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[L4D2] Skills


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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 05-25-2019 , 23:48   Re: [L4D2] Skills
Reply With Quote #31

I think it is necessary to divide the plugin into modules?
Make each perk a separate plugin
To adminstrators themselves chose that they need
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sonic155
Senior Member
Join Date: Mar 2019
Old 05-26-2019 , 03:54   Re: [L4D2] Skills
Reply With Quote #32

good point well keep up the great work this plugin is coming along very nicely im loving that you update the plugin offen rather then just let it die out like other creaters do to theres =)
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sonic155
Senior Member
Join Date: Mar 2019
Old 05-26-2019 , 09:39   Re: [L4D2] Skills
Reply With Quote #33

found few bugs

1. when you upgrade your pipebomb you cant upgrade it again it just closes
2. putting stuff in your "shared backpack" turns them all into medkits even if they were something else
like 3 medkits and 3 pills put in and what shows is 6 medkits

when switching to another map the stuff inside "shared backpack" does not reset they stay
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Beatles
Senior Member
Join Date: Feb 2014
Old 05-26-2019 , 17:34   Re: [L4D2] Skills
Reply With Quote #34

It would be great to add a enable and disable, I think all plugins should have a enable and disable, because when you want to disable it, you have to remove the plugin, or make a special configuration in a cfg
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 05-26-2019 , 22:17   Re: [L4D2] Skills
Reply With Quote #35

Quote:
Originally Posted by Beatles View Post
It would be great to add a enable and disable, I think all plugins should have a enable and disable, because when you want to disable it, you have to remove the plugin, or make a special configuration in a cfg
I'll save that idea for later.
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Beatles
Senior Member
Join Date: Feb 2014
Old 05-27-2019 , 02:42   Re: [L4D2] Skills
Reply With Quote #36

Great, I love the updates you did, but I think that the pipes that stick to the infected should be a separate benefit, in the new translation file there are many repeated, it's not a problem, but in my case I eliminated them.
I also wanted to give you an idea for a new perk, it would be that the pipebombs can explode when the player decides, activate the explosion with "zoom" or with a key.
Also raise a bit the prices of equipment perks, since they buy the regenerate life or cure 50% to the survivors and they leave them very cheap.
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 05-29-2019 , 06:42   Re: [L4D2] Skills
Reply With Quote #37

Updated
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user2000
Member
Join Date: Nov 2015
Location: Peru - Lima
Old 05-29-2019 , 08:24   Re: [L4D2] Skills
Reply With Quote #38

Quote:
Originally Posted by BHaType View Post
Updated

sorry but I get this error

L 05/29/2019 - 07:09:29: SourceMod error session started
L 05/29/2019 - 07:09:29: Info (map "c2m1_highway") (file "D:\Juegos de Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_201 90529.log")
L 05/29/2019 - 07:09:29: [SM] Error parsing gameconfig file "D:\Juegos de Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\gamedata\Explod ePipeBomb.txt":
L 05/29/2019 - 07:09:29: [SM] Error 9 on line 19, col 13: Line contained too many invalid tokens
L 05/29/2019 - 07:09:29: [SM] Exception reported: Unable to open ExplodePipeBomb: Line contained too many invalid tokens
L 05/29/2019 - 07:09:29: [SM] Blaming: Skills.Kill_Pipe.smx
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 05-29-2019 , 08:36   Re: [L4D2] Skills
Reply With Quote #39

Updated
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user2000
Member
Join Date: Nov 2015
Location: Peru - Lima
Old 05-29-2019 , 08:58   Re: [L4D2] Skills
Reply With Quote #40

Quote:
Originally Posted by BHaType View Post
Updated

problem solved

thx
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