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Models models models...


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mottzi
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Join Date: May 2010
Location: Switzerland
Old 07-17-2010 , 15:13   Re: Models models models...
Reply With Quote #11

more, more, more!
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Costin83
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Join Date: Jul 2008
Location: Romania
Old 07-17-2010 , 15:19   Re: Models models models...
Reply With Quote #12

There will be more...
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Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.
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Costin83
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Join Date: Jul 2008
Location: Romania
Old 08-20-2010 , 00:01   Re: Models models models...
Reply With Quote #13

Here is a CS:S CT model pack optimized for CS 1.6
I am now working at the TE pack and the Arctic is almost done
I've kinda screw up with the the hands in matter of model optimization (I've used hands with separate thumbs and those are kinda high poly) not to add that cs 1.6 skeleton isn't really the best rig for a player mesh...
The models themselves are around 2000 poly's, the defuser around 300 poly's and the hands around 1500 :O

These models may not be the final version and it can be updates.
Feel free to comment or report any bugs found

I don't promise that the TE pack will be released very soon but it will come someday...

Edit: forgot to add the w_thighpack... Added below

CS:S TE pack: CS:S TE
CS:S VIP: CS:S VIP

OBSOLETE
Attached Thumbnails
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Name:	w_thighpack.jpg
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ID:	71960  

Attached Files
File Type: zip gign.zip (1.28 MB, 438 views)
File Type: zip gsg9.zip (1.26 MB, 390 views)
File Type: zip sas.zip (1.28 MB, 429 views)
File Type: zip urban.zip (1.28 MB, 455 views)
File Type: zip w_thighpack.zip (169.9 KB, 385 views)
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Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.

Last edited by Costin83; 09-03-2012 at 18:43.
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vaan123
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Join Date: Sep 2009
Location: Kuwait
Old 08-20-2010 , 06:37   Re: Models models models...
Reply With Quote #14

awesome idea, those models would go well with zombie mods




EDIT: DruGzOG Do you still have your SHL zombie mod (biohazard) files? there's a curtain item that I've been searching but couldn't find, its an item that you use with bio_smokeflares.sma (model)

just to refresh your memory, bio_smokeflare.sma = replaces smoke grenade with smokeflares.
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Last edited by vaan123; 08-20-2010 at 06:47.
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Costin83
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Location: Romania
Old 08-20-2010 , 09:16   Re: Models models models...
Reply With Quote #15

Quote:
Originally Posted by vaan123 View Post
awesome idea, those models would go well with zombie mods
I use them as replacements of the original player models in CS client-side as there are passing consistency checks and are suitable for that purpose. I don't see any point in using them to replace other models then the default ones... Think at the situation when a player (including me) has these models installed in his game and joins your server where these models are used as custom classes.... how would the player make the difference between a CT player and a custom class... ?
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Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.
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DruGzOG
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Join Date: Nov 2007
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Old 08-20-2010 , 09:17   Re: Models models models...
Reply With Quote #16

I have all the files to SHL Zombie Mod. I dunno if I want to release it or not.
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Costin83
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Join Date: Jul 2008
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Old 08-20-2010 , 09:23   Re: Models models models...
Reply With Quote #17

Quote:
Originally Posted by DruGzOG View Post
I have all the files to SHL Zombie Mod. I dunno if I want to release it or not.
What Files ?
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Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.
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DruGzOG
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Old 08-20-2010 , 09:49   Re: Models models models...
Reply With Quote #18

For a custom zombie mod.
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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 08-20-2010 , 09:55   Re: Models models models...
Reply With Quote #19

It would be nice if someone can make some models for this.
http://forums.alliedmods.net/showthread.php?t=134691
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Costin83
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Old 08-20-2010 , 10:11   Re: Models models models...
Reply With Quote #20

Quote:
Originally Posted by ot_207 View Post
It would be nice if someone can make some models for this.
http://forums.alliedmods.net/showthread.php?t=134691
Well..
1. what models do you currently use ? (I only see one custom model there... )
2. Give some ideas of what should there be like...
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Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.
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