Quote:
Originally Posted by Tote
Done. Made it as u said.
Changes made at line 123 and line 124
EDIT: Not sure what you meant, But i made it to not reset weapon (remove) weapon because it was resetting weapon on player spawn thats why it was resetting guns i guess. Maybe if its not what u want take look at stock UTIL DROPWEAPON in your code
|
bro thanks for helping but this code isnot as i wanted.
Simply i want:
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <fakemeta_util>
#include <engine>
new g_ak47_1[33], g_ak47_2[33]
new const g_ak47_1_model[] = "models/zombie_plague/v_ak47_anubis.mdl"
new const g_ak47_2_model[] = "models/zombie_plague/v_ak47_elite.mdl"
public plugin_init(){
RegisterHam(Ham_Spawn, "player","ham_spawn_post",1)
register_event("CurWeapon", "event_cur_weapon", "be", "1=1")
}
public plugin_precache(){
precache_model(g_ak47_1_model)
precache_model(g_ak47_2_model)
}
public event_cur_weapon(id)
{
if (g_ak47_1[id] && get_user_weapon(id) == CSW_AK47)
set_pev(id, pev_viewmodel2, g_ak47_1_model)
if (g_ak47_2[id] && get_user_weapon(id) == CSW_AK47)
set_pev(id, pev_viewmodel2, g_ak47_2_model)
}
public ham_spawn_post(id)
{
if(!is_user_alive(id))
return
g_ak47_1[id] = give_item(id, "weapon_ak47")
g_ak47_2[id] = give_item(id, "weapon_ak47")
}
To get two ak47 in the same time.
Please helpp mee or i will be crazyy