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[TF2] Gift Mod [2.0] - New update! - [7/31/2015]


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Aderic
Senior Member
Join Date: Oct 2011
Old 10-29-2014 , 20:38   Re: [TF2] Gift Mod [1.2.3] - [7/13/2013]
Reply With Quote #171

Quote:
Originally Posted by FishDude View Post
I have something strange after this 'carnival' server uptade:
Code:
L 10/30/2014 - 02:17:43: [SM] Native "TF2_RemoveCondition" reported: Failed to locate function
L 10/30/2014 - 02:17:43: [SM] Displaying call stack trace for plugin "gift.smx":
L 10/30/2014 - 02:17:43: [SM]   [0]  Line 1768, gift.sp::removeCond()
L 10/30/2014 - 02:17:43: [SM]   [1]  Line 2117, gift.sp::resetEffects()
L 10/30/2014 - 02:17:43: [SM]   [2]  Line 659, gift.sp::OnPlayerDeath()
L 10/30/2014 - 02:17:44: [SM] Native "TF2_RemoveCondition" reported: Failed to locate function
L 10/30/2014 - 02:17:44: [SM] Displaying call stack trace for plugin "gift.smx":
L 10/30/2014 - 02:17:44: [SM]   [0]  Line 1768, gift.sp::removeCond()
L 10/30/2014 - 02:17:44: [SM]   [1]  Line 2117, gift.sp::resetEffects()
L 10/30/2014 - 02:17:44: [SM]   [2]  Line 659, gift.sp::OnPlayerDeath()
L 10/30/2014 - 02:17:46: [SM] Native "TF2_RemoveCondition" reported: Failed to locate function
L 10/30/2014 - 02:17:46: [SM] Displaying call stack trace for plugin "gift.smx":
L 10/30/2014 - 02:17:46: [SM]   [0]  Line 1768, gift.sp::removeCond()
L 10/30/2014 - 02:17:46: [SM]   [1]  Line 2117, gift.sp::resetEffects()
L 10/30/2014 - 02:17:46: [SM]   [2]  Line 659, gift.sp::OnPlayerDeath()
whats wrong?
That's not his plugin's fault. That's the TF2 update, wait for SM to fix.
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5000MangledCows
Senior Member
Join Date: Jul 2014
Location: 404 LOCATION NOT FOUND
Old 11-24-2014 , 19:37   Re: [TF2] Gift Mod [1.2.3] - [7/13/2013]
Reply With Quote #172

By the way, how do you change the sentrylevel cvar, it doesn't seem to be working when I set it to 3.
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vadia111
Senior Member
Join Date: Dec 2013
Old 11-26-2014 , 12:36   Re: [TF2] Gift Mod [1.2.3] - [7/13/2013]
Reply With Quote #173

effect = grenade crash my server
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 11-26-2014 , 16:27   Re: [TF2] Gift Mod [1.2.3] - [7/13/2013]
Reply With Quote #174

Quote:
Originally Posted by vadia111 View Post
effect = grenade crash my server
That doesn't tell anyone anything. You need to post what version of SM and MM you are running along with any other useful information.
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vadia111
Senior Member
Join Date: Dec 2013
Old 12-06-2014 , 17:38   Re: [TF2] Gift Mod [1.2.3] - [7/13/2013]
Reply With Quote #175

L 12/06/2014 - 20:12:40: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 12/06/2014 - 20:12:40: [SM] Native "VFormat" reported: Language phrase "Incendiary" not found
L 12/06/2014 - 20:12:40: [SM] Displaying call stack trace for plugin "gift.smx":
L 12/06/2014 - 20:12:40: [SM] [0] Line 47, C:\Users\Calvin\Desktop\scripting\include\mor ecolors.inc::CPrintToChat()
L 12/06/2014 - 20:12:40: [SM] [1] Line 927, gift.sp:rintResponse()
L 12/06/2014 - 20:12:40: [SM] [2] Line 936, gift.sp::setAbility()
L 12/06/2014 - 20:12:40: [SM] [3] Line 1369, gift.sp::toggleIncendiary()
L 12/06/2014 - 20:12:40: [SM] [4] Line 759, gift.sp::StartTouch()


this is erro my server

Last edited by vadia111; 12-08-2014 at 09:23.
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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 04-03-2015 , 17:30   Re: [TF2] Gift Mod [1.2.3] - [7/13/2013]
Reply With Quote #176

Just checking in to see if this project is still alive? Any news on the new release if any?
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 07-29-2015 , 01:57   Re: [TF2] Gift Mod [1.2.3] - [7/13/2013]
Reply With Quote #177

Quote:
Originally Posted by DeathMaster View Post
Just checking in to see if this project is still alive? Any news on the new release if any?
Soon.

Edit:
Here is the GitHub repo: https://github.com/xcalvinsz/giftmod
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Last edited by Chaosxk; 07-30-2015 at 00:22.
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 07-31-2015 , 01:39   Re: [TF2] Gift Mod [2.0] - New update! - [7/31/2015]
Reply With Quote #178

Here is the new update:

2.0 -
- Complete rewrite of this mod
- Uses natives to call abilities
- Function is split into 2 files (gift_abilities.smx and gift_mode.smx), requires both to run giftmod
- gift_abilities is just used as native calling, other plugins can be created to use this
- Requires TF2Attributes to run
- Since this was a rewrite, all abilities/convars/commands were changed
- Updated translation file
- Everything should be working with no errors (Hopefully)
- Also players under cooldown can no longer see gifts until the cooldown timer is over

Effects:
Quote:
The Good:
Godmode - You are immune to all damages!
Toxic - Enemies will die around you!
Low gravity - You have low gravity!
Jarate Swimming - You can swim in the air! No way!
Bumper cars - You can now driver a bumper car!
Scary bullets - Your bullets will scare your enemies!
Knockers - Your bullets do more knock back damage!
Incendiary ammo - Your ammo is laced with flames!
Speed - You are now faster than everyone else!
Jump - You can just higher!

The Bad:
Freeze - You are frozen!
Taunt - You are forced to taunt!
Blind - You are blinded!
One HP - Where'd all my health go?
Explode - You just blew up!
Nostalgia - Your screen just turned black/white!
Drug - Your drugged!
Brain dead - Your pretty much brain dead.
Melee - Your stripped to melee!
Snail - You walk like a snail...
Not as many effects as before but i'm trying to make sure the plugin is stable before adding anything more.

Enjoy and remember to give me bacon.
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Last edited by Chaosxk; 07-31-2015 at 01:39.
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