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[ANY] tLevelMod v0.1.3 (2010-04-05)


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PMAvers
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Join Date: Sep 2009
Old 03-17-2010 , 15:29   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #11

Actually, now that I think about it, I might've messed up ClientPrefs when I installed a SourceMod update. I *think* I fixed it, but I won't be able to check until I get home from class tonight.
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kiraibrasil
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Join Date: Jun 2009
Old 03-17-2010 , 15:34   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #12

It iIt is possible to do this in the plugin to l4d2
When the players get a level he gains a point. To this point he may choose to increase your speed, jump, life and your attack / weapon damage. 1% Exeter to life
Finally the player in the highest level would be well

Your level 50 and you have 150 life 10% damage with 10% speed and 10% jum
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 03-17-2010 , 15:40   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #13

not yet. but it will be.
l4d2 is still cosmetic so far.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 03-18-2010 , 04:03   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #14

what does client pref looking at? the steam id or the name?

i would really want it look at name. when i rerun left4dead2.exe it restart back to 0.

can the level give benefit for using gun or stat reward? (your plugin is good for a start)
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Thrawn2
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Join Date: Apr 2009
Old 03-18-2010 , 09:58   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #15

Quote:
Originally Posted by Acecombat2 View Post
what does client pref looking at? the steam id or the name?
steamid. which makes a lot more sense than by name.

Quote:
Originally Posted by Acecombat2 View Post
can the level give benefit for using gun or stat reward?
this was asked and answered one post above yours:
Quote:
Originally Posted by [AAA] Thrawn View Post
not yet. but it will be.
l4d2 is still cosmetic so far.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 03-18-2010 , 19:41   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #16

Quote:
Originally Posted by Acecombat2 View Post
what does client pref looking at? the steam id or the name?

i would really want it look at name. when i rerun left4dead2.exe it restart back to 0.

can the level give benefit for using gun or stat reward? (your plugin is good for a start)
thx for reply. i'm using cracked one. so the steam id keep changing.....
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psychonic

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Join Date: May 2008
Old 03-19-2010 , 08:49   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #17

Quote:
Originally Posted by Acecombat2 View Post
thx for reply. i'm using cracked one. so the steam id keep changing.....
Guess you're SOL. No Steam. No support.
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 03-21-2010 , 20:13   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #18

i've started working on a gungame mod using levelmod.
finally all the hard work pays off, take look at the code to see how little must be done, git source.
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Thrawn2
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Join Date: Apr 2009
Old 03-23-2010 , 14:03   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #19

a bit like lego bricks everything comes together very nicely atm:



to make e.g. tGunGame compatible to XYZ you'd only have to replace small single bricks, like tLevelMod.Hud.XYZ and tLevelMod.Weapons.XYZ.
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noodleboy347
SourceMod Donor
Join Date: Mar 2009
Old 03-23-2010 , 20:21   Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
Reply With Quote #20

Quote:
Originally Posted by [AAA] Thrawn View Post
a bit like lego bricks everything comes together very nicely atm:



to make e.g. tGunGame compatible to XYZ you'd only have to replace small single bricks, like tLevelMod.Hud.XYZ and tLevelMod.Weapons.XYZ.
Why isn't levelmod at the top?
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