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[L4D2] Charger Power


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Author
DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Plugin ID:
1662
Plugin Version:
1.2
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    54 
    Plugin Description:
    The plugin allows charger to move objects (containers, cars, truck) by hitting them when using own ability.
    Old 05-14-2010 , 06:10   [L4D2] Charger Power
    Reply With Quote #1

    [L4D2] Charger Power

    Version: 1.2



    Description:
    The plugin allows charger to move objects (containers, cars, truck) by hitting them when using own ability.

    Cvars:
    Quote:
    l4d2_charger_power - charger hit power (default: 500.0)

    l4d2_charger_power_carry - can move objects if charger carry the player (default: 1)
    0 - disable
    1 - enable

    l4d2_charger_power_message_type - message type (default: 3)
    0 - disable
    1 - chat
    2 - hint
    3 - instructor hint

    l4d2_charger_power_objects - can move objects this type (default: 15)
    1 - car
    2 - car alarm
    4 - container
    8 - truck

    l4d2_charger_power_push_limit - how many times object can be moved (default: 3).

    l4d2_charger_power_remove - remove moved object after some time (in seconds) (default: 0).

    l4d2_charger_power_damage - additional damage to charger from moving objects (default: 10).
    Installation:
    1. Download the "l4d2_charger_control.smx" and put into your "addons\sourcemod\plugins" directory.
    2. Download the "translations.zip" and extract into your "addons\sourcemod" directory.

    Translations:
    • ru - DJ_WEST
    • pl - FrozenHaxor

    Changelog:
    Quote:
    1.2:
    • Fixed "Client index 0 is invalid" error (thx YoniZ[ZSC])
    • Added l4d2_charger_power_push_limit cvar to control how many times object can be moved
    • Added l4d2_charger_power_remove cvar to remove moved object after some time (in seconds)
    • Added l4d2_charger_power_damage cvar for additional damage to charger from moving objects
    1.1:
    • Added new cvar l4d2_charger_power_objects
    • Added ability to move the car alarm
    • Added polish translation, thanks FrozenHaxor
    1.0:
    • Initial Release
    Attached Files
    File Type: zip translations.zip (1.2 KB, 6130 views)
    File Type: sp Get Plugin or Get Source (l4d2_charger_power.sp - 7431 views - 9.8 KB)
    __________________

    Last edited by DJ_WEST; 07-04-2011 at 14:47. Reason: New version 1.2
    DJ_WEST is offline
    alex64
    Junior Member
    Join Date: Sep 2007
    Old 05-14-2010 , 06:26   Re: [L4D2] Charger Power
    Reply With Quote #2

    Wow, so many uses for this sort of idea. Thank you, will put to use.
    alex64 is offline
    FrozenHaxor
    Senior Member
    Join Date: Jun 2009
    Location: Poland
    Old 05-14-2010 , 06:49   Re: [L4D2] Charger Power
    Reply With Quote #3

    Polish translation, UTF-8.
    Attached Files
    File Type: txt charger_power.phrases.txt (158 Bytes, 624 views)
    FrozenHaxor is offline
    IronWarrior
    Veteran Member
    Join Date: Jan 2010
    Old 05-14-2010 , 07:08   Re: [L4D2] Charger Power
    Reply With Quote #4

    This is awesome, should be pretty funny on 10vs10.

    DJ West would it be possible to add a list of cvars at what the Charger can hit with his skill?

    So allow Containers, Truck but disallow Cars please? Just choices like that.

    Last edited by IronWarrior; 05-14-2010 at 07:11.
    IronWarrior is offline
    DJ_WEST
    Senior Member
    Join Date: Jul 2005
    Location: Russian Federation
    Old 05-14-2010 , 13:49   Re: [L4D2] Charger Power
    Reply With Quote #5

    alex64, thanks.
    Quote:
    DJ West would it be possible to add a list of cvars at what the Charger can hit with his skill?

    So allow Containers, Truck but disallow Cars please? Just choices like that.
    In next version ;)
    __________________
    DJ_WEST is offline
    marvel
    BANNED
    Join Date: Dec 2009
    Old 05-14-2010 , 15:26   Re: [L4D2] Charger Power
    Reply With Quote #6

    Cool, I'm gonna test this, thanks!
    marvel is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 05-14-2010 , 16:33   Re: [L4D2] Charger Power
    Reply With Quote #7

    sounds gret in practice, but if you can incap people with charged props it sounds a bit overpowered?

    would be nice to have a cvar to decide on the object push damage to survivors. because one good charger can incap a whole team with props.
    GanjaStar is offline
    kwski43
    Senior Member
    Join Date: Mar 2009
    Old 05-15-2010 , 06:51   Re: [L4D2] Charger Power
    Reply With Quote #8

    Quote:
    Originally Posted by FrozenHaxor View Post
    Polish translation, UTF-8.
    You beat me in translation.

    Still, waiting for the plugin to control the charge. Its really annoying when just a small distance divides you from successful charge ;/
    __________________
    kwski43 is offline
    IronWarrior
    Veteran Member
    Join Date: Jan 2010
    Old 05-17-2010 , 14:01   Re: [L4D2] Charger Power
    Reply With Quote #9

    Would it be possible to give objects that you can charge, a red glow like when you are a tank?
    IronWarrior is offline
    DJ_WEST
    Senior Member
    Join Date: Jul 2005
    Location: Russian Federation
    Old 05-19-2010 , 11:45   Re: [L4D2] Charger Power
    Reply With Quote #10

    New version 1.1!
    Quote:
    Would it be possible to give objects that you can charge, a red glow like when you are a tank?
    I only know the way how to set glow to objects that will see all players from both teams (survivor and infected). It's problem, because glow must see only one player.
    __________________
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