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[TF2] Disguise Jutsu (3.0) [6/22/13]


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Domi
Junior Member
Join Date: Apr 2012
Old 01-03-2013 , 06:51   Re: [TF2] Disguise Jutsu (2.0) [12/31/12]
Reply With Quote #11

Quote:
Originally Posted by Chaosxk View Post
Have an update:

2.0 -
- Added colors* requires morecolors.inc to compile
- Added menu option sm_dmenu
- Model now follows the players (Uses a timer to teleport the model, can't seem to parent a model)
- Added option to specify the player's speed when disguised
- Added option to specify if there should be gibs or not. (Disable to stop players from spamming gibs)
- Added an optional timer to display users who has disguise jitsu enabled to be shown about !dmenu
- Added resize option
- Fixed disguise jitsu respawn
- Cleaned some code and messages
- Hopefully fixes a rare problem i haven't encountered...spam of barrels?
- Added frog, cart, cow, dispenser, control point, palm tree, briefcase, halloween gift, regular gift model

Unfortunately i was unable to figure out how to block players from shooting when disguised.
Maybe on the next version if i figure it out.
Cool Plugin, thank you.^^

Maybe you could use the code from the rmf plugin? The pyros can't shoot as barrel there.
I have a small suggestion: Team configuration would be nice (only red team can disguise eg.). So it would be possible to do a prophunt style gamemode XD.

Edit: Another suggestion could be a random feature. The player type !disguise and he get a random model (evtl with random resize).

Keep up the good work.

Last edited by Domi; 01-03-2013 at 07:04.
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captaindeterprimary
AlliedModders Donor
Join Date: Sep 2012
Old 01-03-2013 , 14:07   Re: [TF2] Disguise Jutsu (2.0) [12/31/12]
Reply With Quote #12

Okay no error logs, no crashes (yet), however there is a major problem with the plugin. It causes my lerp to enter red zone (200 ms) as well as it slows down the rest of the server. Again no error logs. Slow/lags down the server.
I would love a working version that does not threaten my servers stability.

Also limit it to pyro. Pyro works with the whole list, the rest of the team seems to stay a barrel, frog, cow, tree, ect.
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 01-03-2013 , 16:09   Re: [TF2] Disguise Jutsu (2.0) [12/31/12]
Reply With Quote #13

Thanks for your suggestions, i will consider them.

As for the lag problem, it is due to the fact that i forgot to clear the timers.
It might also be due to the fact that the the model is being teleported to the players location every 0.01 second as parenting entities to players do not work at all.Try this new update to see if the lag has been reduced. If not, then i might either reduce the timer frequency or remove the ability for players to move when disguised.

Update: 2.1
- Removed the timer Ads to reduce lag
- Fixed and now clears the timer when the user no longer uses the barrel
- Checks if player is in water to prevent any bugs
- A bit of code clean up
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captaindeterprimary
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Join Date: Sep 2012
Old 01-07-2013 , 08:49   Re: [TF2] Disguise Jutsu (2.0) [12/31/12]
Reply With Quote #14

Quote:
Originally Posted by Chaosxk View Post
Thanks for your suggestions, i will consider them.

As for the lag problem, it is due to the fact that i forgot to clear the timers.
It might also be due to the fact that the the model is being teleported to the players location every 0.01 second as parenting entities to players do not work at all.Try this new update to see if the lag has been reduced. If not, then i might either reduce the timer frequency or remove the ability for players to move when disguised.

Update: 2.1
- Removed the timer Ads to reduce lag
- Fixed and now clears the timer when the user no longer uses the barrel
- Checks if player is in water to prevent any bugs
- A bit of code clean up
I would say have them lock down in a location. And I will try.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 01-07-2013 , 16:20   Re: [TF2] Disguise Jutsu (2.0) [12/31/12]
Reply With Quote #15

Quote:
Originally Posted by Chaosxk View Post
Thanks for your suggestions, i will consider them.

As for the lag problem, it is due to the fact that i forgot to clear the timers.
It might also be due to the fact that the the model is being teleported to the players location every 0.01 second as parenting entities to players do not work at all.Try this new update to see if the lag has been reduced. If not, then i might either reduce the timer frequency or remove the ability for players to move when disguised.

Update: 2.1
- Removed the timer Ads to reduce lag
- Fixed and now clears the timer when the user no longer uses the barrel
- Checks if player is in water to prevent any bugs
- A bit of code clean up
Maybe you can reference off of PropHunt?
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 01-08-2013 , 02:33   Re: [TF2] Disguise Jutsu (2.1) [1/3/13]
Reply With Quote #16

Apparently i just looked at it and he use SetCustomModel, thought prop_models wouldn't work on players and would be invisible. I'll try it and update this thread whenever i get to it.
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 01-08-2013 , 16:05   Re: [TF2] Disguise Jutsu (2.2) [1/8/13]
Reply With Quote #17

2.2 -
- Removed the timer teleport for the models
- Added SetCustomModel which replaces the timer teleport and stop the lag
- Fixed sm_disguise_join and also removed admin option
- Player can no longer attack or hurt other players

This update will fix the lag issue and uses the same method as prophunt that replaces the model.
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Last edited by Chaosxk; 01-08-2013 at 16:06.
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 01-08-2013 , 16:10   Re: [TF2] Disguise Jutsu (2.2) [1/8/13]
Reply With Quote #18

Quote:
Originally Posted by Chaosxk View Post
2.2 -
- Removed the timer teleport for the models
- Added SetCustomModel which replaces the timer teleport and stop the lag
- Fixed sm_disguise_join and also removed admin option
- Player can no longer attack or hurt other players

This update will fix the lag issue and uses the same method as prophunt that replaces the model.
Prophunt just released an update too, FYI! Also, will you be adding more props to the !dmenu?

Last edited by Mr. Man; 01-08-2013 at 21:26.
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 01-11-2013 , 13:26   Re: [TF2] Disguise Jutsu (2.2) [1/8/13]
Reply With Quote #19

Yes, i'll be adding monoculus/horseman/ghost/merasmus models.
If you got any other model suggestion in mind, let me know.
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Last edited by Chaosxk; 01-11-2013 at 13:29.
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captaindeterprimary
AlliedModders Donor
Join Date: Sep 2012
Old 01-11-2013 , 19:03   Re: [TF2] Disguise Jutsu (2.2) [1/8/13]
Reply With Quote #20

Quote:
Originally Posted by Chaosxk View Post
Yes, i'll be adding monoculus/horseman/ghost/merasmus models.
If you got any other model suggestion in mind, let me know.
The tardis or the ability to use custom props.
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