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[CS:GO] Zeus Round


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ph
AlliedModders Donor
Join Date: Mar 2006
Old 05-10-2015 , 05:42   Re: [CS:GO] Zeus Round
Reply With Quote #221

I want to use this plugin for all my servers but had to uninstall it.
It also happens when there are a few players 10 or less.

I enabled zeus for the last round, crash tend to happens at the start of the zeus round or sometimes during the end as well.

Uninstalled zeus round, crashing stopped.
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TnTSCS
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Old 05-11-2015 , 04:15   Re: [CS:GO] Zeus Round
Reply With Quote #222

The only version that is working is the one posted in the OP. I'm still going through the plugin for the next release, which, currently, has issues... but the first post should work fine.
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ph
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Join Date: Mar 2006
Old 05-12-2015 , 23:19   Re: [CS:GO] Zeus Round
Reply With Quote #223

OK, I've installed the plugin from the first opening post.

With just 3 players, the server crashed at the end of the last round, instantly after the zeus round ended, but before the map change.


Any fix?
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7106
Senior Member
Join Date: Jun 2013
Old 05-13-2015 , 09:02   Re: [CS:GO] Zeus Round
Reply With Quote #224

i delete lines include C4, Bomb
and re-compile
but, still automacally drop c4 when zeus round start
plz help me!
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sk8rlemon
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Join Date: Dec 2014
Old 05-17-2015 , 06:50   Re: [CS:GO] Zeus Round
Reply With Quote #225

Hey i was wondering if you could edit this, instead of being a zeus a deagle would be used. A cvar to set if its all zeus round. Thanks.
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last_hope
Senior Member
Join Date: Dec 2011
Old 05-17-2015 , 09:44   Re: [CS:GO] Zeus Round
Reply With Quote #226

So, how we can have a zeus warm up?
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 06-25-2015 , 21:25   Re: [CS:GO] Zeus Round
Reply With Quote #227

When I set it up for end of round, last round.

It starts playing zeus round, on every single round once the map changes.

Why?









Code:
// This file was auto-generated by SourceMod (v1.7.1-dev+5182)
// ConVars for plugin "zeusround.smx"


// Set this to 1 if you are seeing the last 2 rounds a zeus round - it will fix it to be only the last round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeusround_bugfix "0"

// Should the dropped tasers be removed from the ground during the Zeus round?
// 0 = NO
// 1 = YES
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeusround_cleanup "0"

// Display the number of zeus rounds remaining when multiple consecutive rounds set as zeus rounds?
// 0 = NO
// 1 = YES
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeusround_countdown "0"

// Should the last round be a zeus round?  Only works if you only use mp_maxrounds to end the map.
// 0 = NO
// 1 = YES
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeusround_lastround "1"

// Available Zeus Modes:
// 1 = On Demand, use sm_zeusround [#] to start zeus rounds
// 2 = Always Zeus Round (every round is a zeus only round).
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
sm_zeusround_mode "1"

// Should the players money be saved at the start of the Zeus round and restored after the Zeus round?
// 0 = NO
// 1 = YES
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeusround_savemoney "0"

// Should the players get their old weapons back after the Zeus round?
// 0 = NO
// 1 = YES
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeusround_saveweapons "0"

// Should the bomb be stripped during the Zeus round?
// 0 = NO
// 1 = YES
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeusround_stripbomb "0"

// Should the hostages be removed during the Zeus round?
// 0 = NO
// 1 = YES
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeusround_striphostages "0"

// Utilize 'Updater' plugin to auto-update Zeus Round when updates are published?
// 0 = NO
// 1 = YES
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeusround_useupdater "0"
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Last edited by ph; 06-25-2015 at 21:34.
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TnTSCS
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Old 06-26-2015 , 00:08   Re: [CS:GO] Zeus Round
Reply With Quote #228

I'll have to look at the code. Are you using the version from the first post?
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SOBgaming
Senior Member
Join Date: Jul 2015
Old 09-01-2015 , 16:39   Re: [CS:GO] Zeus Round
Reply With Quote #229

I get some random crashes using this plugin. It's a new bug for me.
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 09-02-2015 , 05:49   Re: [CS:GO] Zeus Round
Reply With Quote #230

same here, it was working fine some months ago but now it crashes the server randomly after a zeus round.
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