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[CS:GO] Extended Paintball (Gamemode) [1.2.0]


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dilalmon
AlliedModders Donor
Join Date: Apr 2013
Old 10-16-2016 , 18:18   Re: [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #51

Quote:
Originally Posted by Mitchell View Post
Perhaps it's because I force the client to reload, so it's not firing the weapon_reload event? I've only really only used sv_infinite_ammo 2 to give unlimited ammo.
Yeah it looks like it. I forked it from the dev branch and added the code in.


This plugins works fine on 32 players, but it seems to hit the server a little bit.
Reported sv: 25.1 +- 4.5ms, var: 5.726ms (red) on i7 6700k (4.0GHz).

We had to disable it when we had 40 players. It becomes too laggy.
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mietek98
Junior Member
Join Date: Jul 2016
Old 11-17-2016 , 10:02   Re: [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #52

I recently created a model paintball marker
http://gamebanana.com/skins/151016
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-17-2016 , 10:26   Re: [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #53

Quote:
Originally Posted by mietek98 View Post
I recently created a model paintball marker
http://gamebanana.com/skins/151016
You're posting that on any thread that says paintball, however I don't use custom models for my plugin.
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diojen
New Member
Join Date: Jul 2017
Old 07-10-2017 , 07:33   Re: [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #54

How to install this add-on, Where to put the files
English is not very good. I'm from Turkey
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-18-2017 , 17:53   Re: [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #55

Quote:
Originally Posted by diojen View Post
How to install this add-on, Where to put the files
English is not very good. I'm from Turkey
The files should match these directories within the Sourcemod folder.
https://github.com/MitchDizzle/Exten...ster/sourcemod

Last edited by Mitchell; 07-18-2017 at 17:53.
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