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[L4D1 & L4D2] Explosion Announcer [v1.0.7 | 04-March-2022]


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Justintyme
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Join Date: Apr 2021
Old 04-06-2021 , 23:04   Re: [L4D1 & L4D2] Explosion Announcer [v1.0.6 | 26-February-2021]
Reply With Quote #11

Nicely done, I really like this plugin.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 03-04-2022 , 07:35   Re: [L4D1 & L4D2] Explosion Announcer [v1.0.7 | 04-March-2022]
Reply With Quote #12

Plugin updated. (1.0.7)

Code:
1.0.7 (04-March-2022)
    - Fixed compability with other plugins. (thanks "ddd123" for reporting)
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DeadBoom
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Join Date: Sep 2014
Old 01-14-2023 , 03:13   Re: [L4D1 & L4D2] Explosion Announcer [v1.0.7 | 04-March-2022]
Reply With Quote #13

Out of curiousity what happens when multiple blow up at once? Does it spam the chat?
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-14-2023 , 07:07   Re: [L4D1 & L4D2] Explosion Announcer [v1.0.7 | 04-March-2022]
Reply With Quote #14

Quote:
Originally Posted by DeadBoom View Post
Out of curiousity what happens when multiple blow up at once? Does it spam the chat?
PHP Code:
// Delay in seconds to output to the chat the message from the same client again.
// 0 = OFF.
// -
// Default: "3.0"
// Minimum: "0.000000"
l4d_explosion_announcer_spam_protection "3.0" 
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 04-22-2023 , 12:36   Re: [L4D1 & L4D2] Explosion Announcer [v1.0.7 | 04-March-2022]
Reply With Quote #15

Quote:
Originally Posted by Marttt View Post
PHP Code:
// Delay in seconds to output to the chat the message from the same client again.
// 0 = OFF.
// -
// Default: "3.0"
// Minimum: "0.000000"
l4d_explosion_announcer_spam_protection "3.0" 
Suggestion:
Add a cvar to choose the type of announcement: a chat message or a hint (because chat messages spam a bit and interfere with reading really important information from players).

Can you add this feature, please? Very missing.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-23-2023 , 17:19   Re: [L4D1 & L4D2] Explosion Announcer [v1.0.7 | 04-March-2022]
Reply With Quote #16

Thanks for suggesting it, but most players don't read the chat, even less the hint text.

Also, if you need to check who "exploded" something, you won't have a ready to check log.

The spam cvar is already there to make it less spammy.

IMO, if you use it like a hint text, it is almost the same as not using the plugin, because you won't notice when 2+ players explode it at the same time.

I don't see how it could interfere with the chat, unless your server is one of these that prints hundred of info in the chat.

For your personal need, just change the last line from "PrintToChat" to "PrintHintText" and should work as you want. (simple change)
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Last edited by Marttt; 04-23-2023 at 18:02.
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 04-24-2023 , 16:53   Re: [L4D1 & L4D2] Explosion Announcer [v1.0.7 | 04-March-2022]
Reply With Quote #17

In general, I agree with you, I just try to minimize messages from plugins in the chat, so it was clean and players can easily communicate in it. And all game events I try to put in the hints (I know that they are rarely read : )

Quote:
Originally Posted by Marttt View Post
Also, if you need to check who "exploded" something, you won't have a ready to check log.
Btw, where can I find these logs with messages, who exploded something?

Quote:
For your personal need, just change the last line from "PrintToChat" to "PrintHintText" and should work as you want. (simple change)
Thank you very much for your help, I'll change this line of code.
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