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CS:GO server rate settings


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NeQ
Junior Member
Join Date: May 2020
Old 04-22-2021 , 15:24   CS:GO server rate settings
Reply With Quote #1

Hey,
I have a question. What are the correct rate settings for the CS: GO server?

Tickrate: 128
sv_maxrate 0
sv_minrate 196608 - is this correct?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 04-22-2021 , 17:53   Re: CS:GO server rate settings
Reply With Quote #2

The best rate settings are on a per server basis, but those are the "correct rate settings" used for 128 tick. If something isn't working or players are lagging, lower the minimum.
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kratoss1812
Senior Member
Join Date: May 2018
Location: Romānia
Old 04-22-2021 , 18:51   Re: CS:GO server rate settings
Reply With Quote #3

As Maixmmou5 said, it really depends on your network and player internet speed, however, here are the rates that works best for me

PHP Code:
// Server rates 
// Configured for 128 TickRate
sv_maxrate 0
sv_minrate 0
sm_cvar sv_maxcmdrate 128
sv_mincmdrate 128
sv_minupdaterate 128
sv_maxupdaterate 128
net_splitrate 4
sm_cvar net_maxcleartime 0.001 
for 64 tickrate just change 128 to 64
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FroGeX
Senior Member
Join Date: Aug 2020
Old 04-26-2021 , 05:50   Re: CS:GO server rate settings
Reply With Quote #4

why sv_minrate 0 and no sv_minrate 128000?
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TomL.
Veteran Member
Join Date: Oct 2017
Location: Germany
Old 04-26-2021 , 09:04   Re: CS:GO server rate settings
Reply With Quote #5

Quote:
Originally Posted by FroGeX View Post
why sv_minrate 0 and no sv_minrate 128000?
So players with a bad connection are able to keep up with the server.
But I do personally force rates on private/competitive servers anyway.
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lugaa
Senior Member
Join Date: Dec 2018
Old 12-01-2021 , 21:07   Re: CS:GO server rate settings
Reply With Quote #6

Quote:
Originally Posted by kratoss1812 View Post
As Maixmmou5 said, it really depends on your network and player internet speed, however, here are the rates that works best for me

PHP Code:
// Server rates 
// Configured for 128 TickRate
sv_maxrate 0
sv_minrate 0
sm_cvar sv_maxcmdrate 128
sv_mincmdrate 128
sv_minupdaterate 128
sv_maxupdaterate 128
net_splitrate 4
sm_cvar net_maxcleartime 0.001 
for 64 tickrate just change 128 to 64
max is 2 net_splitrate?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 12-02-2021 , 00:35   Re: CS:GO server rate settings
Reply With Quote #7

You have not mention,
your player count
your server upload speed


But just for info.

When player rate is set too low, player will get CHOKE.
CHOKE means, server is not able to send "big" single-full-package(s) to the player.
Server is going to split package(s) to next updates. Chopping to smaller pieces.

How decrease CHOKE ?
+ set player rate bigger
+ lower player updaterate

What make update packages bigger ?
- Server update rate, how big is server tickrate.
More updates per second, bigger data is send to players.
- Player count, more players on server, more data is shared.
- Maps. How well maps are build, have those maps optimized.
When lot of players are in same "room", can see each other, more data is shared.
Do map run weird logic's or physics ? There are some map entities which increase network traffic.

TF2 and CS:GO games today is filled all kind skins, models, etc. etc this also increase network traffic for comparing older games.


You can calculate rate value, but you need look when server rates set high, full of players and everyone shooting and jumping in same place.
Also enable net_graph 5 diagram to look network data.

But you could try first base value 1000 - 1500 bytes. 128 tick
1000 bytes x 128 updates = rate 128000
1500 bytes x 128 updates = rate 192000

for 64 tick
1000 bytes x 64updates = rate 64000
1500 bytes x 64 updates = rate 96000

Then increase rate value or decrease update rate.
It depends player internet bandwidth and server's

Also, if player FPS go lower than update rate, update rate will decrease as well.
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