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[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]


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iBradleyy
AlliedModders Donor
Join Date: Jan 2013
Old 03-01-2017 , 19:45   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #111

Maybe the next update should include optimizations and fixes to the admin menu.
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BReeZ
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Join Date: Feb 2013
Location: Denmark
Old 03-16-2017 , 14:35   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #112

Possible to up the zone enter/leave checking by the double? Or add a cvar to change such?
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snoopy174
Member
Join Date: May 2016
Old 03-17-2017 , 12:48   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #113

, you can make a module which will lower or raise the gravity
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PinHeaDi
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 03-20-2017 , 06:02   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #114

PHP Code:
"Zones"
{
    
"0"
    
{
        
"name"        "noentry"
        "cordinate_a"        "699.197327 -198.547104 -287.968750"
        "cordinate_b"        "707.968750 -320.690247 -129.295639"
        "vis"        "0"
        "team"        "0"
    
}

And doesn't work. It's prints that you can pass, but you can. If i try the teleporter - same issue. I'm trying it with CS:GO.
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Last edited by PinHeaDi; 03-20-2017 at 06:03.
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nco
Junior Member
Join Date: Mar 2016
Location: c:/home
Old 04-13-2017 , 21:09   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #115

I added devzones.smx and devzones_jail.smx.
For xdream no jailkill.
Zone is setted:

"Zones"
{
"0"
{
"name" "xdream"
"cordinate_a" "-182.458099 -839.436523 1664.031250"
"cordinate_b" "775.562866 -1793.900757 1472.031250"
"vis" "1"
"team" "0"
}
}

Screen that the zone exists: https://x-up.ws/i/e8b96a1919f3.png
No errors in Log, maybe a problem with cs:go?
Hope anyone can help.

I got it.
The coder harcoded the zonename "jail".
So if you set a zone you need to set the name as "jail".
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Last edited by nco; 04-14-2017 at 11:08. Reason: .
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Riton9
Junior Member
Join Date: Aug 2016
Location: France
Old 10-28-2017 , 09:34   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #116

Not working.

Lastest SM 1.8 and Meta

Cannot define the punishment
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Papero
Veteran Member
Join Date: Aug 2016
Location: Italy
Old 10-28-2017 , 15:11   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #117

Quote:
Originally Posted by Riton9 View Post
Not working.

Lastest SM 1.8 and Meta

Cannot define the punishment
I still using it, and it's working properly.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-28-2017 , 15:42   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #118

Quote:
Originally Posted by Riton9 View Post
Not working.

Lastest SM 1.8 and Meta

Cannot define the punishment
Working well for me and for other people.

Can you explain with more details what is exactly dont work for you?
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 10-28-2017 , 21:05   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #119

Using DevZones_NoEntry and its not 100% working as intendent. If u press your player against the zone and a wall you can slowly bypass the no entry zone. I have tried making them bigger and end behind the wall as well as on the wall and a little infront the wall but same results every time.
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Jillchang
Senior Member
Join Date: Mar 2014
Old 10-30-2017 , 02:05   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #120

Quote:
Originally Posted by snoopy174 View Post
, you can make a module which will lower or raise the gravity
yea i've been waiting for this one, any chance you can make this one francisco
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