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FF2 Bat's Collection of Stuff


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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 01-01-2020 , 13:58   Re: Bat's Collection of Stuff
Reply With Quote #11

Quote:
Originally Posted by doroemon View Post
Do Ability plugin Source code seem not fixed yet
Fixed now, Dropbox didn't override the existing one for some reason.
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Bruno_Ferrari
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Join Date: Oct 2016
Old 05-05-2020 , 07:44   Re: Bat's Collection of Stuff
Reply With Quote #12

Hi. How do I disable the ability to take health and ammunition in "rage_summon_clonesss" (ffbat_publicpack)?
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Bruno_Ferrari
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Join Date: Oct 2016
Old 05-06-2020 , 02:44   Re: Bat's Collection of Stuff
Reply With Quote #13

Hi. I have a mistake! Maybe I configured something wrong in the .cfg file? I wanted to set up so that when calling helpers, all appear with two weapons, and someone one with three
Spoiler
Attached Files
File Type: cfg counter_terrorist.cfg (11.5 KB, 124 views)
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Batfoxkid
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Old 05-06-2020 , 14:53   Re: Bat's Collection of Stuff
Reply With Quote #14

Quote:
Originally Posted by Bruno_Ferrari View Post
Hi. I have a mistake! Maybe I configured something wrong in the .cfg file? I wanted to set up so that when calling helpers, all appear with two weapons, and someone one with three
Spoiler
I guess something wrong in code trying to read arrays. I'll need to look into this.
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Bruno_Ferrari
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Old 05-14-2020 , 03:46   Re: Bat's Collection of Stuff
Reply With Quote #15

how to make the boss call one assistant for rage, and not more?
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NoloZero01
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Join Date: May 2020
Location: Async Research Institute
Old 05-14-2020 , 12:29   Re: Bat's Collection of Stuff
Reply With Quote #16

Probably by setting the "ratio" argument to 1 or to some small float number, like 0.01.
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XGAK
Junior Member
Join Date: May 2018
Old 05-14-2020 , 16:53   Re: Bat's Collection of Stuff
Reply With Quote #17

https://forums.alliedmods.net/showthread.php?t=324264
A fix for slom motion on windows server.
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JPZV
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Join Date: May 2013
Location: Chile
Old 08-05-2020 , 16:31   Re: Bat's Collection of Stuff
Reply With Quote #18

Quote:
Originally Posted by Batfoxkid View Post
Code:
	char abilityName[MAXABILITYNAME];
	Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY);
	FF2_SetBossCharge(boss, 0, FF2_GetBossCharge(boss, 0)+FF2_GetAbilityArgument(boss, this_plugin_name, abilityName, 1005));
Looks like I messed up here and needed to replace this line with:
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty);

(I should really remake this plugin when I get the chance.)
I know this is pretty old, but this line stills being wrong both here and in the dropbox.
It should be
Code:
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty-1);
Because the variable ability (from the for) starts from 1, but ams_doabilityX and sound_doability_X starts from 0, so you have to "move" the variable to 0 or you will have sounds in the wrong place.
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 08-11-2020 , 22:19   Re: Bat's Collection of Stuff
Reply With Quote #19

Well after a long time without updates, I updated Gray Mann with his a new plugin along with Menu Manager.
Menu Manager is an alternative to AMS where you can use abilities from a menu.
And if not, ff2_doability finally got patched.
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doroemon
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Join Date: Dec 2009
Location: TF2 AFK Server
Old 08-15-2020 , 11:59   Re: Bat's Collection of Stuff
Reply With Quote #20

Quote:
Originally Posted by Batfoxkid View Post
Well after a long time without updates, I updated Gray Mann with his a new plugin along with Menu Manager.
Menu Manager is an alternative to AMS where you can use abilities from a menu.
And if not, ff2_doability finally got patched.
New Gray Mann Secondary weapon is a scout bat,is that correct...?


And When Gray Mann summon minion bots,
minion bots doesn't have Robot Skin,and all only have 1 hp...


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Last edited by doroemon; 08-15-2020 at 12:00.
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