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How to Block Rounds


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BAILOPAN
Join Date: Jan 2004
Old 12-13-2005 , 06:41  
Reply With Quote #21

mp_timelimit?
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Join Date: Dec 2005
Location: UK
Old 12-13-2005 , 07:12  
Reply With Quote #22

mp_timelimit 30 (yeah got this in there)

What happens is the same that usually happened with CSSDM and the round plays out past 30mins & everytime you do a timelimit in the console it says *Last Round* but of course it never ends because there are no rounds...

This is with 0.76 CSSDM, 1.1.2 Sourcemm & Stripper...

This is with these settings in CSSDM because Stripper supposed to do pretty much the same >>

Code:
;This will prevent players from having a bomb 
remove_bombs = 0 
;This will remove bomb/hostage zones and block rounds 
remove_objectives = 0
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BoooM.TUF
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Join Date: Dec 2005
Old 12-13-2005 , 15:06  
Reply With Quote #23

You could use eventscripts to kill everyone after 30 minutes (which still triggers a round end), but I guess this could be considered for future versions.
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BAILOPAN
Join Date: Jan 2004
Old 12-14-2005 , 03:21  
Reply With Quote #24

I'll think of a solution to this.
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Old 12-14-2005 , 03:37  
Reply With Quote #25

Ok cool lemme know when you get one

I've decided to disable stripper for now since the current version of CSSDM has round blocking & seems to be stable with these options >>

Code:
;This will prevent players from having a bomb 
remove_bombs = 0 
;This will remove bomb/hostage zones and block rounds 
remove_objectives = 1
I get some instability if both options are on 1, with remove_objectives it doesn't crash & blocks planting & blocks rescuing hostages..

With these options I can set round time to something like 5mins and the server will run rounds then stop when last round ends after the 30 min mark.. Its not ideal because i'm sure it'll confuse some people when rounds restart as it claims their side lost.. when of course its all about the kills and nothing else ;)

I've updated 6 of the servers so far with these settings.. just another 6 to go :O
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 01-08-2006 , 12:44  
Reply With Quote #26

You can use mp_fraglimit to limit with frags.
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Masamune747
Junior Member
Join Date: Jan 2006
Old 01-08-2006 , 21:55  
Reply With Quote #27

I downloaded stripper:source 1.01 and added the filter to take off the bomb and hostages. after that i loaded my listen server, with cssdm version .81 and the latest metamod source version, and there were still rounds. i then edited my cssdm.cfg file to do away with objectives and the bomb, that also didn work.

Any ideas on what is going on?[/quote]
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Location: UK
Old 01-09-2006 , 02:16  
Reply With Quote #28

Quote:
Originally Posted by bzz0
You can use mp_fraglimit to limit with frags.
^^ Thats no good for the competitions we run.. the idea is to get as many frags as possible in the 30mins.. this is because every frag = a ticket in the draw... so we need all servers to stop at the same time & no frag limit... because people on different servers have to have an equal chance of getting a similar score so the time has to be the same...

Did the new version of CSSDM help me out with not needing rounds & having the map just finish when it had run for 30 mins? I suspect with all the other stuff going on it might have been skipped.. its not that big of a problem having 6x 5min rounds with objectives stripped.. would just be better if it was continuous carnage ;)
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ztaky
Member
Join Date: Mar 2005
Location: Hungary
Old 01-12-2006 , 11:21  
Reply With Quote #29

mp_roundtime 30 ?
And certainly tel the people to not plant the bomb/rescue the hostages. Or
you can do a script in EventScripts to drop the bomb as it is taken, and kill every hostages on round start.
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$carface
Member
Join Date: Mar 2005
Location: Neumarkt
Old 01-12-2006 , 16:28  
Reply With Quote #30

i dont get it - on my server with css:dm the rounds never restart so one map is running all the time, is it possible to change this with this plugin? how?

thx in advance, stefan
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