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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Psyk0tik
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Old 01-10-2018 , 05:53   Re: [L4D & L4D2] Anti-Speedrunner System (v17.0, 01-10-2018)
Reply With Quote #101

Version 17.0 is out!

Changes

1. Fixed a log error with the lockdown timer.
2. Moved the Incapacitation system to be part of the plugin's core features. (I figured a crucial feature shouldn't need to be its own system.)
3. Fixed the Companion, Keyman, and Lockdown systems' gamemode check returning invalid after a few map transitions in L4D2.
4. Renamed the commands sm_bile, sm_autobile, and sm_votebile to sm_puke, sm_autopuke, and sm_votepuke.
5. Fixed the issue with some announcements/messages appearing multiple times at once in chat.
6. Updated translation file with KasperH's Hungarian translations and to exclude Incapacitation system messages.

Please download everything from the first post and delete your anti-speedrunner.cfg!
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 01-12-2018 , 15:27   Re: [L4D & L4D2] Anti-Speedrunner System (v17.0, 01-10-2018)
Reply With Quote #102

I think this plugin is incredible, but unfortunately I did not succeed in using it.
It does not give LOG errors, but several times the safe ports do not close at the end.
or cause some sort of problem.

I'm still using 2 plugins together:
anti-speedrunner_system (Version 11.3) + l4d_doorlock (VERSION "0.0.2) edited by (Member: nico-op - ( https://forums.alliedmods.net/showth...=126030&page=2).

The two together work very well so far, but I still have hope this plugin will work fine for me.

Congratulations on the work, because I know when it was difficult to do it.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-12-2018 , 17:23   Re: [L4D & L4D2] Anti-Speedrunner System (v18.0, 01-12-2018)
Reply With Quote #103

Version 18.0 is out!

Changes

1. Added the cvars ass_enabledgamemodes and ass_disabledgamemodes to allow users to decide what game modes to enable/disable the plugin in.
2. Added the cvars asssaferoom_enabledgamemodes and asssaferoom_disabledgamemodes to allow users to decide what game modes to enable/disable the Companion, Delay, Keyman, and Lockdown systems in.
3. Added the cvars assrush_enabledgamemodes and assrush_disabledgamemodes to allow users to decide what game modes to enable/disable the Bile, Punishment, and Teleportation systems in.
4. Permanently fixed the Companion, Keyman, and Lockdown systems returning invalid after map/campaign transitions.
5. Fixed the "(3)ABMclient2" bug so now the plugin should no longer conflict with any version of ABM (I hope...).
6. Added a check for infected team (this relates to competitive modes).
7. Made it so that most announcements/messages are only visible to players on the survivor team while the rest are only viewable by admins regardless of their team.
8. Fixed the countdown timer for choosing a new Keyman not working.
9. Changed how some messages are displayed.
10. Lockdown system is now fully functional.
11. Removed some unnecessary code.
12. Updated translation file to include new messages.

Please download everything from the first post and delete your anti-speedrunner.cfg!
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Last edited by Psyk0tik; 01-13-2018 at 05:44.
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Psyk0tik
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Old 01-12-2018 , 17:24   Re: [L4D & L4D2] Anti-Speedrunner System (v18.0, 01-12-2018)
Reply With Quote #104

Quote:
Originally Posted by Mi.Cura View Post
I think this plugin is incredible, but unfortunately I did not succeed in using it.
It does not give LOG errors, but several times the safe ports do not close at the end.
or cause some sort of problem.

I'm still using 2 plugins together:
anti-speedrunner_system (Version 11.3) + l4d_doorlock (VERSION "0.0.2) edited by (Member: nico-op - ( https://forums.alliedmods.net/showth...=126030&page=2).

The two together work very well so far, but I still have hope this plugin will work fine for me.

Congratulations on the work, because I know when it was difficult to do it.
Please consider updating to the latest version (18.0) as the plugin has come a long way since 11.3. This includes a ton of bug fixes and new features.
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Last edited by Psyk0tik; 01-16-2018 at 10:27.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 01-12-2018 , 20:21   Re: [L4D & L4D2] Anti-Speedrunner System: A 7-in-1 System (v18.0, 01-12-2018)
Reply With Quote #105

Great news, I'm going to test on my servers. thanks!
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Psyk0tik
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Old 01-16-2018 , 09:57   Re: [L4D & L4D2] Anti-Speedrunner System: An 8-in-1 System (v19.0, 01-16-2018)
Reply With Quote #106

Version 19.0 is out!

Changes

1. Removed the ass_override command.
2. Added the command sm_assadmin to list all admin commands to admins.
3. Added the command sm_asscmd to list all vote commands to players.
4. All admin commands can now be used as overrides for their respective systems (One command override for each system is enough).
5. Added the Shake system to annoy speedrunners.
6. Added the commands sm_votequake/sm_vquake, sm_quake <player>/sm_fquake <player>, and sm_autoquake/sm_afquake.
7. Added a feature that freezes speedrunners for a certain amount of time after being teleported.
8. Added a feature that changes speedrunners' movement speed when puked on.
9. Added cvars to decide whether or not to inform players of commands.
10. Fixed some messages not being displayed properly.
11. Fixed the issue with special infected being targetable by the admin commands.
12. Separated the cvars assrush_disabledgamemodes and assrush_enabledgamemodes for each of the systems that they support.
13. Separated the cvars asssaferoom_disabledgamemodes and asssaferoom_enabledgamemodes for each of the systems that they support.
14. Updated translation file to include Shake system's announcements/messages and new messages for other systems.

Please download everything from the first post and delete your anti-speedrunner.cfg!
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Mi.Cura
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Old 01-16-2018 , 18:49   Re: [L4D & L4D2] Anti-Speedrunner System: An 8-in-1 System (v19.0, 01-16-2018)
Reply With Quote #107

I'm going to test version 19.0
Version 18.0 shows a problem for me that made an uncontrollable spawn of specials.
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Psyk0tik
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Old 01-16-2018 , 20:06   Re: [L4D & L4D2] Anti-Speedrunner System: An 8-in-1 System (v19.0, 01-16-2018)
Reply With Quote #108

What do you mean by "uncontrollable"? If you're referring to the Punishment system continuously spawning a SI behind a player, that's because the system is still detecting them as being too far away. As soon as they are under the distance limit that you set, the SI will stop spawning. It's a failsafe feature in case the player is really skillful and kills the SI behind them.
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Mitsuru
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Join Date: Jun 2013
Location: Fakes country
Old 01-17-2018 , 00:31   Re: [L4D & L4D2] Anti-Speedrunner System: An 8-in-1 System (v19.0, 01-16-2018)
Reply With Quote #109

Will you come out 20.0 tomorrow? I have to translate again, and I haven't tested this great plugin.
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Psyk0tik
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Old 01-17-2018 , 00:42   Re: [L4D & L4D2] Anti-Speedrunner System: An 8-in-1 System (v19.0, 01-16-2018)
Reply With Quote #110

Quote:
Originally Posted by Mitsuru View Post
Will you come out 20.0 tomorrow? I have to translate again, and I haven't tested this great plugin.
Maybe on Friday. I added a lot of new things.
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