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showdax
Senior Member
Join Date: Dec 2004
Old 01-05-2006 , 08:34   Re: STEAM validation rejected
Reply With Quote #11

Quote:
Originally Posted by dejavu
i got this message. :shock:
That's not related. Deleting your ClientRegistry.blob file should fix that.
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showdax
Senior Member
Join Date: Dec 2004
Old 01-05-2006 , 16:34  
Reply With Quote #12

Here's a new version which was compiled for the upcoming version of SourceMM. Don't use it if you're not running SourceMM 1.2. If you don't want to register to download the plugin, here's a link which may or may not work: http://i.dackz.net/pending_mm.zip.

The only real change is that the kick message doesn't end with a period.
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File Type: zip pending_mm.zip (33.9 KB, 322 views)
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showdax
Senior Member
Join Date: Dec 2004
Old 01-05-2006 , 18:31  
Reply With Quote #13

Here's a non-SourceMM version of the plugin. This was pretty easy to convert. I might be able to condense the two into one code base! Or even more deviously, I could make a single binary that functions as a regular plugin and a SourceMM plugin!

Offsite link: http://i.dackz.net/serverplugin_pending.zip
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File Type: zip serverplugin_pending.zip (29.3 KB, 330 views)
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Aristlan
New Member
Join Date: Jan 2006
Old 01-11-2006 , 22:21  
Reply With Quote #14

were do you put these files at?

Windows server with source mod on it and mani for sourcemod

i am assuming the .dll and the .so go in addons but what about the other files?
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Aristlan
New Member
Join Date: Jan 2006
Old 01-11-2006 , 22:31  
Reply With Quote #15

Can anyone out there help with this part,

I am sure its simple i just need to know the locations the files go into..

Thanks
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arcanumx
New Member
Join Date: Dec 2004
Old 01-29-2006 , 02:14   ...
Reply With Quote #16

copy folder from zip file to /csds/cstrike/addons/pending_mm

then

The correct line to add to get this mod working in the "addons/metamod/metaplugins.ini" file is "addons\pending_mm" leave off the _i486.so
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peagle
Member
Join Date: May 2004
Location: Chicago, IL
Old 06-01-2006 , 18:50   Still an issue?
Reply With Quote #17

Can anyone confirm if this is still an exploit? I'm wondering if I can remove this plugin from my server. Can't recall if a steam update finally addressed this or not.

Thanks, peagle
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basbakker
Member
Join Date: Jul 2005
Old 06-01-2006 , 19:45   Re: Still an issue?
Reply With Quote #18

Quote:
Originally Posted by peagle
Can anyone confirm if this is still an exploit? I'm wondering if I can remove this plugin from my server. Can't recall if a steam update finally addressed this or not.

Thanks, peagle
I dont kown if it is still a exploit but mani admin pluggin also has this code in the plugin.. so maybe it is still an exploit.
regards.
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Isias
Senior Member
Join Date: Apr 2006
Old 06-02-2006 , 09:44  
Reply With Quote #19

This issue has been fixed for some time and was releated to a bug in the valve update that avoided the steam clients as well as non-steam releases (rips) to validate with the VAC server. This plugin isn't needed at the moment, so i would disable it. But if Valve might break something again, it might come in handy again, so i wouldn't delete it completly.

And it's no exploit, it has been a bug caused by Valve, and some people exploited it by using a non-steam version to cheat because they can't get banned.
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peagle
Member
Join Date: May 2004
Location: Chicago, IL
Old 06-02-2006 , 11:06  
Reply With Quote #20

Thanks for the info!
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