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[L4D2] Versus Water Brake


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citkabuto
Junior Member
Join Date: Dec 2009
Old 01-08-2010 , 15:37   Re: [L4D2] Versus Water Break
Reply With Quote #21

Looks like v1.0.3 fixed the map change bug!

Shame about the infected slowing down at the moment, but otherwise - ace!
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-08-2010 , 16:25   Re: [L4D2] Versus Water Break
Reply With Quote #22

Smoker and Charger do not use "Survivor" movement but a Smoker Pullspeed CVAR and the Chargerspeed.

Jockey ridespeed however is determined by where the jockey aims and where the Survivor aims - with Survivor Speed. If both pull the same direction you run with full speed (or decreased, in water).

It's not exactly a bug, but i can code around it.



EDIT:


Did i mention i already have? 1.0.4 is out

Last edited by AtomicStryker; 01-08-2010 at 18:44.
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 01-09-2010 , 07:47   Re: [L4D2] Versus Water Break
Reply With Quote #23

Thanks for the update.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 01-09-2010 , 20:13   Re: [L4D2] Versus Water Break
Reply With Quote #24

I am not sure whether or not it is the usage of ongameframe but I am sorry to say that I canīt use this cool plugin anymore on my windwos srcds server. after the latest update continuosly ALL 16 players were kicked from the server after some minutes after map start. The player sees the typical signs of a crashing server (canīt move anymore, screen freezes, music continues, countdown in upper right corner) but server does not crash. I have no mdmp file. First I thought itīs hlstatsx gameme plugin because I installed it on same day, but I took it off and server still kicked. Server keeps running but everyone gets kicked. I tried to remove all plugins I installed this day where I installed also this one and then I reactivated only 1 of the newly added plugins and played for a while. I repeated this for every new plugin. No kick. Server only kicks with this plugin. Thatīs all I can tell, I have not more infos unfortunately. Any idea ?

EDIT: I forgot about Perkmods, someone pimped this plugin to be playable in l4d2. Well, you can use it but it kicks players after certain time. It seems as if the more player use the "confirm" function the sooner the mass-kick starts.

Last edited by Skorpion1976; 01-11-2010 at 11:21.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-09-2010 , 23:59   Re: [L4D2] Versus Water Break
Reply With Quote #25

The update is banning me via KAC for eye angels infraction and its also not fixing the jockey slowdown in the water.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-10-2010 , 07:43   Re: [L4D2] Versus Water Break
Reply With Quote #26

This Plugin does not touch Eye-Angles or any Angles in any way. All it does is set your Movespeed according to waterlevel and being Jockeyed.

If KAC is misfiring about that you should report it as KAC bug.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-10-2010 , 16:52   Re: [L4D2] Versus Water Break
Reply With Quote #27

Quote:
Originally Posted by AtomicStryker View Post
This Plugin does not touch Eye-Angles or any Angles in any way. All it does is set your Movespeed according to waterlevel and being Jockeyed.

If KAC is misfiring about that you should report it as KAC bug.
K I'll keep it on 1.0.3 until a possible KAC fix thanks.

Edit: NM KAC seems to ban on eye angels sometimes when playing infected. The plugin seems to just be aggravating it more then normal. Just going to turn that part of KAC off to stop it from happening in general.

Last edited by SkaP; 01-10-2010 at 22:32.
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 01-11-2010 , 12:50   Re: [L4D2] Versus Water Break
Reply With Quote #28

any idea why when survivors run into the water in hard rain they can no longer move? I left all the cvars at default.
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Cuthbert
Senior Member
Join Date: Nov 2009
Old 01-11-2010 , 13:30   Re: [L4D2] Versus Water Break
Reply With Quote #29

This is another one of those plugins that really ought to be standard. There's all these high-ground routes in Hard Rain and Swamp Fever that are suddenly viable, where before they just added the risk of being smoked/jockeyed off the side.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-11-2010 , 13:46   Re: [L4D2] Versus Water Break
Reply With Quote #30

Quote:
Originally Posted by Big Myke View Post
any idea why when survivors run into the water in hard rain they can no longer move? I left all the cvars at default.
No idea, the Plugin never sets you immobile.
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