Well.. after some days of tests, i'm still having some issues.
1 - sm_dodgeball_gamedesc seems don't working anymore. If i change to other mods (PH, Saxton, default TF2 maps) still showing TFDodgeball on description, even if it's 1 or 0.
2 - Still messing with Medic and Pyro at VS Saxton Hale. Saxton sets all primary medic weapons as Syringe gun (Overdose or Blutsauger) except for Crusader Crossbow, sets all secondary medic weapons as a custom Medigun, also sets a custom Flaregun if i had Flaregun or Detonator as secondary Pyro weapon.
If i choose Pyro on Saxton, i spawn with custom flaregun, but if i change weapon, i can't choose flaregun again.
On medic's case, i can just use melee weapons or Crusader Crossbow as primary weapon. Others primary weapons like Overdose, Syringe Gun and Blutsauger don't work. I spawn with Syringe gun, but if i switch, i can't select it again, like on pyro's case. Also, any secondary weapons seems not work. You just can't switch to them.
I tried again unload plugin, unload ext (server crash here) and sm_dodgeball_enabled 0, without sucess.
If you don't bother to answer Asher, why use ext?
There is no way to put the contents of the ext code inside the plugin and eliminate the ext?
If not, there is a way to unload plugin and ext without server crashes?
Quote:
Originally Posted by asherkin
1.3.2 has been released.
Changes:
Changed sm_dodgeball_deflect_players to use Valve's built-in code for this, this does mean that you can't change it on the fly any more.
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One question here: this means it ill get effect on mapchange? playerspawn ?
Sorry for the wall of text.