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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 01-05-2014 , 19:38   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #91

Quote:
Originally Posted by MOTHER View Post
Many thanks to BFG for the warmod.

Waiting for the wm_maxplayers also wm_round_money fix.

Can I move warmod demo folder to other network drives? I put it in my network drive doesn't seem to work.

example: wm_save_dir "\\wasi\elements\warmod"

Also I would like to set warmup session as a deathmatch until ko3 starts. Currently using https://forums.alliedmods.net/showthread.php?t=189577 (Deathmatch 1.5)
as a deathmatch plugin. Will it be possible?

Thank you.

wm_round_money should be fixed. You will need to edit your cfg files to get it to work or not. [It is in the warmod/ruleset_global.cfg] - v0.1.9

Will test out wm_maxplayers tonight if my team will be on. I have 0.2 ready just needs to be tested with a few scrims.

wm_save_dir will only change it to a folder inside the csgo directory. Code used to save a demo file
Code:
ServerCommand("tv_record \"%s/%s%s.dem\"", save_dir, file_prefix, g_log_filename);
Not sure if it will work with the DM plugin. Maybe you will have to custom code it to work by when there are 5 players on both teams disable the DM plugin and enable warmod. I dont know how the DM plugin works sorry.
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MOTHER
Member
Join Date: Jun 2012
Old 01-05-2014 , 20:08   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #92

Quote:
Originally Posted by versatile_bfg View Post
wm_round_money should be fixed. You will need to edit your cfg files to get it to work or not. [It is in the warmod/ruleset_global.cfg] - v0.1.9

Will test out wm_maxplayers tonight if my team will be on. I have 0.2 ready just needs to be tested with a few scrims.

wm_save_dir will only change it to a folder inside the csgo directory. Code used to save a demo file
Code:
ServerCommand("tv_record \"%s/%s%s.dem\"", save_dir, file_prefix, g_log_filename);
Not sure if it will work with the DM plugin. Maybe you will have to custom code it to work by when there are 5 players on both teams disable the DM plugin and enable warmod. I dont know how the DM plugin works sorry.
Thanks a lot.
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MOTHER
Member
Join Date: Jun 2012
Old 01-07-2014 , 05:39   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #93

Warmod is working great except the maxplayers. To notify:
The savescore plugin has been renewed to 1.3.5 for CSGO.

https://forums.alliedmods.net/showth...=74975&page=28

Two bugs are spotted though spec rejoin and 15 round end 2nd half rejoin score problems...waiting for the fixes.
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saulstari
Member
Join Date: Jan 2006
Old 01-09-2014 , 14:54   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #94

OP is taking care of this plug, I'll give it a go.

Thank you!
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-10-2014 , 08:11   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #95

Beta v0.2.0 10-Jan-2014
- Fixed Clan Tag Grab
- Added command to set score [/sst # "set score for T's" /ssct # "set score for CT's"
- Fixed Pause command
- Fixed Overtime. Sunned death not supported but should work
- Added more translations [Need other languages translated] - added the lines to de, fr, hu, pt and ru.

Max players is working also.
wm_max_players "10", "Sets the maximum players allowed on both teams combined, others will be forced to spectator (0 = unlimited)"
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Last edited by versatile_bfg; 01-10-2014 at 08:14.
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MOTHER
Member
Join Date: Jun 2012
Old 01-10-2014 , 16:04   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #96

Quote:
Originally Posted by versatile_bfg View Post
Beta v0.2.0 10-Jan-2014
- Fixed Clan Tag Grab
- Added command to set score [/sst # "set score for T's" /ssct # "set score for CT's"
- Fixed Pause command
- Fixed Overtime. Sunned death not supported but should work
- Added more translations [Need other languages translated] - added the lines to de, fr, hu, pt and ru.

Max players is working also.
wm_max_players "10", "Sets the maximum players allowed on both teams combined, others will be forced to spectator (0 = unlimited)"
Tested it running great, thanks Glen.

btw, what are these commands for?
source: http://store.steampowered.com/news/9207/
"It is possible to recover the money the players and score of the game after the fall of the server console commands and
mp_backup_round_file
mp_backup_restore_load_file
- loading standard config"

Last edited by MOTHER; 01-10-2014 at 20:50.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-13-2014 , 21:51   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #97

Quote:
Originally Posted by MOTHER View Post
Tested it running great, thanks Glen.

btw, what are these commands for?
source: http://store.steampowered.com/news/9207/
"It is possible to recover the money the players and score of the game after the fall of the server console commands and
mp_backup_round_file
mp_backup_restore_load_file
- loading standard config"
Not sure if these commands work with warmod because of how it logs. I'll see how the mp_backup_round_file works and then work from there.
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bigbadburnett
New Member
Join Date: Jan 2014
Old 01-13-2014 , 22:03   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #98

How easy is this to disable and enable. I have a server I want to use as DM server and a War server? I'd like to able to change between each other as easily as possible.
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MOTHER
Member
Join Date: Jun 2012
Old 01-13-2014 , 23:32   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #99

Quote:
Originally Posted by bigbadburnett View Post
How easy is this to disable and enable. I have a server I want to use as DM server and a War server? I'd like to able to change between each other as easily as possible.
I am using this warmod with deathmatch 1.5. You need to change few things. After Installing the plugins just focus on these files and edit yourself.

on_map_load.cfg (put "dm_enabled 1")
ruleset_mr15.cfg or 12 or 9.cfg (put "dm_enabled 0")
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bethunej
Member
Join Date: Dec 2013
Old 01-14-2014 , 06:59   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #100

chi trans upload
Attached Files
File Type: txt warmod.phrases.txt (5.7 KB, 247 views)
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