007
Old 08-26-2009 , 21:30   Re: Rcon locker / exploit fix
Reply With Quote #118

Quote:
Originally Posted by retsam View Post
Why not just disable the plugin altogether if youre using it on a "test" server?

Anyways, its public Action:CheckPlayer(Handle:timer,any:value) and public ConVarDone(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[], any:value)

stuff I believe youd have to comment out...
Because then I would have to enable it each time I wanted to test something, thanks for your help though.

Quote:
I don't mean to be a HUGE dick but from a technical standpoint it's usually best to test your stuff on local dedicated servers rather than local listen servers. SM and other stuff can be weird setup on non-dedicated servers. I can understand why the feature is present in the plugin to be honest from a cheating vector point of view.
I have yet to encounter any problems, but I do understand the feature, I simply wish to disable it.
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 08-29-2009 , 22:43   Re: Rcon locker / exploit fix
Reply With Quote #119

I use this on a few servers but I have yet to see it kick an "unnamed" player.

A bug maybe?
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 08-31-2009 , 09:46   Re: Rcon locker / exploit fix
Reply With Quote #120

Quote:
Originally Posted by FuhrerMike View Post
Exactly this, some of us actually OWN large servers and like to test things on a local machine before using them. Moving away from the ignorant responses, is there a portion of this plugin that I can disable checking for SM?
In
PHP Code:
/*
************************** CLIENT PLUGINS ********************************
*/ 
replace
PHP Code:
CreateTimer(5.0CheckPlayerclientTIMER_REPEAT); 
with
PHP Code:
//CreateTimer(5.0, CheckPlayer, client, TIMER_REPEAT); 
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