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FF2 [BOSS] Saxton Hale revamp v1.0.5, new moves, no stuns! All new rages and code!


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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 04-10-2015 , 14:55   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #21

yeah but I hear that can't be done through just the model on its own, in which case it'd have to be hard coded.

there was a whole discussion about this kinda thing a while back.
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Maximilian_
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Old 04-10-2015 , 14:58   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #22

Will be normal reaction, this sounds good
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sarysa
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Join Date: Mar 2014
Old 04-10-2015 , 15:01   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #23

Quote:
Originally Posted by Chdata View Post
yeah but I hear that can't be done through just the model on its own, in which case it'd have to be hard coded.

there was a whole discussion about this kinda thing a while back.
Actually it is possible.

Spoiler


Any one of those could be replaced with a Saxton gib. In fact No Name from the VSP community has started doing this for certain pony models.
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Last edited by sarysa; 04-10-2015 at 15:01.
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Maximilian_
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Old 04-10-2015 , 15:03   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #24

Quote:
Originally Posted by sarysa View Post
Actually it is possible.

Spoiler


Any one of those could be replaced with a Saxton gib. In fact No Name from the VSP community has started doing this for certain pony models.
you don't see my code?
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Chdata
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Old 04-10-2015 , 15:10   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #25

Oh, then try it. l ol

I saw your post Max, but I was unconvinced as to whether or not it actually works.

I'm actually more interested in HHH gibs.
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Last edited by Chdata; 04-10-2015 at 15:24.
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Maximilian_
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Old 04-10-2015 , 15:28   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #26

Hm, i saw gibs of HHH in TF2 and i did code (but i don't know maybe scale will change)

PHP Code:
$collisiontext
{
    break 
    {
        
"model" "bots\gibs\hh_gib_boot_l"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_boot_r"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_candle"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_glove_l"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_glove_r"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_torso"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_upperarm_l"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_upperarm_r"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_upperleg_l"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_upperleg_r"
        "health" "0"
        "fadetime" "10"
    
}
    break 
    {
        
"model" "bots\gibs\hh_gib_waist"
        "health" "0"
        "fadetime" "10"
    
}

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Chdata
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Old 04-10-2015 , 15:30   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #27

[I dunno how to use that myself]
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Maximilian_
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Old 04-10-2015 , 15:34   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #28

Ok, i do test model
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sarysa
Senior Member
Join Date: Mar 2014
Old 04-10-2015 , 15:36   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #29

Quote:
Originally Posted by Maximilian_ View Post
you don't see my code?
I did, but yours contained scout gibs. Soldier gibs are closer to Saxton.

Quote:
Originally Posted by Chdata View Post
[I dunno how to use that myself]
The "code" is in the model's QC file. You stick it in the QC before compiling the model. Check out the model sources I've posted at the start of this thread. It also contains a batch file I use for compiling the model. It has hardcoded paths that won't work for you but it should be a valuable reference for command line model compilation.
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Maximilian_
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Old 04-10-2015 , 15:39   Re: [BOSS] Saxton Hale revamp v1.0.0, new moves, no stuns! All new rages and code!
Reply With Quote #30

i working under HHH, sarysa
EDITED: i want change his stand melee animation

Last edited by Maximilian_; 04-10-2015 at 15:40.
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