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SM Super Commands


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benkoren
Junior Member
Join Date: Jun 2007
Old 07-05-2007 , 21:49   Re: SM Super Commands
Reply With Quote #21

Since the latest update, I can't seem to load the plugin:

Code:
sm plugins list

....

  24 "SM Super Menu" (0.11) by pRED*
  25 "Ads" (1.0.0.0) by Shane A. ^BuGs^ Froebel
  26 "Spec for Cash" (1.0.0.0) by Shane A. ^BuGs^ Froebel
sp plugins debug 23 on
Unknown command "sp"
sm plugins debug 23 on
[SM] Could not toggle debug mode on plugin sm_super_cmds.smx.
[SM] Plugin returned error: Plugin is not runnable.
benkoren is offline
pRED*
Join Date: Dec 2006
Old 07-05-2007 , 21:55   Re: SM Super Commands
Reply With Quote #22

Oh sorry. Forgot to attach a file. Download that and put it in your gamedata folder and restart the server
pRED* is offline
1695
Senior Member
Join Date: Jan 2006
Old 07-06-2007 , 03:11   Re: SM Super Commands
Reply With Quote #23

Updated and get that :

L 07/06/2007 - 09:07:50: [SM] Native "LoadGameConfigFile" reported: Unable to open plugin.supercmds: Stream failed to open
L 07/06/2007 - 09:07:50: [SM] Debug mode is not enabled for "sm_super_cmds.smx"
L 07/06/2007 - 09:07:50: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 12 on

sm plugins debug 12 on
[SM] Could not toggle debug mode on plugin sm_super_cmds.smx.
[SM] Plugin returned error: Plugin is not runnable.


SOLVED : plugin.supercmds.txt IS NOT a translation files :p -_-'. I put it in /translatino instead of /gamedata...

help !

Last edited by 1695; 07-06-2007 at 03:15.
1695 is offline
1695
Senior Member
Join Date: Jan 2006
Old 07-06-2007 , 04:25   Re: SM Super Commands
Reply With Quote #24

sm_teamswap and sm_team still failed :

- sm_teamspaw do nothing (respamw but still in the same team)
- sm_team "work" but the game didn't understand the changement. For exemple here is a "game schema" :
me + bot1 [VS] bot2
=== swap bot1 to opposite team ===
me [VS] bot1 + bot2
=== Me kill bot 2 ===
Counter terrorist win !

But bot1 was still totally alive !!
1695 is offline
pRED*
Join Date: Dec 2006
Old 07-06-2007 , 04:40   Re: SM Super Commands
Reply With Quote #25

Yea but after that round it should be normal. Without forcing a round restart I can't think of a way around that.

Teams swapped fine for me..
pRED* is offline
bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 07-06-2007 , 05:09   Re: SM Super Commands
Reply With Quote #26

So you have it switch the person's team, but not kill them? Couldn't that cause a lot of problems?
bl4nk is offline
1695
Senior Member
Join Date: Jan 2006
Old 07-06-2007 , 06:02   Re: SM Super Commands
Reply With Quote #27

Without forcing a round restart I can't think of a way around that.

===> Erf, problem with CSS : DM ^^

Mani admin used to do that... So it's possible. Counting on you :p
1695 is offline
benkoren
Junior Member
Join Date: Jun 2007
Old 07-06-2007 , 09:45   Re: SM Super Commands
Reply With Quote #28

I'm not quite sure how to debug this, but here's what happened last night. Me and another human were on T. Bot quota mode is fill and quota is 12. I flipped both of us over to CT. After that it didn't want to even out the teams - it always kept 4 bots on T and 6 bots on CT (along with us 2 humans). Again, I'm not sure how to debug this, but I thought I'd let you know. Fabulous plugin
benkoren is offline
^BuGs^
Senior Member
Join Date: May 2007
Old 07-06-2007 , 10:50   Re: SM Super Commands
Reply With Quote #29

ben... it think that is a Sourcemod problem.
__________________
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"The correct way is MAXPLAYERS + 1"
I will not take bugs/new idea reports over the forums. Please use the issue list.
^BuGs^ is offline
pRED*
Join Date: Dec 2006
Old 07-06-2007 , 22:02   Re: SM Super Commands
Reply With Quote #30

Updated with @T/@CT/@ALL parameters for most commands.

Also an easier way of changing admin levels for individual commands. Open the source code and read. Make your changes and recompile.
pRED* is offline
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