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[ANY] Alltalk Status


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Author
Malachi
Senior Member
Join Date: Jun 2010
Location: USA
Plugin ID:
3482
Plugin Version:
0.8
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows players to check Alltalk (and Teamtalk) in a player-friendly manner
    Old 01-21-2013 , 12:15   [ANY] Alltalk Status
    Reply With Quote #1

    Credits:
    Thanks to SystematicMania for his help on timers.
    Thanks to Mammal and http://www.necrophix.com/ for their support.

    How It Works:
    When a player types !alltalk (or /alltalk) in chat, the plugin tells you if alltalk (and teamtalk) is on or off. Also, at the start of round it automatically reminds you if alltalk is on or not. If alltalk (or teamtalk) is changed, the plugin picks up on this and tells users about the change.

    Notes:
    Its a pretty simple plugin. Tested this on TF2, but should work for any game. Since it only spams chat, I didn't think it necessary to have a way to enable/disable the plugin.

    CVARS:
    <none>

    Potential Future Enhancements:
    On our server there's chat spam when you change sv_alltalk and this plugin adds to it. I wonder if there's a nice/easy way to suppress that.

    Installation Instructions:
    Drop the .smx file in your plugins directory. Change maps or restart the server or issue a load command.

    Versions:
    // * 2013-01-15 - 0.5 - added round start hook, still need cvar hook
    // * 2013-01-18 - 0.6 - fix for timer handle
    // * 2013-01-18 - 0.7 - Add cvar hooks, remove unneeded version cvar
    // * 2013-01-18 - 0.7b - debug msgs
    // * 2013-01-18 - 0.8 - remove debug msgs
    Attached Files
    File Type: sp Get Plugin or Get Source (alltalkstatus.sp - 840 views - 4.3 KB)

    Last edited by Malachi; 01-23-2013 at 09:33.
    Malachi is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 01-21-2013 , 13:49   Re: [ANY] Alltalk Status
    Reply With Quote #2

    i could have sworn this was already in sourcemod along with the friendlyfire command.
    Mitchell is offline
    johnng0102
    Member
    Join Date: Jun 2012
    Location: HK
    Old 01-22-2013 , 03:58   Re: [ANY] Alltalk Status
    Reply With Quote #3

    https://forums.alliedmods.net/showthread.php?p=648899

    Similar plug-in…….what difference ?

    sorry for my bad English.
    johnng0102 is offline
    Sheepdude
    SourceMod Donor
    Join Date: Aug 2012
    Location: Chicago
    Old 01-22-2013 , 04:57   Re: [ANY] Alltalk Status
    Reply With Quote #4

    @johnny#5: They're not at all similar plugins, the one you linked lets you voice chat with the other team, this plugin shows the status of sv_alltalk when players type !alltalk in chat.
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    Sheepdude is offline
    Malachi
    Senior Member
    Join Date: Jun 2010
    Location: USA
    Old 01-22-2013 , 23:30   Re: [ANY] Alltalk Status
    Reply With Quote #5

    Quote:
    Originally Posted by Mitchell View Post
    i could have sworn this was already in sourcemod along with the friendlyfire command.
    I wish!
    Malachi is offline
    GrO
    Veteran Member
    Join Date: Jun 2010
    Location: Poland
    Old 05-06-2015 , 01:44   Re: [ANY] Alltalk Status
    Reply With Quote #6

    CSS:

    - chat triggers working fine,
    - on cvar change working fine,
    - round event trigger does not print any chat text at all,
    - no errors in logs,
    - no errors, while compiling.

    Regards.

    Last edited by GrO; 05-06-2015 at 02:04.
    GrO is offline
    GrO
    Veteran Member
    Join Date: Jun 2010
    Location: Poland
    Old 06-15-2015 , 09:10   Re: [ANY] Alltalk Status
    Reply With Quote #7

    It would be also good to make this plugin hiding MIC LOCATIONS and SPEAKER ICONS, when it detects sv_alltalk "1" and to bring'em back, when sv_alltalk "0" is detected:

    HIDE MIC LOCATIONS: https://forums.alliedmods.net/showpo...87&postcount=8

    HIDE SPEAKER ICONS: mp_show_voice_icons "0"

    What do you think about that?

    Last edited by GrO; 06-16-2015 at 11:40.
    GrO is offline
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