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[TF2] PropHunt Redux (v3.3.3, 2015-07-12)


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Powerlord
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Old 04-03-2015 , 20:01   Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
Reply With Quote #501

Quote:
Originally Posted by Nanochip View Post
Hmm, for some reason, BLU players on my server are not getting damaged when firing nor can they jetpack. I am using Sourcemod 1.7.1 and the latest version of prophunt. No errors in my server console, either. :\
Which build of 1.7.1?

The gamedata for TF2_CalcCriticalAttack, which PropHunt uses to tell track when players attack, changed on the March 31 update.

The SourceMod gamedata updater should have picked up that it changed and downloaded it.

If it hasn't, you can grab the latest version from here and use it to replace addons/sourcemod/gamedata/sm-tf2.games.txt

This gamedata should have been included in sourcemod 1.7.1-git5171.
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Last edited by Powerlord; 04-03-2015 at 20:06.
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Nanochip
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Old 04-03-2015 , 20:31   Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
Reply With Quote #502

Ah, yep! That would be the problem:
I did not update the gamedata folder therefore causing the issue. (Silly me!)

Thanks
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ROCKNROLLKID
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Join Date: Mar 2015
Old 04-06-2015 , 12:17   Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
Reply With Quote #503

Hello Powerlord. Sorry for the long reply, but I typed the command you wanted me to and here are the results:

On Prophunt:
sm_cvar tf_flamethrower_burstammo
[SM] Value of cvar "tf_flamethrower_burstammo": "1"

Not on Prophunt:
sm_cvar tf_flamethrower_burstammo
[SM] Value of cvar "tf_flamethrower_burstammo": "1"

Hopefully, I did what you wanted me to.
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Powerlord
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Old 04-06-2015 , 15:34   Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
Reply With Quote #504

Quote:
Originally Posted by ROCKNROLLKID View Post
Hello Powerlord. Sorry for the long reply, but I typed the command you wanted me to and here are the results:

On Prophunt:
sm_cvar tf_flamethrower_burstammo
[SM] Value of cvar "tf_flamethrower_burstammo": "1"

Not on Prophunt:
sm_cvar tf_flamethrower_burstammo
[SM] Value of cvar "tf_flamethrower_burstammo": "1"

Hopefully, I did what you wanted me to.
Well... that would be why it only takes 1 ammo to airblast, but it does make me wonder where that's being set.

Can you do an
Code:
sm plugins list
in the server console?

You CAN do it from a client console, but you'll have to do sm plugins 11, sm plugins 22, etc... until it runs out of new plugins to list.

Edit:

A temporary fix is to put sm_cvar tf_flamethrower_burstammo 20 into server.cfg, but if a plugin is setting this cvar, it will overwrite it after this file is executed.
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Last edited by Powerlord; 04-06-2015 at 15:36.
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ROCKNROLLKID
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Old 04-06-2015 , 16:09   Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
Reply With Quote #505

The solution "tf_flamethrower_burstammo 20" into server.cfg worked just fine for me and I will just use that. In our PH, airblast is disabled anyways. Thanks for the fix.
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Powerlord
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Old 04-29-2015 , 12:04   Re: [TF2] PropHunt Redux (v3.3.1, 2015-04-29)
Reply With Quote #506

I've (finally) updated the first post with 3.3.1.

I've also created a new PHDataPack with some new configuration files in it as well as the config file with the fixed sounds.

Incidentally, the version of PropHunt Redux on the first page is compiled with SourceMod 1.7.1. I'm not sure if this will cause issues trying to run it on 1.6.x or not.

Edit: I also added the maps from the past few pages to the master post list, although I haven't gotten to try BlockFort in depth.
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Last edited by Powerlord; 04-29-2015 at 12:07.
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Horsedick
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Old 04-29-2015 , 17:41   Re: [TF2] PropHunt Redux (v3.3.1, 2015-04-29)
Reply With Quote #507

Quote:
Originally Posted by Powerlord View Post
I've (finally) updated the first post with 3.3.1.

I've also created a new PHDataPack with some new configuration files in it as well as the config file with the fixed sounds.

Incidentally, the version of PropHunt Redux on the first page is compiled with SourceMod 1.7.1. I'm not sure if this will cause issues trying to run it on 1.6.x or not.

Edit: I also added the maps from the past few pages to the master post list, although I haven't gotten to try BlockFort in depth.
I don't see individual links for the new maps?

Added files for ph_petitcourtyard, ph_blockfort, ph_bigbutt, and ph_gorge
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Powerlord
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Old 04-29-2015 , 18:24   Re: [TF2] PropHunt Redux (v3.3.1, 2015-04-29)
Reply With Quote #508

Quote:
Originally Posted by Horsedick View Post
I don't see individual links for the new maps?

Added files for ph_petitcourtyard, ph_blockfort, ph_bigbutt, and ph_gorge
Check the second post.

Incidentally, ph_bigbutt and ph_gorge aren't attached to that post. The first I haven't actually tested (I've heard... mixed things about it) and the second I'm not sure if it's actually public or not.

Either way, the map configs should be in the latest DataPack or can alternatively be found in the PropHunt Redux github repo.
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Last edited by Powerlord; 04-29-2015 at 18:25.
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Powerlord
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Old 05-16-2015 , 15:41   Re: [TF2] PropHunt Redux (v3.3.1, 2015-04-29)
Reply With Quote #509

So, here's a new release to fix some issues that the folks over at disc-ff reported to me.

PropHunt Redux 3.3.2
  • Fixed a bug where propmenu or propreroll would refill a prop player's health.
  • Reworked the Last Prop weapon hiding code to fix timing issues.

The former was a regression caused by a bugfix for something unrelated... mainly, the fix for RED players sometimes spawning with weapons and PropHunt not removing them despite saying it was going to.

The latter was rewritten to use TF2Items post-give item alongside a client check to see if they're the last prop player.
Attached Files
File Type: sp Get Plugin or Get Source (prophunt.sp - 98 views - 137.0 KB)
File Type: smx prophunt.smx (60.4 KB, 108 views)
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Chdata
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Old 05-17-2015 , 06:03   Re: [TF2] PropHunt Redux (v3.3.1, 2015-04-29)
Reply With Quote #510

I remember a map called something like...

ph_town

It has a bookcase with a secret passage behind it, some houses, a central building with an elevator that uses +use.

Anyone know where this map can be found? I don't have it anymore.

edit: found a ... video

https://www.youtube.com/watch?v=fRB7TNh9P-w

(yes, I mean a3, not a4)
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Last edited by Chdata; 05-17-2015 at 06:31.
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