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View Poll Results: Which of the following would you like implemented?
Boomer: Bile Feet (increased movement speed) 2 40.00%
Charger: Broken Ribs (post pummel damage) 3 60.00%
Charger: Snapped Leg (slowed down if hit during charge) 3 60.00%
Jockey: Bacterial Infection (post ride damage) 2 40.00%
Smoker: Collapsed Lung (post strangle damage) 2 40.00%
Witch: Death causes panic event 4 80.00%
Witch: Anger causes her to summon a mob 2 40.00%
Spitter: Supergirl (temp invincibility after spitting) 3 60.00%
Multiple Choice Poll. Voters: 5. You may not vote on this poll

[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)


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Author
Mortiegama
Senior Member
Join Date: Feb 2010
Plugin ID:
1496
Plugin Version:
1.83
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    9 
    Plugin Description:
    Creates a more chaotic experience with improvements to the infected.
    Old 02-26-2010 , 14:09   [L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
    Reply With Quote #1

    Please note the name of the plugin has changed from Vicious Tank Spawns to Vicious Infected.

    General

    This plugin requires Sourcemod 1.5 or higher


    Description

    This plugin was originally created as Vicious Tank Spawns. It's purpose was to summon a panic event with the Tank and then to summon a Witch after the Tank died. It was slightly upgraded aftewards to include the Boomer and Spitter abilities of Bile Shower and Sticky Goo. Still, there was more that the rest could do so all infected have a special ability. You can edit several values in the plugin.L4D2.ViciousInfected.cfg in the CFG/Sourcemod folder.


    Cvars

    <*>To change these values edit the plugin.L4D2.ViciousInfected.cfg in the CFG/Sourcemod folder.


    Infected Abilities

    Boomer:
    <*>Bile Feet
    Increases the movement speed of the Boomer.
    <*>Bile Mask
    Hides the Survivor's HUD when the Boomer vomits.
    <*>Bile Shower
    Summons a mob when the Boomer vomits/explodes on a Survivor.
    <*>Bile Swipe
    When a Boomer claws a Survivor, they take damage over time.

    Charger:
    <*>Broken Ribs
    After a pummel ends the Survivor takes damage over time.
    <*>Snapped Leg
    After a charger collision movement speed is reduced.
    <*>Stowaway
    Multiplied damage is applied to the Survivor for each second they are carried during a charge.

    Hunter:
    <*>Cobra Strike (Disabled by Default)
    There is a chance on pounce to instantly incap the Survivor and cause them to revive at Black and White
    <*>Deep Wounds
    After a pounce ends the Survivor takes damage over time.

    Jockey:
    <*>Bacterial Infection
    After a ride ends the Survivor takes damage over time.
    <*>Derby Daze
    During a Jockey ride, the Survivor is blindfolded and their HUD is hidden.
    <*>Ghost Stalker (Disabled by Default)
    When a Jockey takes damage, there is a chance it will return to ghost mode and be immediately spawnable as another zombie.

    Smoker:
    <*>Collapsed Lung
    After a tongue release the Survivor takes damage over time.
    <*>Moonwalk
    Allows the Smoker to drag the Survivor after grabbing them and allows tongue to stretch or bend during drag.

    Spitter:
    <*>Acid Swipe
    When a Spitter claws a Survivor, they take damage over time.
    <*>Sticky Goo
    Slows down Survivor when standing in spit.
    <*>Supergirl
    Temporary invulnerability after Spitter spits.

    Tank:
    <*>Burning Rage
    When a Tank is one fire, the movement speed is increased.
    <*>Culling Swarm
    Spawns a Panic Event when the Tank spawns.
    <*>Mourning Widow
    Spawns a Witch after the Tank dies.
    <*>Roid Rage
    Allows random changes to Tank HP.
    <*>Worried Wife (Disabled by Default)
    Spawns a Witch at the same time the Tank spawns.

