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[Any] LAZERRRRSSSS!! [Updated Jan11 2015] (Ver 1.3.2!)


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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 07-13-2012 , 17:53   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #21

man, I tested it today and it was so much fun
this really needs an option to adjust the max. lenght of the lazer.

the deleting time is ok, but if a player moves the mouse very fast then the whole map gets spammed with lazers lol
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-13-2012 , 18:18   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #22

Quote:
Originally Posted by AeroAcrobat View Post
man, I tested it today and it was so much fun
this really needs an option to adjust the max. lenght of the lazer.

the deleting time is ok, but if a player moves the mouse very fast then the whole map gets spammed with lazers lol
Ill look into making the cvars.
Yeah that's the fun, im having so much fun screwing with players xD
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 07-14-2012 , 04:39   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #23

Yeah, the only thing holding me back to incorporate this into our donation features is a length limit. Awsome work Mitchell, very fun plugin!

Last edited by Groger; 07-14-2012 at 04:39.
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-14-2012 , 12:13   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #24

Quote:
Originally Posted by Groger View Post
Yeah, the only thing holding me back to incorporate this into our donation features is a length limit. Awsome work Mitchell, very fun plugin!
if you mean by length limit by adding like say if the distance is MORE than like 128.0 or something it blocks it i could look into adding a cvar for that later today
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 07-14-2012 , 12:47   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #25

Yeah something like that, So we can prevent massive spam. Would be awsume!
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 07-14-2012 , 14:14   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #26

Great plugin, love it.

However for people that wish to use this on L4D2 (and probably L4D1) you need to change the sprite.

From "materials/sprites/xbeam2.vmt" to "sprites/laserbeam.vmt" and it will work in game.
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-14-2012 , 16:09   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #27

Quote:
Originally Posted by Mr. Zero View Post
Great plugin, love it.

However for people that wish to use this on L4D2 (and probably L4D1) you need to change the sprite.

From "materials/sprites/xbeam2.vmt" to "sprites/laserbeam.vmt" and it will work in game.
I would have thought l4d would have that since it's in hl2.. i guess not, i havent tried it on any other games. so if anybody has it in like hl2dm, tf2, or any others, please inform me if it works with that material.
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loranger
Senior Member
Join Date: Jun 2011
Old 07-17-2012 , 05:28   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #28

Nice, I like it.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-23-2012 , 13:20   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #29

Michell, do you plan on adding a toggled feature such as what I suggested for quick on/off or anything similar along with this:

Quote:
if you mean by length limit by adding like say if the distance is MORE than like 128.0 or something it blocks it i could look into adding a cvar for that later today
Thanks!

Last edited by Horsedick; 07-23-2012 at 13:20.
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 07-23-2012 , 14:54   Re: [Any] LAZERRRRSSSS!! [Updated July 13th 2012] (Ver 1.3!)
Reply With Quote #30

Quote:
Originally Posted by Horsedick View Post
Michell, do you plan on adding a toggled feature such as what I suggested for quick on/off or anything similar along with this:

Thanks!
Something like this would be very nice

https://forums.alliedmods.net/showthread.php?p=1521323
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