Raised This Month: $32 Target: $400
 8% 

[CS 1.6] Fork modes.


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   ALL        Category:   Technical/Development       
Predat0r
Senior Member
Join Date: Dec 2011
Old 04-29-2017 , 12:02   [CS 1.6] Fork modes.
Reply With Quote #1

I propose to your attention an interesting project:
http://git.ckcorp.ru/CK-Corporation/RC_Counter_Strike_1.6

Q. What is it?
A. Fork popular modifications, which aim:

bug fixes;
code optimization;
code readability;
new functionality - for users (settings), for developers - API;
the gameplay is not affected.

Q. How to download?
A.



Q. What modifications currently have?
A.
DeathRun (author Mistrick)
Default (author AMXX Dev Team)
GunGame (author serfreeman1337)
JailBreak (author Freedo.m)
Zombie Plague 5.0.8a (author MeRcyLeZZ)
Zombie Plague 5.0.8a + CSO (authors mix, basis of MeRcyLeZZ)
Classic (Public) (authors mix, basis of AMXX Dev Team)

Q. Which of the existing modification can be used?
A. All but ZP + CSO.

Q. How to check for updates?
A. At the moment, only the prefixes in the section Commits: http://git.ckcorp.ru/CK-Corporation/...commits/master

Q. What are the requirements for a stable job?
A. For stable operation of mods have mandatory requirements:
Linux;
ReHLDS;
ReGameDLL;
Metamod 1.21p37;
AmxModX 1.8.2 or ReAmxModX;
ReAPI;
no bots on the server;

Q. And it's free?
A. This is free software, with which you can do whatever you want.

Q. How can I help?
A.
1. Use modification, thus note the mandatory requirements.
Creating Issues on Git :
Please report all bugs.
Suggest your ideas for improvement.

2. The proposed changes in the code by sending Pull Requests to Git.
Requirements for pools:
We take into account the style of the code;
Brunch meaningful name;
correct description of the proposed changes.

If someone has a problem with the Incorporation of mandatory requirements, you can use this server platform:http://git.ckcorp.ru/CK-Corporation/...r/cscz_cs16_hl
The server platform is already there:
ReHLDS;
ReGameDLL;
Metamod 1.21p37;
ReAmxModX;
ReAPI;

Last edited by Predat0r; 04-29-2017 at 15:16.
Predat0r is offline
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-29-2017 , 13:39   Re: [CS 1.6] Fork modes.
Reply With Quote #2

"Reunion"...
We do not support non steam. Remove that from requierements or I'll remove the post.
__________________
HamletEagle is offline
Predat0r
Senior Member
Join Date: Dec 2011
Old 04-29-2017 , 17:46   Re: [CS 1.6] Fork modes.
Reply With Quote #3

HamletEagle,
Forgive me, i did not know.
Corrected.
Predat0r is offline
ExodoX
Junior Member
Join Date: Oct 2011
Location: Argentina
Old 05-27-2017 , 14:47   Re: [CS 1.6] Fork modes.
Reply With Quote #4

Amazing work, thx for this....

I will test all mods when i have a vps xD sry.

cheers
ExodoX is offline
Craxor
Veteran Member
Join Date: Jan 2016
Location: Romania
Old 05-27-2017 , 17:51   Re: [CS 1.6] Fork modes.
Reply With Quote #5

Code:
ReGameDLL;
.... or ReAmxModX;
ReAPI;
What is ReGameDll / ReAmxmodx and Reapi

AND WHERE IS THE source code ? this is even a plugin ?

Last edited by Craxor; 05-27-2017 at 17:52.
Craxor is offline
Send a message via ICQ to Craxor
DeMNiX
Veteran Member
Join Date: Nov 2011
Location: Russia
Old 05-27-2017 , 23:12   Re: [CS 1.6] Fork modes.
Reply With Quote #6

Quote:
Originally Posted by Craxor View Post
Code:
ReGameDLL;
.... or ReAmxModX;
ReAPI;
What is ReGameDll / ReAmxmodx and Reapi

AND WHERE IS THE source code ? this is even a plugin ?

github.com/s1lentq/
github.com/dreamstalker/
__________________
My channel with test codes
https://www.youtube.com/user/demnix03

Zombie Riot [Scenario & bots-zombie 11.11.2023]
https://youtu.be/8ZZan-aq2sc
DeMNiX is offline
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 05-28-2017 , 04:31   Re: [CS 1.6] Fork modes.
Reply With Quote #7

Quote:
AND WHERE IS THE source code ? this is even a plugin ?
Lol, open the link...
__________________
HamletEagle is offline
Craxor
Veteran Member
Join Date: Jan 2016
Location: Romania
Old 05-28-2017 , 05:47   Re: [CS 1.6] Fork modes.
Reply With Quote #8

Lol, i'm not blind ... whad i mean he should not attach the source ?
Craxor is offline
Send a message via ICQ to Craxor
LegacyCode
Member
Join Date: Apr 2017
Old 05-28-2017 , 06:16   Re: [CS 1.6] Fork modes.
Reply With Quote #9

Can't even load the page... why not just use GitHub or ANYTHING else?

- LegacyCode

Last edited by LegacyCode; 05-28-2017 at 06:20.
LegacyCode is offline
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 05-28-2017 , 07:15   Re: [CS 1.6] Fork modes.
Reply With Quote #10

There are way too many sources to attach individually. At most, he could add them into an archive, but that won't make a big difference.
But I agree that at least it should be uploaded to a place like github if not directly on forum.
__________________

Last edited by HamletEagle; 05-28-2017 at 07:15.
HamletEagle is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode