Raised This Month: $51 Target: $400
 12% 

[CS:S] Timer 1.0.7


Post New Thread Reply   
 
Thread Tools Display Modes
shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 07-11-2012 , 02:04   Re: [CS:S] Timer (v1.0.0)
Reply With Quote #11

Awesome release unknown!
For the new community huh?
__________________
retired
shavit is offline
Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 07-11-2012 , 02:10   Re: [CS:S] Timer (v1.0.0)
Reply With Quote #12

Timer should be reseted if player stands in the start zone, exiting, died, respawning etc.

Timer time should start from 0:00:00 instead of 1:00:00.

Add ability to remove single record from current map. And all records from all maps. (cheat or rcon flag required)

When i removed difficulty module:
Quote:
Sorry, there are no records in this difficulty.
Speed(better Vel.) display should be u/s, not m/s or without it.

FormatTime not working properly on Windows srcds:
Quote:
L 07/11/2012 - 10:57:46: [SM] Native "FormatTime" reported: Invalid time format
or buffer too small
L 07/11/2012 - 10:57:46: [SM] Displaying call stack trace for plugin "timer-hud.
smx":
L 07/11/2012 - 10:57:46: [SM] [0] Line 101, timer-hud.sp::UpdateHUD()
L 07/11/2012 - 10:57:46: [SM] [1] Line 70, timer-hud.sp::HUDTimer()
Add possibility do disable speed and jumps display on HUD.(for trikz maps)

You shouldn't use fVelocity[2] for calculating the velocity, vertical speed is not necessary.

New map records should overwrite older by steamid if they are better, if not just don't record.

If someone spectating me and i standing at end zone, he too got map record.Timer should start ONLY when player enters the start zone.

Check for MOVETYPE_LADDER in autobhop code.

Last edited by Glite; 07-11-2012 at 07:28.
Glite is offline
alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 07-11-2012 , 07:23   Re: [CS:S] Timer (v1.0.0)
Reply With Quote #13

Quote:
Originally Posted by Glite View Post
Add ability to remove single record from current map.
Already exists using the /delete command.

Quote:
Originally Posted by Glite View Post
Speed(better Vel.) display should be u/s, not m/s or without it.
Speed is the scalar quantity, velocity is the vector quantity.

Quote:
Originally Posted by Glite View Post
New map records should overwrite older by steamid if they are better, if not just don't record.
No it shouldn't. The point is to save the history of records so it can be used later for statistics.

Everything else you've mentioned will be fixed.

Last edited by alongub; 07-11-2012 at 07:58.
alongub is offline
Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 07-11-2012 , 07:43   Re: [CS:S] Timer (v1.0.0)
Reply With Quote #14

Quote:
Originally Posted by alongub View Post
Already exists using the /delete command.
I meant admin only command, to delete records of other players.

Quote:
Originally Posted by alongub View Post
No it shouldn't. The point is the save the history of records so it can be used later for statistics.
Maybe you don't understand me. For example i completed map with worst time that i have before, and i don't want to store this result. And if this won't be done records menu will be overflowed with worst records.

Russian translation: http://rghost.net/39153026

Getting this error:
Quote:
SV_StartSound: UI/hint.wav not precached (0)

Last edited by Glite; 07-11-2012 at 07:44.
Glite is offline
alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 07-11-2012 , 07:52   Re: [CS:S] Timer (v1.0.0)
Reply With Quote #15

Quote:
Originally Posted by Glite View Post
Maybe you don't understand me. For example i completed map with worst time that i have before, and i don't want to store this result. And if this won't be done records menu will be overflowed with worst records.
The world record menu always shows your best record. Other players don't really have a way to view your records except the best one using the /record command. And if you get a really bad record, you can always delete it.

Quote:
Originally Posted by Glite View Post
Russian translation: http://rghost.net/39153026
Thanks! Will add this in the next version.

About the hint sound error, what is your sv_pure value?

Last edited by alongub; 07-11-2012 at 07:53.
alongub is offline
Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 07-11-2012 , 07:55   Re: [CS:S] Timer (v1.0.0)
Reply With Quote #16

Quote:
Originally Posted by alongub View Post
About the hint sound error, what is your sv_pure value?
It's from the server's console, on Linux, sv_pure 0.
Glite is offline
alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 07-11-2012 , 09:48   Re: [CS:S] Timer (v1.0.1)
Reply With Quote #17

1.0.1 (11 July 2012)
  • Added Russian translations, thanks to Glite.
  • Timers now automatically stop on player_death, player_team, player_spawn and player_disconnect.
  • Not using FormatTime anymore because of a bug in SM in Windows SRCDS.
  • Hour part doesn't show up anymore unless you're actually an hour in to the timer.
  • Fixed the message of the WR module when there are no records and the timer-physics module is disabled.
  • Changed speed units to u/s instead of m/s.
  • Added the timer_hud_* cvars to show or hide specific information in the HUD.
  • Not considering the vertical component of velocity anymore when calculating speed.
  • Fixed a bug where spectators got map records.
  • Not auto-bhopping anymore if the client is on a ladder.
alongub is offline
Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 07-11-2012 , 11:16   Re: [CS:S] Timer (v1.0.1)
Reply With Quote #18

Add Timer_stop to PlayerTracker to reset timer on start zone(needed as air):
Quote:
if (g_mapZones[zone][Type] == Start)
{
Timer_Stop(client);
Timer_Start(client);
}
Quote:
"No Records"
{
"ru" "Извините, но еще нет рекордов."
}
Glite is offline
alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 07-11-2012 , 11:57   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #19

1.0.2 (11 July 2012)
  • Fixed Russian translations.
  • Added the OnTimerStarted, OnTimerStopped and OnTimerRestart forwards.
  • Added the timer_resetbeforestart cvar that sets whether or not the timer is restarted in the start zone (disabled by default).

Last edited by alongub; 07-11-2012 at 11:57.
alongub is offline
Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 07-11-2012 , 12:54   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #20

Quote:
Originally Posted by alongub View Post
  • Added the timer_resetbeforestart cvar that sets whether or not the timer is restarted in the start zone (disabled by default).
It's should not be configured by cvar, it's default feature for all timers.

Reduce delay for PlayerTracker from 0.2 to 0.1 for better precision and use H:M:S.thousands for all times except HUD display.

If you are a new client that connecting to server you will get NULL difficulty(same as medium) if you removed Easy and Medium difficulty from cfg file. Enable Normal difficulty by default for all players.

Use another value for HUD timer like 0.1, 0.2, 0.25, 0.5 not 0.4.(better HUD time display)

Maybe you will find something useful in this timer. By Absolute.

Last edited by Glite; 07-11-2012 at 13:48.
Glite is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:40.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode