Related Plugins:
About:- Healing Gnome for all game modes.
- Gives temporary health or main health. Not above 100 HP.
- To change the amount someone is healed, use this cvar: sv_healing_gnome_replenish_rate cvar
- Gnomes can spawn in the saferoom, set the cvar l4d2_gnome_safe.
- Save up to 32 Gnomes for auto-spawning. Saved to l4d2_gnome.cfg in your servers \addons\sourcemod\data\ folder.
Thanks:- disawar1 - For the idea.
- alexip121093 - Auto spawn request.
- ilyaadminman
Admin Commands: (requires "z" flag)
PHP Code:
sm_gnome // Spawns a temporary gnome at your crosshair.
sm_gnomesave // Spawns a gnome at your crosshair and saves to config.
sm_gnomedel // Removes the gnome you are pointing at and deletes from the config if saved.
sm_gnomekill // Removes all gnomes from the current map and deletes them from the config.
sm_gnomeglow // Toggle to enable glow on all gnomes to see where they are placed.
sm_gnomelist // Display a list gnome positions and the total number of.
sm_gnometele // Teleport to a gnome (Usage: sm_gnometele <index: 1 to MAX_GNOMES>).
sm_gnomeang // Displays a menu to adjust the gnome angles your crosshair is over.
sm_gnomepos // Displays a menu to adjust the gnome origin your crosshair is over.
CVars:
Saved to
l4d2_gnome.cfg in your servers
\cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d2_gnome_allow "1"
// 0=Off. Sets the max range at which the gnome glows.
l4d2_gnome_glow "200"
// 0=Default glow color. Three values between 0-255 separated by spaces. RGB: Red Green Blue.
l4d2_gnome_glow_color "255 0 0"
// 0=Off, Remove black and white effect and give full health when regenerated to 100 with: 1=Temporary health. 2=Main health.
l4d2_gnome_full "0"
// 0=Off, 1=Heal players holding the gnome using cvars not from the Healing Field. Does not affect Healing Field.
l4d2_gnome_heal "1"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d2_gnome_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d2_gnome_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d2_gnome_modes_tog "0"
// -1=All, 0=None. Otherwise randomly select this many gnomes to spawn from the maps confg.
l4d2_gnome_random "-1"
// On round start spawn the gnome: 0=Off, 1=In the saferoom, 2=Equip to random player.
l4d2_gnome_safe "0"
// -1=Add temporary health, 0=Add to main health. Values between 1 and 100 creates a chance to give temp health, else main health.
l4d2_gnome_temp "-1"
// 0=Off. Interval in seconds, for healing someone holding the gnome.
l4d2_gnome_time "1.0"
// 0=Off. 1=Heal players around the player holding the gnome.
l4d2_gnome_healing_field "1"
// 0=Off. Interval in seconds, for the healing field trigger the heal and beacon again.
l4d2_gnome_healing_field_refresh_time "1.5"
// Heal amount from being inside the healing field.
l4d2_gnome_healing_field_heal_amount "2.0"
// Heal amount for incapped players from being inside the healing field.
l4d2_gnome_healing_field_heal_amount_incap "2.0"
// 0=Only healing others. 1=Heal self and others.
l4d2_gnome_healing_field_self "1"
// 0=Off. 1=Generates a beacon.
l4d2_gnome_healing_field_heal_beacon "1"
// Healing field color. Three values between 0-255 separated by spaces. RGB: Red Green Blue.\nUse \"random\" to generate random colors.
l4d2_gnome_healing_field_color "0 255 0"
// Healing field start radius.
l4d2_gnome_healing_field_start_radius "100.0"
// Healing field end radius. Also determines the max distance to heal players around the player holding the gnome.\nMax distance = (l4d2_gnome_healing_field_end_radius / 2) because of the diameter.
l4d2_gnome_healing_field_end_radius "350.0"
// How many seconds the healing field should last.
l4d2_gnome_healing_field_duration "1.0"
// Healing field width.
l4d2_gnome_healing_field_width "3.0"
// Healing field amplitude.
l4d2_gnome_healing_field_amplitude "0.0"
// Healing Gnome plugin version.
l4d2_gnome_version
Changes:
Code:
1.17 (03-Oct-2022)
- Added cvar "l4d2_gnome_time" to control how often to heal someone holding a gnome.
