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[L4D2] Rider Kick v1.3 [7-December-2022]


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Author
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Plugin ID:
8290
Plugin Version:
1.3
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
Servers with this Plugin:
 
Plugin Description:
jump and kick and explode
Old 11-16-2022 , 03:52   [L4D2] Rider Kick v1.3 [7-December-2022]
Reply With Quote #1

about
  • doing a kicking when jump with key press, and explode after fall on ground
  • made for funny, i dont known why i do this
  • name is a meme from kamen rider, every time i gets throwed by charger it is very like a kicking, but my friend said it more like boxing skill


Intro Video

[L4D2] Rider Kick (SourceMod)



ConVar

PHP Code:
// damage scale to self of kicking explosion
rider_kick_hurt "1.0"

// the trigger key when doing jump 32=USE key 2049=fire and shove 0=disable 'Rider Kick'
// see more in entity_prop_stocks.inc
rider_kick_key "2049"

// explosion type 1=pipe bomb 2=GL grenade 3=rock(funny only)
rider_kick_type "1"

// allow trigger on Air
rider_kick_air "1" 

// admin flags to access sm_kicks, toggle kicks enabled.
// f=sm_slay empty=everyone allow. see more on /configs/admin_levels.cfg
rider_kick_access ""

// default client enables, this will reverses all client setting
rider_kick_default "1"

// damage res on kicking, rather than res on explosion only
rider_kick_hurt_air "1" 

Command
PHP Code:
help sm_kicks
"sm_kicks"
 
toggle did enable [L4D2Rider Kick 
changelog
  • v1.0 just releases; 16-November-2022
  • v1.0.1 change fall on ground detect to frame by frame, more accuracy; 18-November-2022
  • v1.1 new ConVar *_air to make kicking can trigger on air, trigger explode even incapped; 23-November-2022
  • v1.2 make *_key full match mode, you can set 2049(fire and shove) etc make trigger only both pressed; 25-November-2022
  • v1.3 new features: i dont known why i continuing this plugin
    - new command sm_kicks to toggle does enable 'Rider Kick', status will storage on server over clientprefs,
    - new ConVar *_access to control who can access command sm_kicks,
    - new ConVar *_hurt_air to control does damage res start on kicking, rather than res on explosion only,
    - new ConVar *_default to set client default sm_kicks status,
    - if *_hurt set to 0 made cant receive damage on kicking included fatal falling camera; 7-December-2022

Installation
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_rider_kick.sp - 501 views - 9.2 KB)
__________________

Last edited by NoroHime; 12-08-2022 at 17:17.
NoroHime is offline
Franco20
Member
Join Date: Nov 2022
Old 11-17-2022 , 19:52   Re: [L4D2] Rider Kick [16-November-2022]
Reply With Quote #2

When the loader and tank rams you or hits you, do you fly off and fall, will it explode?
Franco20 is offline
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 11-18-2022 , 09:37   Re: [L4D2] Rider Kick [16-November-2022]
Reply With Quote #3

Quote:
Originally Posted by Franco20 View Post
When the loader and tank rams you or hits you, do you fly off and fall, will it explode?
i think if you dont active by yourself, then wont
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billfroml4d
Junior Member
Join Date: Apr 2022
Old 11-19-2022 , 20:04   Re: [L4D2] Rider Kick v1.0.1 [18-November-2022]
Reply With Quote #4

what key do you press by default?
billfroml4d is offline
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 11-20-2022 , 06:31   Re: [L4D2] Rider Kick v1.0.1 [18-November-2022]
Reply With Quote #5

Quote:
Originally Posted by billfroml4d View Post
what key do you press by default?
see ConVar, 32=Use key(E)
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billfroml4d
Junior Member
Join Date: Apr 2022
Old 11-20-2022 , 17:03   Re: [L4D2] Rider Kick v1.0.1 [18-November-2022]
Reply With Quote #6

Quote:
Originally Posted by NoroHime View Post
see ConVar, 32=Use key(E)
it doesn't do anything on my end. weird because i also have left 4d hooks
billfroml4d is offline
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 11-22-2022 , 12:03   Re: [L4D2] Rider Kick v1.0.1 [18-November-2022]
Reply With Quote #7

on default you should hold E, then jump, but updated now can trigger on air

Quote:
PHP Code:
// allow trigger on Air
rider_kick_air "1" 
  • v1.1 new ConVar *_air to make kicking can trigger on air, trigger explode even incapped; 23-November-2022
__________________

Last edited by NoroHime; 11-22-2022 at 12:03.
NoroHime is offline
alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 11-22-2022 , 13:27   Re: [L4D2] Rider Kick v1.1 [23-November-2022]
Reply With Quote #8

good idea but damn this is hilarious
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-06-2022 , 17:28   Re: [L4D2] Rider Kick v1.3 [7-December-2022]
Reply With Quote #9

update, damn i dont known why continiuing this, i realize this has practical value in my fight with zombies

ConVar

PHP Code:
// admin flags to access sm_kicks, toggle kicks enabled.
// f=sm_slay empty=everyone allow. see more on /configs/admin_levels.cfg
rider_kick_access ""

// default client enables, this will reverses all client setting
rider_kick_default "1"

// damage res on kicking, rather than res on explosion only
rider_kick_hurt_air "1" 

Command
PHP Code:
help sm_kicks
"sm_kicks"
 
toggle did enable [L4D2Rider Kick 
changelog
  • v1.3 new features: i dont known why i continuing this plugin
    - new command sm_kicks to toggle does enable 'Rider Kick', status will storage on server over clientprefs,
    - new ConVar *_access to control who can access command sm_kicks,
    - new ConVar *_hurt_air to control does damage res start on kicking, rather than res on explosion only,
    - new ConVar *_default to set client default sm_kicks status,
    - if *_hurt set to 0 made cant receive damage on kicking included fatal falling camera; 7-December-2022
__________________

Last edited by NoroHime; 12-08-2022 at 17:17.
NoroHime is offline
Maur0
Senior Member
Join Date: Aug 2020
Old 12-07-2022 , 12:20   Re: [L4D2] Rider Kick v1.3 [7-December-2022]
Reply With Quote #10

Quote:
Originally Posted by NoroHime View Post
update, damn i dont known why continiuing this, i realize this has practical value in my fight with zombies

ConVar

PHP Code:
// admin flags to access sm_kicks, toggle kicks enabled.
// f=sm_slay empty=everyone allow. see more on /configs/admin_levels.cfg
rider_kick_access ""

// default client enables, this will reverses all client setting
rider_kick_default "1"

// damage res on kicking, rather than res on explosion only
rider_kick_hurt_air "1" 

Command
PHP Code:
help sm_kicks
"sm_kicks"
 
toggle did enable [L4D2Rider Kick 
changelog
  • v1.3 new features: i dont known why i continuing this plugin
    - new command sm_kicks to toggle does enable 'Rider Kick', status will storage on server over clientprefs,
    - new ConVar *_access to control who can access command sm_kicks,
    - new ConVar *_hurt_air to control does damage res start on kicking, rather than res on explosion only,
    - new ConVar *_default to set client default sm_kicks status,
    - if *_hurt set to 0 made cant receive damage on kicking included fetal falling camera; 7-December-2022
Now it's much better! Thank you very much for this great plugin!
Maur0 is offline
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