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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


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ProdigySim
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Join Date: Feb 2010
Old 09-24-2020 , 06:02   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #11

Quote:
Originally Posted by Accelerator74 View Post
What about l4dtoolz? https://github.com/Accelerator74/l4dtoolz
Will the signatures change?
I didn't test every feature of L4DToolz probably, but we had it installed on a server and had 9 players in, without making any changes to it. I think it still works.

Quote:
Originally Posted by Accelerator74 View Post
Ok, hopefully it will work, but here are a couple more extensions that begs the question

Pounce-Damage-Uncap: https://github.com/Accelerator74/Pounce-Damage-Uncap
l4d2_tickrate_enabler: https://github.com/Accelerator74/l4d2_tickrate_enabler

And still interested in the question. The new melee weapons are named shovel and pitchfork (for scripts/console), is that right? https://github.com/Accelerator74/l4d...tension.cpp#L6
I just checked the sig in pounce-damage-uncap and it looks like it is stable on the new update.

We also tested tickrate-enabler and it seems to work fine as well.
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Accelerator74
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Old 09-24-2020 , 06:09   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #12

Very good! thanks
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SilentBr
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Join Date: Jan 2009
Old 09-24-2020 , 14:30   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #13

My servers are crashing now, waiting new SM version and also plugin's gamedatas.
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Silvers
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Join Date: Aug 2010
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Old 09-24-2020 , 14:39   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #14

Quote:
Originally Posted by SilentBr View Post
My servers are crashing now, waiting new SM version and also plugin's gamedatas.
SM GameData changes here:
sdktools.games/game.left4dead2.txt

sdkhooks.games/game.l4d2.txt
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SilentBr
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Old 09-24-2020 , 15:33   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #15

Quote:
Originally Posted by Silvers View Post
Server running for the last 30 minutes no crashes yet.

Thank you Silvers!
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 09-24-2020 , 15:48   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #16

Some servers are still crashing with segmentation fault after updating the SM GD files:


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marki89
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Join Date: Jun 2020
Location: Argentina
Old 09-24-2020 , 15:50   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #17

Hello, I have a problem, when I update the game, I select the campaign, it loads halfway and the game comes out, I have a server of 8 people, will it be because of the plugins I have?
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Silvers
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Join Date: Aug 2010
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Old 09-24-2020 , 15:56   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #18

Left4Dhooks update pushed to main plugin thread: https://forums.alliedmods.net/showthread.php?t=321696
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Last edited by Silvers; 09-24-2020 at 18:07.
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ProdigySim
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Join Date: Feb 2010
Old 09-24-2020 , 16:18   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #19

We've been getting a bunch of `CNetChan_ProcessMessages` crashes on our our competitive servers. Wondering if anyone else is seeing the same. Haven't been able to pin it down to any specific gamedata/patch yet

Last edited by ProdigySim; 09-24-2020 at 16:18.
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Pelee
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Join Date: May 2020
Old 09-24-2020 , 16:24   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #20

Getting the same crashes every 30 min or so engine_srv.so!CNetChan::_ProcessMessages(bf_r ead&) + 0x2ba

i.imgur.com/4Vv0dDR.png
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