    Witch:
    <*>Mood Swing
    Allows random changes to Witch HP.
    <*>Mini Bodyguard
    Spawns a Mini Tank with 25% normal HP when the Witch is killed.
    <*>Support Group
    When a Witch is angered her anger management Support Group will spawn to help her.

    Game Dependent Cvars

    This game launches a Panic Event with the tank. If a Panic Event has been fired previously the plugin will not launch it's event. If the plugin launches the Panic Event then one that should start afterwards will not launch. There are internal Cvars in the game that control the delay between panic events, they are not part of the plugin and must be changed in your Server.cfg file:

    • z_mega_mob_spawn_max_interval
    • z_mega_mob_spawn_min_interval

    Installation
    • Download and copy L4D2 Vicious Infected.smx to Addons/Sourcemod/Plugins folder
    • Download and copy L4D2_ViciousInfected.txt to Addons/Sourcemod/Gamedata
    • Delete plugin.L4D2.ViciousInfected.cfg from the CFG/Sourcemod folder.
    • Delete Vicious_Tank_Spawns.smx from the Addons/Sourcemod/Plugins folder
    Version History

    Version 1.83 - (1/20/14)
    <*>Another attempt to fix the Timer closing errors
    <*>Corrected issues that allowed damage timers to continue
    Version 1.82 - (1/18/14) - 33 Views
    <*>Re-redid the Timer closing system to address errors
    Version 1.81 - (1/16/14) - 31 Views
    <*>Emergency patch to fix a ton of spamming errors
    Version 1.8 - (1/14/14) - 11 Views
    <*>Overhauled the plugin, cleaned up code and fixed timer close errors
    <*>Fixed Bile Mask not working properly
    <*>Fixed Ghost Stalker not working properly
    <*>Added a new Tank Ability - Roid Rage, allows random settings for Tank HP
    <*>Added a new Witch Ability - Mood Swing, allows random settings for Witch HP
    <*>Used "z_spawn_old" to fix Tank and Witch spawning issues
    Version 1.71 - (1/26/11) - 3028 Views
    <*>Changed the way the Timer is closed when the Tank is killed to prevent errors
    Version 1.7 - (5/25/10) - 1174 Views
    <*>Added a new Boomer Ability - Bile Mask
    <*>Added a new Jockey Ability - Derby Daze
    <*>Added a new Smoker Ability - Moonwalk
    <*>Completely redid the Witch and Mini Bodyguard spawning code
    <*>Added new Cvar - TankMax: Sets maximum amount of Mini Bodyguards that can spawn at a time
    <*>Added new Cvar - TankMaxMap: Sets maximum amount of Mini Bodyguards that can spawn on a single map
    <*>Added new Cvar - WitchMax: Sets maximum amount of Witches that can spawn at a time
    <*>Added new Cvar - WitchMaxMap: Sets maximum amount of Witches that can spawn at a time
    <*>Thanks to McFlurry for the Scavenge Panic Event bug, now this plugin will not reset the Scavenge timer
    Version 1.64 - (5/22/10) - 94 Views
    <*>Added a new Boomer Ability - Bile Swipe
    <*>Added a new Jockey Ability - Ghost Stalker
    <*>Added a new Spitter Ability - Acid Swipe
    <*>Fixed errors from incorrect closing the Mini Tank Timer
    <*>Fixed error call from FakeClient on Tank spawn
    <*>Added a Cvar to control if the Mini Bodyguard changes health
    Version 1.63 - (5/9/10) - 161 Views
    <*>Changed the way Charger - Stowaway inflicts damage
    Version 1.62 - (5/8/10) - 6 Views
    <*>Fixed the Snapped Leg slowing problem and Hint not being correct
    <*>Added a new Tank Ability - Burning Rage
    Version 1.61 - (5/4/10) - 67 Views
    <*>Added a new Charger Ability - Stowaway
    <*>Fixed slowing bug when getting both Sticky Goo and Snapped Leg
    <*>Updated Announcement for Mini Tank
    Version 1.6 - (4/28/10) - 126 Views
    <*>Changed Mini Bodyguard to use 25% of Tanks spawn HP instead of a predetermined amount.
    <*>Added a new Hunter Ability - Cobra Strike
    <*>Added a new Tank Ability - Worried Wife
    <*>Cleaned up some more of the hooks for Client checking
    Version 1.5 - (4/27/10) - 49 Views
    <*>Fixed various bugs in reference to Clients
    <*>Added a new Hunter ability - Deep Wounds
    <*>Added a new Witch ability - Mini Bodyguard
    <*>Added a new Witch ability - Support Group
    Version 1.42 - (4/24/10) - 66 Views
    <*>Fixed a bug which was spamming Client 0 errors on almost all the calls in the Plugin
    <*>Fixed a bug which was spamming Witches and Tank Death when the Tank was still alive
    <*>Fixed a bug where the Bile Feet was not working properly
    Version 1.41 - (4/24/10) - 6 Views
    <*>Fixed a copy/paste problem with Smoker which caused him not to do damage
    <*>Fixed Event call for Spitter which prevented her from becoming Supergirl
    Version 1.4 - (4/24/10) - 16 Views
    <*>Complete overhaul of the plugin, name changed to Vicious Infected
    <*>Added a new Boomer ability - Bile Feet
    <*>Added two new Charger abilities - Crushed Ribs and Snapped Leg
    <*>Added a new Jockey ability - Bacterial Infection
    <*>Added a new Smoker ability - Crushed Lung
    <*>Added a new Spitter ability - Supergirl
    <*>To avoid crashing in the new DLC - The Passing, cached the Witch model
    Version 1.31 - (3/22/10) - 260 Views
    <*>Added IsClientInGame to prevent server spam from Spitter slow
    Version 1.3 - (3/16/10) - 28 Views
    <*>Added CVar l4d_vts_spitter
    <*>Survivors can be slowed when they are standing in spitter goo
    <*>Changed the way the plugin checks what's enabled/disabled
    <*>Modified the Boomer mob spawn so it can only fire at a minimum of every 10 seconds
    Version 1.2 - (3/12/10) - 29 Views
    <*>Added CVar l4d_vts_boomer
    <*>Added a spawnable mob when boomer vomits/explodes on a target
    Version 1.1 - (3/3/10) - 96 Views
    <*>Added CVar l4d_vts_announce
    <*>Fixed bug which left "z_spawn" unflagged
    Version 1.0 - (2/26/10)
    <*>Original launch of the plugin