- Now uses the "m_iMaxHealth" value instead of the "MAX_MAIN_HEALTH" define. Thanks to "Haigen" for changing.
- Now checks if a Survivor is pinned to allow or disallow healing. Thanks to "Haigen" for fixing.
- Removed unused define "MAX_INCAP_HEALTH" - uses the games "survivor_incap_health" cvar value.
1.16 (15-Sep-2021)
- Added cvar "l4d2_gnome_healing_field_self" to determine if the Healing Field can heal yourself or not.
- Changed cvar "l4d2_gnome_temp" to be a chance of giving temporary health.
- Fixed Healing Field not healing players with the cvar specified amount. Thanks to "Maur0" for the reporting.
1.15 (12-Sep-2021)
- Re-wrote the heal client logic. Fixing various issues when reaching limits.
- Now has two defines in the source code to set maximum health. MAX_INCAP_HEALTH for incap temp health. MAX_MAIN_HEALTH inclues main and temp health.
1.14 (30-Aug-2021)
- Fixed losing temporary health when the limit was reached. Thanks to "Shao" for reporting.
1.13 (31-Jul-2021)
- Added cvars "l4d2_gnome_max_main" and "l4d2_gnome_max_temp" to control the maximum main and temporary health allowed to heal to.
- Fixed cvar "l4d2_gnome_heal" when set to "0" not allowing the healing field feature to work. Again.
- Now ignores healing the holder with the standard healing when healing field is enabled.
1.12 (01-Jun-2021)
- Fixed cvar "l4d2_gnome_heal" when set to "0" not allowing the Healing Field feature to work. Thanks to "ddd123" for reporting.
1.11 (02-Apr-2021)
- Healing Field update - by "Marttt":
- This enables healing around a person carrying the Gnome. Uses the same healing field effect like the "Medic" grenade from "Prototype Grenades" plugin.
- Added cvars:
"l4d2_gnome_healing_field", "l4d2_gnome_healing_field_refresh_time", "l4d2_gnome_healing_field_heal_amount", "l4d2_gnome_healing_field_heal_amount_incap",
"l4d2_gnome_healing_field_heal_beacon", "l4d2_gnome_healing_field_color", "l4d2_gnome_healing_field_start_radius", "l4d2_gnome_healing_field_end_radius",
"l4d2_gnome_healing_field_duration", "l4d2_gnome_healing_field_width", "l4d2_gnome_healing_field_amplitude".
- See threads main post for details on the cvars.
1.10 (31-Mar-2021)
- Changed cvar "l4d2_gnome_full" to give full health and remove the black and white effect, either on temporary or main health.
1.9 (29-Mar-2021)
- Added cvar "l4d2_gnome_full" to give full health and remove the black and white effect. Requested by "weffer" and "Tonblader".
1.8 (14-Aug-2020)
- Fixed heal timer duplicating. Thanks to "Electr000999" for reporting.
1.7 (10-May-2020)
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Various changes to tidy up code.
- Various optimizations and fixes.
1.6 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.5 (05-May-2018)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
1.4 (21-Jul-2013)
- Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.
1.3 (01-Jul-2012)
- Added cvars "l4d2_gnome_glow" and "l4d2_gnome_glow_color" to make the gnome glow.
- Fixed healing players above 100 HP.
1.2 (10-May-2012)
- Added cvar "l4d2_gnome_modes_off" to control which game modes the plugin works in.
- Added cvar "l4d2_gnome_modes_tog" same as above.
- Renamed command "sm_gnomewipe" to "sm_gnomekill", due to command name conflict.
- Changed cvar "l4d2_gnome_safe", 1=Spawn in saferoom, 2=Equip to random player.
1.1 (01-Mar-2012)
- Added command sm_gnomeglow to display the gnome positions.
- Added command sm_gnometele to teleport to gnome positions.
1.0 (28-Feb-2012)
- Initial release.
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
Updating from 1.16 or older:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.