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[L4D2] nb_update_frequency fix (Experimental)


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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 01-18-2024 , 15:26   Re: [L4D2] nb_update_frequency fix (Experimental)
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Quote:
Originally Posted by Shimo View Post
Did you fix the issue where common infected would fall back when you used a melee with a wider attack range?
I didn't and I have no idea what is this and what it has to do with nb_update_frequency convar.
Describe issue better or show video if possible.
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