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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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Faux22
Junior Member
Join Date: Nov 2014
Old 12-03-2014 , 06:54   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #401

Got this from console
Tried to look up command say as if it were a variable.
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Faux22
Junior Member
Join Date: Nov 2014
Old 12-03-2014 , 07:13   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #402

Anyway is there a way to swap players to another team. not change side. as in change a few players to another side. Cause warmod right now doesnt allow it.
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NIKOLYA
Junior Member
Join Date: Feb 2013
Location: Anapa, Russia
Old 12-07-2014 , 15:17   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #403

L 12/05/2014 - 16:42:59: SourceMod error session started
L 12/05/2014 - 16:42:59: Info (map "de_nuke") (file "errors_20141205.log")
L 12/05/2014 - 16:42:59: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 12/05/2014 - 16:42:59: [SM] Displaying call stack trace for plugin "warmod.smx":
L 12/05/2014 - 16:42:59: [SM] [0] Line 2855, warmod.sp::Event_Player_Death()
L 12/05/2014 - 17:269: Error log file session closed.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 12-07-2014 , 21:01   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #404

Quote:
Originally Posted by NIKOLYA View Post
L 12/05/2014 - 16:42:59: SourceMod error session started
L 12/05/2014 - 16:42:59: Info (map "de_nuke") (file "errors_20141205.log")
L 12/05/2014 - 16:42:59: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 12/05/2014 - 16:42:59: [SM] Displaying call stack trace for plugin "warmod.smx":
L 12/05/2014 - 16:42:59: [SM] [0] Line 2855, warmod.sp::Event_Player_Death()
L 12/05/2014 - 17:269: Error log file session closed.
Thanks for this. The attacker must have left the server before this part was done. It will be fixed in the next version. When I get around to releasing it...
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Korem
New Member
Join Date: Dec 2014
Old 12-08-2014 , 10:39   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #405

Hello, first of all huge credit for this mod.
Can I edit this plugin by myself? I don't want to take credits away from you but it spams a little. Constant chat notifications, e.g. 3x LIVE on knife round, can I edit this? Second thing is that little thing apearring on the left side with WarMod something written on it.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 12-08-2014 , 17:19   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #406

Quote:
Originally Posted by Korem View Post
Hello, first of all huge credit for this mod.
Can I edit this plugin by myself? I don't want to take credits away from you but it spams a little. Constant chat notifications, e.g. 3x LIVE on knife round, can I edit this? Second thing is that little thing apearring on the left side with WarMod something written on it.
Yeah you can change anything you want.

http://warmod.bitbucket.org/scripting/warmod.sp
http://warmod.bitbucket.org/scriptin...ude/warmod.inc
https://github.com/pmrowla/sm-zip/bl...nclude/zip.inc

There is a command to change the Warmod_BFG part to what ever you want also:
wm_chat_prefix "WarMod_BFG"
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Last edited by versatile_bfg; 12-08-2014 at 17:19.
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Korem
New Member
Join Date: Dec 2014
Old 12-09-2014 , 07:51   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #407

Quote:
Originally Posted by versatile_bfg View Post
Yeah you can change anything you want.

http://warmod.bitbucket.org/scripting/warmod.sp
http://warmod.bitbucket.org/scriptin...ude/warmod.inc
https://github.com/pmrowla/sm-zip/bl...nclude/zip.inc

There is a command to change the Warmod_BFG part to what ever you want also:
wm_chat_prefix "WarMod_BFG"

Thanks, I will look up to this. Is it possible to load game from any round? Lets say there was disconnect from two players at 7-7 and pause is bad option cause it will pause next round. Is it possible to load settings from 15th round? I've seen backup rounds in code but have't found any command to operate it. Thanks
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 12-09-2014 , 17:11   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #408

Quote:
Originally Posted by Korem View Post
Thanks, I will look up to this. Is it possible to load game from any round? Lets say there was disconnect from two players at 7-7 and pause is bad option cause it will pause next round. Is it possible to load settings from 15th round? I've seen backup rounds in code but have't found any command to operate it. Thanks
Not yet. That is the next thing I'm working on atm. Also working on veto as well.
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TUSK3N1337
SourceMod Donor
Join Date: Dec 2013
Location: Sweden
Old 12-09-2014 , 18:26   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #409

Swedish Translation ;)
Attached Files
File Type: zip translations.zip (2.3 KB, 99 views)
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 12-23-2014 , 04:32   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #410

Beta 0.3 - 23-12-2014
- added Swedish Translation - Thanks TUSK3N1337 =)
- removed a lot of cvars that doubled up current CS:GO cvars. [Old CS:S code]
- - g_h_max_rounds = FindConVar("mp_maxrounds");
- - g_h_overtime = FindConVar("mp_overtime_enable");
- - g_h_overtime_mr = FindConVar("mp_overtime_maxrounds");
- added veto plugin - thanks to splewis for letting me use his code as a base
- added a restore match listener - Using built in CS:GO restore command
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