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Redirecting bullets?


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Desikac
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Join Date: Apr 2010
Location: Serbia
Old 08-17-2013 , 17:45   Redirecting bullets?
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Is it possible to "redirect" the shoots so instead of hitting the area where the player's crosshair is, they should hit somewhere else. Like this:

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Black Rose
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Join Date: Feb 2011
Location: Stockholm, Sweden
Old 08-17-2013 , 20:37   Re: Redirecting bullets?
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Since there are no actual bullets you'll probably have to block the original attack and create your own fake one. Animation, sprites, sounds. I wouldn't recommend it unless it's really important.

Let's be honest from the start. I don't think anyone will make this for you. Especially if the reason is "Just for fun XDXDDD!!!!11one". But then again I might be wrong.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 08-18-2013 , 01:54   Re: Redirecting bullets?
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Are you asking for specific redirection or are you asking for a less accurate shot? If the latter, you can look into COF (cone of fire) but I'm not sure how much can be changed.
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Desikac
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Join Date: Apr 2010
Location: Serbia
Old 08-18-2013 , 06:46   Re: Redirecting bullets?
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Quote:
Originally Posted by Black Rose View Post
Since there are no actual bullets you'll probably have to block the original attack and create your own fake one. Animation, sprites, sounds. I wouldn't recommend it unless it's really important.

Let's be honest from the start. I don't think anyone will make this for you. Especially if the reason is "Just for fun XDXDDD!!!!11one". But then again I might be wrong.
Too bad. :S

I am attempting to make an anti-aim plugin.
1. Hide the player's default crosshair.
2. Make a new one that is just a little away from the default one (not like in the example I've given, that is too much but you get the picture).
3. Redirect the bullets to go to the new crosshair instead of the center.
4. All aimbots will break since they will move the default crosshair and not the new one and therefore miss repeatedly.
Sure it will effect the gameplay a little but since it's not a classic public server and the gameplay is already screwed, I think it's ok.

If it isn't possible to redirect the actual bullets, is it possible to hide the effect of the existing bullets hitting the wall and just make a new one at the spot where the other crosshair is aiming?

Last edited by Desikac; 08-18-2013 at 06:48.
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_GamerX
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Join Date: Jun 2011
Location: Fun Server
Old 05-02-2014 , 17:23   Re: Redirecting bullets?
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My work: https://www.youtube.com/watch?v=TyWPM37O5zU
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