    Special Thanks

    Oshroth - Acid/Bile Swipe:
    http://forums.alliedmods.net/showthread.php?p=1117948
    Olj - Smoke IT! (Moonwalk):
    http://forums.alliedmods.net/showthread.php?p=936834
    DieTeetasse - Jockey Blindfold (Derby Daze):
    http://forums.alliedmods.net/showpos...14&postcount=5


    Known Issues

    <*>Panic events may occur while a player is still loading and a Tank spawns
    Attached Files
    File Type: txt l4d2_viciousinfected.txt (576 Bytes, 2494 views)
    File Type: sp Get Plugin or Get Source (L4D2 Vicious Infected.sp - 4564 views - 66.7 KB)

    Last edited by Mortiegama; 01-21-2014 at 00:02.
    Mortiegama is offline
    dani1341
    BANNED
    Join Date: Feb 2010
    Old 02-26-2010 , 14:39   Re: [L4D2] Vicious Tank Spawns
    Reply With Quote #2

    Cool I will test it even if survivors can't survive it Because in my server 4 tanks spawn on same time
    dani1341 is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 02-26-2010 , 19:06   Re: [L4D2] Vicious Tank Spawns
    Reply With Quote #3

    great idea for the plugin. another awesome feature you could add, that I have always wanted is this:

    CI spawning during the tank. on my server i have the tank set to never loose control, in order to prevent survivor camping out in easy spots. one proble with the infinite tank control is that the CI do not spawn while the tank is active.

