For some reason Valve decided to all but remove the slowdown of Water on Survivors, in Versus Modes. Hard Rain Maps 3 and 4 are pretty much jokes because of this.
Also adds depth to Swamp Fever.
This Plugin gives you the power to bring back the slowdown.
Active in configurable gamemodes
CVARS:
l4d2_vswaterbrake_enabled (default 1) - 0 disabled it
l4d2_vswaterbrake_slow (default 0.7) - How much slower will a Survivor be in water - 0.75 equals 75% speed
l4d2_vswaterbrake_jockeyslow (default 0) - Will a Jockeyed Survivor be slowed down still?
l4d2_vswaterbrake_at_low_health (default 0) - Will a limping Survivor be slowed down?
l4d2_vswaterbrake_gamemodeactive (default "versus,teamversus,scavenge,teamscavenge,muta tion12,mutation13") - which gamemodes will the water brake work in
Changelog:
1.0.0 - Release
1.0.1 - Moar Performance
1.0.2 - Bunny Hopping Fix
1.0.3 - fix for Mapchange errorlogs
1.0.4 - introduced Jockey Slow cvar
1.0.5 - fixes for localhosts or 0 Survivor case
1.0.6 - IsValidEntity check against errorlogs added.
1.1.0 - updated to have the same functionality the srsmod submodule has
1.1.1 - added active gamemode convar