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sv_airaccelerate plugin?


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JocAnis
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Join Date: Jun 2010
Old 03-01-2019 , 15:05   Re: sv_airaccelerate plugin?
Reply With Quote #11

ops i had some mistakes about adding files for testing Arkashine's custom aa

now, i start the server -> and after 1 sec server crashes, with console print:

Host_Error: UserMsg: Not Present on Client 67

EDIT: now is different, no more these messages (no matter if i use NEW PM_Move), but just crashing server

tryed with both, new signatures and old (arkashine's) but same result...

here are the (some new signatures) function folder: https://www.sendspace.com/file/d36rwo
from kz-rush, version: 4.4.6

https://forums.alliedmods.net/showpo...8&postcount=24
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Last edited by JocAnis; 03-01-2019 at 15:13.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 03-02-2019 , 04:21   Re: sv_airaccelerate plugin?
Reply With Quote #12

What is your server's version? Running cs I assume.
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Last edited by HamletEagle; 03-02-2019 at 04:21.
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WaLkMaN
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Join Date: Oct 2010
Location: Varna, Bulgaria
Old 03-02-2019 , 04:57   Re: sv_airaccelerate plugin?
Reply With Quote #13

Quote:
Originally Posted by JocAnis View Post
getting back to this...is it possible to change player's airaccelerate but WITHOUT reapi/regamedll...cuz im pretty sure most of the people who are using HLDS wont change it to reHLDS (thats must do?) cuz of orpheu or who knows why

tryed Arkashine's plugin, server is crashing on executing /setaa100
tryed Exolent's include, cant start the server with his airaccelerate.amxx

thanks in advance
You can still use official HLDS with replaced gamedll file from ReGameDLL_CS
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JocAnis
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Join Date: Jun 2010
Old 03-02-2019 , 07:54   Re: sv_airaccelerate plugin?
Reply With Quote #14

@HamletEagle im starting new game on cs 1.6 steam..idk how to see any other information

@WalkMaN, hmm, does it mean if i have plugin_1.amxx which is using some orpheu signatures, after "replaced gamedll file from ReGameDLL_CS" plugin_1.amxx wont work? if so, its risky to start code cuz also other players will have with some plugins which is really annoying :S
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 03-02-2019 , 08:15   Re: sv_airaccelerate plugin?
Reply With Quote #15

So you are using a listenserver? Better test on a dedicated server downloaded with steamcmd.
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Last edited by HamletEagle; 03-02-2019 at 08:16.
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JocAnis
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Join Date: Jun 2010
Old 03-02-2019 , 08:19   Re: sv_airaccelerate plugin?
Reply With Quote #16

i can test it later with steamcmd, but will it really fix this bug of only one plugin, which is using orpheu like other working plugins ?
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HamletEagle
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Location: Romania
Old 03-02-2019 , 13:17   Re: sv_airaccelerate plugin?
Reply With Quote #17

I don't know, I asked you to post the plugin and the signatures which you did not do. I can not guess.
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JocAnis
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Join Date: Jun 2010
Old 03-02-2019 , 16:29   Re: sv_airaccelerate plugin?
Reply With Quote #18

i dont have .sma of plugins which are using PM_Move or similar...but i have sent orhpeu signatures (with updated PM_Move and PM_Jump)..also Arkashine's plugin is in that post..isnt that enought?
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 03-02-2019 , 18:56   Re: sv_airaccelerate plugin?
Reply With Quote #19

Walkman meant that ReHLDS is not required to run ReGameDLL_CS and yes, orpheu will work since you update signatures.
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JocAnis
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Join Date: Jun 2010
Old 03-02-2019 , 22:09   Re: sv_airaccelerate plugin?
Reply With Quote #20

Hmm okay, thanks CrazY... I Will test it with reapi and tell the results
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