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[L4D1 & L4D2] Shot Warns Common [v1.0.8 | 08-September-2021]


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Maur0
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Join Date: Aug 2020
Old 02-12-2021 , 23:35   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 12-February-2021]
Reply With Quote #11

Marttt I have tried to deactivate all the plugins that I have installed and it is seen that the error of this plugin continues.

What's more, I tried to make the bots do the campaign only by firing and it turns out that the commons get stuck. Except when the survivors are vomited by the Boomer there it results in attacking them, but without that effect they remain stopped.

When you have time, I hope you can solve it. Now rest. Thank you.
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Maur0
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Join Date: Aug 2020
Old 02-13-2021 , 11:43   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 13-February-2021]
Reply With Quote #12

Marttt You are a genious! It works perfect! Thanks a lot!
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Beatles
Senior Member
Join Date: Feb 2014
Old 02-13-2021 , 18:12   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 12-Febrero-2021]
Reply With Quote #13

Quote:
Originally Posted by Marttt View Post
And about why I changed something that was working is simple.
Some people did requests and reports. I always try to implement/fix it when possible.
Of course, this can sometimes lead the plugin to be broken, even after testing it myself. (which, unfortunately, was this case)
Thank you very much for the correction, I said it because before in the first version it was perfect, that the infected were alerted even while in the refuge gave it dynamics, what's more, I was going to use this plugin in a tournament, since it was truly realistic, And if it causes difficulty, whatever it is, thanks for listening to us and correcting the error, good luck

By the way, the tournament will be in L4D1
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MasterMind420
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Join Date: Nov 2010
Old 03-07-2021 , 14:52   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 13-February-2021]
Reply With Quote #14

Good plugin, im curious does it only block shots when throwing a vomitjar or also while there's a vomit cloud? Reason i'm asking is because on rare occasion it seems commons are still warned by shots even when there is a vomit cloud present, it doesn't always happen though, pipe bombs seem fine.
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MasterMind420
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Join Date: Nov 2010
Old 03-07-2021 , 16:06   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 13-February-2021]
Reply With Quote #15

Quote:
Originally Posted by Marttt View Post
By now it only blocks the vomit jar throw.

I wasn't able to detect the vomit cloud thing but I think I have a solution for it, in case it works, I release here.
ok cool, if not let me know maybe i can help. i'd personally detect when the vomitjar breaks, i think there's a way, then maybe setup a timer for the length of the bile cloud. it's doable im sure just might have to hack it a bit to detect the cloud and duration.
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 03-07-2021 , 16:08   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 13-February-2021]
Reply With Quote #16

Quote:
Originally Posted by Marttt View Post
By now it only blocks the vomit jar throw.

I wasn't able to detect the vomit cloud thing but I think I have a solution for it, in case it works, I release here.
The bile bomb spawns the info_goal_infected_chase entity when it breaks to lure commons with a length of 15seconds.
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Last edited by Lux; 03-07-2021 at 16:09.
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MasterMind420
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Join Date: Nov 2010
Old 03-07-2021 , 16:35   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 13-February-2021]
Reply With Quote #17

a sound hook using ceda_jar_explode.wav should work to detect when vomitjars explode.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 05-01-2021 , 22:05   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.7 | 01-May-2021]
Reply With Quote #18

Updated (1.0.7)

Code:
1.0.7 (01-May-2021)
    - Added cvar to enable chase on every valid survivor instead only the shooter. (thanks "MasterMind420" for the idea)
    - Added some checks to prevent zombies chasing players in death, team change or disconnect events.
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Sempiro
Member
Join Date: Apr 2014
Old 07-06-2021 , 13:06   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.7 | 01-May-2021]
Reply With Quote #19

The plugin is good, overall, but quickly after the beginning of a round, it starts to bring waves and waves of common infected, even with "l4d_shot_warns_common_chance" set as low as "17". Not sure if anything can be done about that. If I set it even lower, to say "10" then it is no difference to as if it was not even installed.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 07-06-2021 , 13:21   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.7 | 01-May-2021]
Reply With Quote #20

I can check the chance logic but just imagine that this fires for every shot, so the chance to trigger it is high.
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