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Sniper 3D Assassin Slow Motion final shot


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DJEarthQuake
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Old 10-05-2020 , 00:26   Sniper 3D Assassin Slow Motion final shot
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This would enhance 'assassination maps' or the 'last man standing' replay / game-mode.
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DJEarthQuake
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Old 10-23-2020 , 20:50   Re: Sniper 3D Assassin Slow Motion final shot
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Sketchily.
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tarsisd2
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Old 10-24-2020 , 07:47   Re: Sniper 3D Assassin Slow Motion final shot
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i guess it can be done, we have an example with grenades, but it would be bad too to the shooter against multiple enemies, if i shoot someone and watch the bullet, when i`m back someone else would have killed me too xD
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DJEarthQuake
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Old 10-24-2020 , 10:40   Re: Sniper 3D Assassin Slow Motion final shot
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Right now it is a death message to the victim just tracing origins.
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"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell
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Xalus
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Old 10-24-2020 , 13:42   Re: Sniper 3D Assassin Slow Motion final shot
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This should be possible..

1. Catching prekilled, drop framerate to everyone and re-create the shot with fake-bullet, but camera behind it.

2. Woud be a bit more work, making it like a kill-cam system. Record everyplayer for 3-5secs (replace oldest with new data, ...) and make a replay of what happend in low framerate the killer and victim. And then create the fake-bullet, camera & put everyone's view to it.

Might do some tests myself when I have the time.

Grtz,
Xalus
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DJEarthQuake
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Old 10-28-2020 , 12:48   Re: Sniper 3D Assassin Slow Motion final shot
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Glad there's some interest. Replay looks like Lud's camera missile. Attach_view(0, final_shot). Cone appears as TE_CYLINDER.
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"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
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Last edited by DJEarthQuake; 11-27-2020 at 12:00.
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