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TFTurbo Source Code Released


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Kigen
BANNED
Join Date: Feb 2008
Old 09-27-2008 , 03:46   Re: TFTurbo Source Code Released
Reply With Quote #11

"TF2Turbo aims to reinstate the legendary core Team Fortress gameplay mechanic combination of teamplay / movement / deathmatch into TF2 by implementing deep but also highly accessible movement skills"
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Apex_
Member
Join Date: Jan 2008
Old 10-03-2008 , 16:45   Re: TFTurbo Source Code Released
Reply With Quote #12

Apologies if this post is a bit out of place, but there isn't really a dedicated Turbo thread that I can find.

I've been using this plugin for a week or so now and my normally stable server crashes fairly frequently (once, maybe twice a day). I'm trying to pinpoint a cause for it, but it seems more like general instability in the plugin.

I hope development doesn't crash and burn over some legalese misunderstanding. Even players who thought the premise of the mod sounded awful are enjoying themselves, which includes me actually.
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CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 10-04-2008 , 02:29   Re: TFTurbo Source Code Released
Reply With Quote #13

When I loaded it up just to check it out it was getting some runtime errors.
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tatercrisp
SourceMod Donor
Join Date: Mar 2008
Location: Chicken Coop
Old 10-04-2008 , 08:11   Re: TFTurbo Source Code Released
Reply With Quote #14

Quote:
Originally Posted by Mr. Nice Guy View Post
For some reason when I join my server with this activated, it says in the corner "Connection Problem, disconnecting in: 30.00 seconds" And then my server crashes.
Seems to run good for me.. But on custom maps if a player dies before the round starts it crashes.. here is what i get for logs


ConVarRef room_type doesn't point to an existing ConVar
./srcds_run: line 346: 27747 Segmentation fault $HL_CMD
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 03-19-2010 , 12:56   Re: TFTurbo Source Code Released
Reply With Quote #15

It is a serious bug in plugin, which cause server crash.
If you as enj, stand on your building and destroy it with jumping at the same time, you can fly holding "space". So, it usually causes server crash.
Does anyone know what the problem is and how to fix it.
thx
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 03-19-2010 , 17:01   Re: TFTurbo Source Code Released
Reply With Quote #16

Quote:
Originally Posted by wasder View Post
It is a serious bug in plugin, which cause server crash.
If you as enj, stand on your building and destroy it with jumping at the same time, you can fly holding "space". So, it usually causes server crash.
Does anyone know what the problem is and how to fix it.
thx
Holy fucking necro thread. This hasn't been posted on for years! No need to revive it...
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recon0
Veteran Member
Join Date: Sep 2007
Location: US
Old 03-19-2010 , 19:10   Re: TFTurbo Source Code Released
Reply With Quote #17

Quote:
Originally Posted by Afronanny View Post
Holy fucking necro thread. This hasn't been posted on for years! No need to revive it...
/agree

I just read the TFTurbo thread. It was amusing.
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 03-19-2010 , 22:12   Re: TFTurbo Source Code Released
Reply With Quote #18

Quote:
Originally Posted by recon0 View Post
/agree

I just read the TFTurbo thread. It was amusing.

Yes it was. He just didn't get it....
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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 03-20-2010 , 18:18   Re: TFTurbo Source Code Released
Reply With Quote #19

Quote:
Originally Posted by wasder View Post
It is a serious bug in plugin, which cause server crash.
If you as enj, stand on your building and destroy it with jumping at the same time, you can fly holding "space". So, it usually causes server crash.
Does anyone know what the problem is and how to fix it.
thx
Attached a fixed version, using a new way to detect whether the client is onground or not.
Attached Files
File Type: sp Get Plugin or Get Source (TF2TFixed.sp - 487 views - 6.8 KB)

Last edited by Chris-_-; 05-29-2010 at 16:48. Reason: EDIT: Probable fix to crashes
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snowyiet
Member
Join Date: Jan 2010
Old 04-06-2010 , 21:03   Re: TFTurbo Source Code Released
Reply With Quote #20

Quote:
Originally Posted by Chris-_- View Post
Attached a fixed version, using a new way to detect whether the client is onground or not.

EDIT: Added windows support.
This fixed version also causes random crashes. Theres no errors in the logs though.
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