In the past, I used these convars to simulate realism.
sm_cvar sv_glowenable 0 //disable glows (not working now)
sm_cvar z_witch_damage "1000" //witch kills you one hit
//sm_acvar z_pounce_stumble_radius "200"
sm_cvar rescue_min_dead_time "99999" //dont let survivors respawn
sm_cvar hud_targetid_name_height "9999.0" //hide survivor names (not really hidden)
sm_cvar z_must_wander 1 //wandering witch
But for some reason, sv_glowenable vanished and it does not work anymore
I will test Hary Potter's version ^_^