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FF2 Freak Fortress 2 1.10.14 Released


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protext
Senior Member
Join Date: Sep 2012
Old 11-07-2014 , 10:22   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1321

Hy. Does anybody have the problem too that no saysounds can be heard anymore?

Only after a restart work the sounds but after a map change there are not working anymore.

Thanks in advance for an answer
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Last edited by protext; 11-07-2014 at 10:23.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-07-2014 , 13:45   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1322

Parsee (Link2006) noticed this is an epic menu switch logic

read closely now

PHP Code:
public Action:FF2Panel(clientargs)  //._.
{
    if(
Enabled2 && IsValidClient(clientfalse))
    {
        new 
Handle:panel=CreatePanel();
        
decl String:text[256];
        
SetGlobalTransTarget(client);
        
Format(textsizeof(text), "%t""menu_1"); // case 0:   1. What's up?
        
SetPanelTitle(paneltext);
        
Format(textsizeof(text), "%t""menu_2"); // case 1:   2. Bosshp
        
DrawPanelItem(paneltext);
        
Format(textsizeof(text), "%t""menu_3"); // case 2:   3. Help about FF2
        
DrawPanelItem(paneltext);
        
Format(textsizeof(text), "%t""menu_7"); // case 3:   4. Changes to my class in FF2
        
DrawPanelItem(paneltext);
        
Format(textsizeof(text), "%t""menu_4"); // case 4:   5. What's new?
        
DrawPanelItem(paneltext);
        
Format(textsizeof(text), "%t""menu_5"); // case 5:   6. Queue points
        
DrawPanelItem(paneltext);
        
Format(textsizeof(text), "%t""menu_8"); // case 6:   7. Toggle music
        
DrawPanelItem(paneltext);
        
Format(textsizeof(text), "%t""menu_9"); // case 7:   8. Toggle monologues
        
DrawPanelItem(paneltext);
        
Format(textsizeof(text), "%t""menu_9a");// case 8:   9. Toggle info about changes of classes in FF2
        
DrawPanelItem(paneltext);
        
Format(textsizeof(text), "%t""menu_6"); // case 9:   10. Exit
        
DrawPanelItem(paneltext);
        
SendPanelToClient(panelclientFF2PanelHMENU_TIME_FOREVER);
        
CloseHandle(panel);
        return 
Plugin_Handled;
    }
    return 
Plugin_Continue;
}

public 
FF2PanelH(Handle:menuMenuAction:actionclientselection)
{
    if(
action==MenuAction_Select)
    {
        switch(
selection)
        {
            case 
1:
            {
                
Command_GetHP(client);
            }
            case 
2:
            {
                
HelpPanel2(client);
            }
            case 
3:
            {
                
NewPanel(clientmaxVersion);
            }
            case 
4:
            {
                
QueuePanelCmd(client0);
            }
            case 
5:
            {
                
MusicTogglePanel(client);
            }
            case 
6:
            {
                
VoiceTogglePanel(client);
            }
            case 
7:
            {
                
HelpPanel3(client);
            }
            default:
            {
                return;
            }
        }
    }

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Last edited by Chdata; 11-07-2014 at 13:49.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-07-2014 , 14:04   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1323

Quote:
Originally Posted by Chdata View Post
*snips*
Welp. Looks like my fix for that only half-fixed it.

I'll re-fix in a bit. I'm currently stuck in an epic battle with Git and merging branches...
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Proaxel
Member
Join Date: Oct 2014
Old 11-07-2014 , 21:56   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1324

Does Updater automatically update all FF2 Files to 1.10.3? So I don't have to go through all that downloading thing again (Which broke my FF2 In the first place)?
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 11-07-2014 , 23:56   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1325

Welp, Valve rolled out a patch aimed at fixing MvM robots(Giants gib now), and seem to have also broken functionality of several plugins, and tf2items sometimes

Edit: Namely it seems like sound hooks, SetEntProp, and some other player related things cease to function
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Last edited by xXDeathreusXx; 11-08-2014 at 01:14.
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MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 11-08-2014 , 13:00   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1326

As i saw, medkits not give health for boss if boss is allowed to pick them up. Is it normal ?

Last edited by MaSerkzn; 11-08-2014 at 13:00.
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Spyper
Senior Member
Join Date: Sep 2013
Old 11-08-2014 , 13:14   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1327

Boss cant get extra hp,you must change sourcecode for it.
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MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 11-08-2014 , 18:29   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1328

Quote:
you must change sourcecode for it.
Which lines ?
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-08-2014 , 19:19   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1329

Quote:
Originally Posted by Proaxel View Post
Does Updater automatically update all FF2 Files to 1.10.3? So I don't have to go through all that downloading thing again (Which broke my FF2 In the first place)?
Yes, if you have Updater enabled and the Updater cvar enabled (which it is by default).

Quote:
Originally Posted by MaSerkzn View Post
As i saw, medkits not give health for boss if boss is allowed to pick them up. Is it normal ?
Yes. Change it in each boss's config by adding a "pickups" line. Setting it to 1 allows the boss to pick up health, 2 allows the boss to pick up ammo, 3 allows the boss to pick up both. The reason this functionality changed is because the health code was was *incredibly* hard to work with.

Quote:
Originally Posted by Spyper View Post
Boss cant get extra hp,you must change sourcecode for it.
No.
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Last edited by Wliu; 11-08-2014 at 19:20.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-09-2014 , 11:08   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1330

So I just realized I botched up the Updater release this time really badly. I accidentally sent out the FF2 version that has Updater disabled and messed up the RU translation file.

Both of those issues have been fixed. Hopefully because the RU translation file was pointing at a non-existent URL, nobody got the broken FF2 version.

EDIT: Just realized that the included downloads also have this bug. Will fix as soon as I can get to my laptop.
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Last edited by Wliu; 11-09-2014 at 11:15.
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