L4D2 ONLY
L4D1 version here
Description
This plugin applies a random glow to some items to make them easier to identify on the map.
I used to run this plugin to find places that spawn items.
Features- Allow configuring the glow by classname.
- Allow configuring the glow color (random or specific).
- Allow configuring the glow type.
- Allow configuring the glow flashing.
- Allow configuring the min distance to glow.
- Allow configuring the max distance to glow.
- Allow configuring the glow brightness (not accurate).
- Allow ignoring scavenge gas cans.
- Fix spawner entities glow.
- Remove health cabinet glow on open when enabled.
Preview
Cvars
A configuration file named "
l4d2_random_glow_item.cfg" will automatically be created for you upon the first run in the "
\cfg\sourcemod\" folder.
PHP Code:
// Enable/Disable the plugin.
// 0 = Disable, 1 = Enable.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_random_glow_item_enable "1"
// Remove glow from health cabinet after being opened.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_random_glow_item_health_cabinet "1"
// Algorithm value to detect the glow minimum brightness for a random color (not accurate).
// -
// Default: "0.5"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_random_glow_item_min_brightness "0.5"
// Delete *_spawn entities when its count reaches 0.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_random_glow_item_remove_spawner "1"
// Apply glow to scavenge gascans.
// 0 = OFF, 1 = ON.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_random_glow_item_scavenge_gascan "0"
Data file (data/l4d2_random_glow_item.cfg)
PHP Code:
// Attributes explained:
// "enable" -> Apply plugin glow to entity. "0" = Disable, "1" = Enable.
// "random" -> Apply a random glow color. "0" = OFF, "1" = ON.
// "color" -> Item glow color. Use three values between 0-255 separated by spaces. "<0-255> <0-255> <0-255>", e.g: "255 255 255". Ignored when "random" is "1".
// "flashing" -> Add a flashing effect on glowing entities. "0" = OFF, "1" = ON.
// "type" -> Glow type. "0" = OFF, "1" = OnUse (doesn't works), "2" = OnLookAt (doesn't works well for some entities), "3" = Constant (better results but visible through walls).
// "rangemin" -> Minimum distance that the client must be from the entity to start glowing. "0" = No minimum distance.
// "rangemax -> Maximum distance that the client can be away from the entity to start glowing. "0" = No maximum distance.
"l4d2_random_glow_item"
{
"default"
{
"enable" "1"
"random" "1"
"color" "255 255 255"
"flashing" "0"
"type" "3"
"rangemin" "0"
"rangemax" "510"
}
"classnames"
{
// Primary Weapons - Slot 1
// Tier 1
// SMGs
"weapon_smg"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_smg_silenced"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_smg_mp5"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
// Shotguns
"weapon_pumpshotgun"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_shotgun_chrome"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
// Tier 2
// Rifles
"weapon_rifle"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_rifle_desert"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_rifle_ak47"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_rifle_sg552"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
// Shotguns
"weapon_autoshotgun"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_shotgun_spas"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
// Snipers
"weapon_hunting_rifle"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_sniper_military"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_sniper_scout"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_sniper_awp"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
// Tier 3
"weapon_rifle_m60"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_grenade_launcher"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
// Secondary Weapons - Slot 2
// Pistols
"weapon_pistol"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
"weapon_pistol_magnum"
{
"enable" "1"
"random" "1"
"color" "255 0 255"
}
// Throwables - Slot 3
"weapon_molotov"
{
"enable" "1"
"random" "1"
"color" "255 100 0"
}
"weapon_pipe_bomb"
{
"enable" "1"
"random" "1"
"color" "255 100 0"
}
"weapon_vomitjar"
{
"enable" "1"
"random" "1"
"color" "255 100 0"
}
// Upgrade Packs - Slot 4
"weapon_upgradepack_explosive"
{
"enable" "1"
"random" "1"
"color" "0 255 0"
}
"weapon_upgradepack_incendiary"
{
"enable" "1"
"random" "1"
"color" "0 255 0"
}
// Health Items - Slot 4
"weapon_first_aid_kit"
{
"enable" "1"
"random" "1"
"color" "0 255 0"
}
"weapon_defibrillator"
{
"enable" "1"
"random" "1"
"color" "0 255 0"
}
// Health Items - Slot 5
"weapon_pain_pills"
{
"enable" "1"
"random" "1"
"color" "0 255 0"
}
"weapon_adrenaline"
{
"enable" "1"
"random" "1"
"color" "0 255 0"
}
// Carryables
"weapon_gnome"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"weapon_cola_bottles"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"weapon_gascan"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"weapon_propanetank"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"weapon_oxygentank"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"weapon_fireworkcrate"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
// Upgrades
"upgrade_laser_sight"
{
"enable" "1"
"random" "1"
"color" "0 255 255"
}
"upgrade_ammo_incendiary"
{
"enable" "1"
"random" "1"
"color" "0 255 255"
}
"upgrade_ammo_explosive"
{
"enable" "1"
"random" "1"
"color" "0 255 255"
}
// Others
"weapon_ammo"
{
"enable" "1"
"random" "1"
"color" "255 255 255"
}
"survivor_death_model"
{
"enable" "0"
"random" "1"
"color" "255 0 0"
}
"prop_health_cabinet"
{
"enable" "1"
"random" "1"
"color" "0 255 0"
}
"prop_fuel_barrel"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"prop_car_alarm"
{
"enable" "0"
"random" "1"
"color" "255 255 255"
}
"prop_physics"
{
"enable" "0"
"random" "1"
"color" "255 255 255"
}
// Miniguns
"prop_minigun"
{
"enable" "1"
"random" "1"
"color" "255 255 255"
}
"prop_mounted_machine_gun"
{
"enable" "1"
"random" "1"
"color" "255 255 255"
}
"prop_minigun_l4d1"
{
"enable" "1"
"random" "1"
"color" "255 255 255"
}
// Melees - Slot 2
"weapon_chainsaw"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"weapon_melee"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
}
"melees"
{
"fireaxe"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"frying_pan"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"machete"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"baseball_bat"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"crowbar"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"cricket_bat"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"tonfa"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"katana"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"electric_guitar"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"knife"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"golfclub"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"pitchfork"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"shovel"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
"riotshield"
{
"enable" "1"
"random" "1"
"color" "255 0 0"
}
}
}
Admin Commands
- sm_glowinfo => Outputs to the chat the glow info about the entity at your crosshair. (z flag required)
- sm_glowreload => Reload the glow configs. (z flag required)
- sm_glowremove => Remove plugin glow from entity at crosshair. (z flag required)
- sm_glowremoveall => Remove all glows created by the plugin. (z flag required)
- sm_glowadd => Add glow (with default config) to entity at crosshair. (z flag required)
- sm_glowall => Add glow (with default config) to everything possible. (z flag required)
- sm_print_cvars_l4d2_random_glow_item => Print the plugin related cvars and their respective values to the console. (z flag required)
Change Log
Notes
- Not all entities are able to glow.
- There isn't an option to make the glow team-based (and I won't support it, only works with cl_fullupdate command when changing teams).
- The color brightness algorithm maybe need a better calculation. It is used to minimize the number of entities with a weak color that you almost can't see.
- Hand-equipped items can only glow in the default glow, so the glow is removed while equipping it and restored when dropped.
Thank you!
Related Plugins
Post Reply
- Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.
Installation
- Put the "l4d2_random_glow_item.cfg" file in your "\addons\sourcemod\data\" folder.
- Put the "l4d2_random_glow_item.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.