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How to Block Rounds


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BAILOPAN
Join Date: Jan 2004
Old 12-10-2005 , 20:42   How to Block Rounds
Reply With Quote #1

In the next version of CS:S DM I will be removing native support for blocking rounds and removing objectives because you can now do it with this plugin: http://www.bailopan.net/stripper/

To do it now, simply install it and add this to global_filters.cfg:
Code:
filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
That will strip all round objectives from your maps.

It is unknown if this plugin works in conjunction with Mani, but he's working on a SourceMM port soon I think.
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BoooM.TUF
Member
Join Date: Dec 2005
Old 12-10-2005 , 21:08  
Reply With Quote #2

Probally a stupid question, but wouldn't rounds still end if you only remove bombs and hostages?
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BAILOPAN
Join Date: Jan 2004
Old 12-10-2005 , 21:12  
Reply With Quote #3

No. CS:S detects that the map has no objectives and does not end the round when the timelimit is up. I actually tested this and it's the same for HL1
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BoooM.TUF
Member
Join Date: Dec 2005
Old 12-10-2005 , 22:45  
Reply With Quote #4

Quote:
Originally Posted by BAILOPAN
No. CS:S detects that the map has no objectives and does not end the round when the timelimit is up. I actually tested this and it's the same for HL1
Tested and true, loving phys-prop-less deathmatch aswell
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ryker
Member
Join Date: Mar 2005
Old 12-10-2005 , 23:00  
Reply With Quote #5

Gee. I always wanted a stripper plugin!
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ryker
Member
Join Date: Mar 2005
Old 12-10-2005 , 23:26  
Reply With Quote #6

I just tried the stripper plugin with css:dm .76 and it causes a seg fault on map change. Including when starting the server.
I had the following variables set:
;This will prevent players from having a bomb
remove_bombs = 0
;This will remove bomb/hostage zones and block rounds
remove_objectives = 0
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BAILOPAN
Join Date: Jan 2004
Old 12-10-2005 , 23:36  
Reply With Quote #7

What OS?
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BoooM.TUF
Member
Join Date: Dec 2005
Old 12-11-2005 , 01:09  
Reply With Quote #8

Quote:
Originally Posted by ryker
I just tried the stripper plugin with css:dm .76 and it causes a seg fault on map change. Including when starting the server.
I had the following variables set:
;This will prevent players from having a bomb
remove_bombs = 0
;This will remove bomb/hostage zones and block rounds
remove_objectives = 0
Besides OS, could you show us your complete config file? *and*, It might be buggy if you ALSO enable these features in css dm itself, make sure css dm isnt trying to also remove bombs and objectives.
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ryker
Member
Join Date: Mar 2005
Old 12-11-2005 , 03:20  
Reply With Quote #9

It crashed on me on Gentoo Linux dedicated server.

meta list
Code:
meta list
-Id- Name              Version   Author       Status
[01] Basic Admin too   1.00 RC   EKS          RUN
[02] CS:S DM           0.76      BAILOPAN     RUN
It crashes if I add the stripper in there. It's fine without stripper. If I add stripper and remove cs:s dm it's also fine.

As stated in my previous post, I have remove objectives and bombs set to 0, but here is my complete cs:s dm cfg file
Code:
;CS:S DM Configuration File
; Default settings by BAILOPAN

;There is absolutely no need to edit this!
[version]
cssdm_version = 0.75

;Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade

;Spawn flags:
; 0 - no random spawning
; 1 - preset spawning

[settings]
menus = ps
spawnmode = 1
autoitems = ahg
grenades = fh
;Spawn protection time (in seconds)
;protection = 2
;protcolor_red = 0
;protcolor_green = 255
;protcolor_blue = 0
;protcolor_alpha = 20
;This will prevent players from having a bomb
;remove_bombs = 1
;This will remove bomb/hostage zones and block rounds
;remove_objectives = 1

;temp fix
protection = 0
protcolor_red = 0
protcolor_green = 0
protcolor_blue = 0
protcolor_alpha = 0
remove_bombs = 0
remove_objectives = 0


;Format for weapon menus is:
;shortname "Display Name" menupage
;Add "blocked" to the end to block the weapon from showing up
; Or just delete it from the list

;Do not edit the menu #s for this one!
[secondary]
usp USP 0
glock Glock 0
deagle Deagle 0
p228 P228 0
elite Elite 0
fiveseven "Five Seven" 0

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 2
awp AWP 2
sg550 SG550 2
m249 M249 2
g3sg1 G3SG1 2
ump45 "UMP 45" 3
mp5navy "MP5 Navy" 3
m3 M3 3
xm1014 XM1014 3
tmp TMP 3
mac10 "Mac 10" 3
p90 P90 3

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botweapons]
deagle
ak47
m4a1
awp
galil
aug
usp
Here is my global_filters.cfg from stripper:
Code:
;;Remove semicolons to uncomment a line

;;EXAMPLE - remove all physics props
;{
;"classname" "/prop_physics.*/"
;}
filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
Anything else I can do to help troubleshoot?
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BoooM.TUF
Member
Join Date: Dec 2005
Old 12-11-2005 , 04:56  
Reply With Quote #10

Well, my configs are fairly similar to those (so theres not much I can try and help there), however, do you have a bot_quota set in server.cfg? I get crashes when I set my bot quota.

Also I'd recommend considering removing physprops, personally i like having these removed as all it does is clutter the map, which happens way too randomly for a DM server (IMO).
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