    Would it be possible that you made the CI spawn normally as they would without the tank being there? just a suggestion.. still a great mod and I am gonna install it.
    GanjaStar is offline
    thejuice027
    Senior Member
    Join Date: Dec 2009
    Old 02-26-2010 , 19:22   Re: [L4D2] Vicious Tank Spawns
    Reply With Quote #4

    can you add cvar to turn off notification?
    __________________
    Steam_id: thejuice027
    thejuice027 is offline
    mikhdenis
    Member
    Join Date: Aug 2009
    Location: Ukraine
    Old 03-02-2010 , 12:42   Re: [L4D2] Vicious Tank Spawns
    Reply With Quote #5

    I have z_spawn problem,any people can use z_spawn command.
    Sorry bad english.
    mikhdenis is offline
    Skorpion1976
    Veteran Member
    Join Date: Jun 2009
    Location: Austria
    Old 03-03-2010 , 19:19   Re: [L4D2] Vicious Tank Spawns
    Reply With Quote #6

    @mortiegama: Great idea for plugin!

    @z_spawn/director... --> You strip off the cheat flag from z_spawn AND director_force... commands, but do not give the cheat flag back after using it !

    Code:
    SetCommandFlags("z_spawn", flags3 & ~FCVAR_CHEAT);
    SetCommandFlags("director_force_panic_event", flags4 &  ~FCVAR_CHEAT);
    You must add this line after using the spawn/director stuff:
    Code:
    SetCommandFlags("z_spawn", flags3|FCVAR_CHEAT);
    same for director...
    Skorpion1976 is offline
    Mortiegama
    Senior Member
    Join Date: Feb 2010
    Old 03-03-2010 , 22:14   Re: [L4D2] Vicious Tank Spawns
    Reply With Quote #7

    New version has been released!

    @Ganja: Not entirely sure how I would code that one. I would look into pushing that in the plugin that you use to prevent the tank from loosing control.

    @Thejuice: I added a notification CVar to the latest version.

    @mikhdenis:
    @Skorpion:

    Skorpion, thanks for the tip on how to fix that. The "z_spawn" flag has been closed so that people can't use it as a cheat.
    Mortiegama is offline
    Window_ Wind
    New Member
    Join Date: Mar 2010
    Old 03-03-2010 , 22:22   Re: [L4D2] Vicious Tank Spawns
    Reply With Quote #8

    Something to add to your known issues, sorry to say. When this plug in is loaded and i do survival on my dedicated server the timer is reset every time a horde spawns with a tank. After removing this plugin it fixed the problem and i don't have any other survival plugins so i think this would be the cause.
    Window_ Wind is offline
    Skorpion1976
    Veteran Member
    Join Date: Jun 2009
    Location: Austria
    Old 03-04-2010 , 09:35   Re: [L4D2] Vicious Tank Spawns
    Reply With Quote #9

    I am not sure how panic events work in l4d2 but in l4d1 90 seconds had to pass before the game could start another panic event. So if >1 tanks spawn within 90 seconds only 1 panic event should start. Perkmod and Multi-tank plugins can spawn more than 1 tank...
    Skorpion1976 is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 03-05-2010 , 05:42   Re: [L4D2] Vicious Tank Spawns
    Reply With Quote #10

    Quote:
    Originally Posted by Mortiegama View Post
    New version has been released!

    @Ganja: Not entirely sure how I would code that one. I would look into pushing that in the plugin that you use to prevent the tank from loosing control.


    thx for the new version. i don't like written announcments to clutter the screen

    as for the tank not loosing control. that's not a plugin. its a simple cvar

    But, yeah i understand if you can't or wish not to code it. not a biggy, was just a suggestion
    GanjaStar is offline
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