Raised This Month: $32 Target: $400
 8% 

[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


Post New Thread Reply   
 
Thread Tools Display Modes
ghostofmybrain
Veteran Member
Join Date: Mar 2010
Old 07-27-2016 , 19:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2061

Quote:
Originally Posted by h3bus View Post
The fact that you've set dm_replenish_nade overrides replenish on every kill.

Just set it to 0 and you'll be good to go.
Ok thank you for such a quick response! I guess if I had read it more carefully that should have been self-explanatory - the cvars are really well-written to be user-friendly.
__________________
Boycott ESEA
My servers

Last edited by ghostofmybrain; 07-27-2016 at 19:56.
ghostofmybrain is offline
zQwow
Junior Member
Join Date: Mar 2016
Location: Cluj-Napoca, Romania
Old 07-28-2016 , 11:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2062

How do I start my server with HS mode disable? I tried everything in .ini files

I'm dumb never mind
__________________



Last edited by zQwow; 07-28-2016 at 11:30.
zQwow is offline
Send a message via Yahoo to zQwow Send a message via Skype™ to zQwow
j1gg
Senior Member
Join Date: Dec 2015
Old 07-29-2016 , 05:21   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2063

1.Why when I press R I have immediately full magazine. I have no reload animation.
2. How can I disable limit for admin or flag "weapon_awp" "3"?
__________________

Last edited by j1gg; 07-29-2016 at 05:44.
j1gg is offline
iceman20k
Junior Member
Join Date: Jun 2013
Old 07-29-2016 , 10:03   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2064

Hi Guys, first of all, great, complete plugin.

Is anyone else having problems with the spawn points? On Cache its like CT spawn at the CT spwan and Ts at T spawn.

Only maps working out of box seem to be D2, Inferno and Mirage.

Do i have to fix this myself?

Last edited by iceman20k; 07-29-2016 at 10:04.
iceman20k is offline
Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 07-29-2016 , 17:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2065

Any updates yet regarding the messed up pistols?
Ejziponken is offline
carlS
AlliedModders Donor
Join Date: Dec 2015
Location: Germany
Old 07-30-2016 , 12:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2066

First of all for continuing the development of the plugin.
But if you're going over all it's bugs, is there a possibility to fix the USP/P2000 bug? That means that you can only equip the weapon you have equipped in your loadout.

Thanks!
__________________
Respawn-Gaming: respawn-gaming.com

"Only the unknown frightens men. But once a man has faced the unknown, that terror becomes the known."
- Antoine de Saint-Exupery
carlS is offline
Benroyjam
Junior Member
Join Date: Oct 2015
Location: South Carolina
Old 07-31-2016 , 22:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2067

I want to disable headshot mode, but I can't for some weird reason.

According to the config, it is disabled by default. Am I doing something wrong?

EDIT: nevermind. I got it.

Last edited by Benroyjam; 07-31-2016 at 22:52.
Benroyjam is offline
k1ngbl4de
New Member
Join Date: Aug 2016
Old 08-05-2016 , 17:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2068

Quote:
Originally Posted by Benroyjam View Post
I want to disable headshot mode, but I can't for some weird reason.

According to the config, it is disabled by default. Am I doing something wrong?

EDIT: nevermind. I got it.
How did you do it?

I can't find it myself...
k1ngbl4de is offline
loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 08-07-2016 , 12:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2069

Someone can share working spawn for maps?
Code:
 de_dust2
 de_train 
 de_nuke 
 de_mirage
 de_inferno 
 de_cache
 de_cbble
 de_overpass
__________________
loki15 is offline
root88
Senior Member
Join Date: May 2016
Old 08-08-2016 , 06:37   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2070

Included spawn files are working, but default deathmatch config breaks them. In deathmatch.ini set:
Code:
"mp_randomspawn" "1"
__________________
root88 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode