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[L4D2] Explosive Cars v1.0.4


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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 09-30-2010 , 17:01   Re: [L4D2] Explosive Cars v1.0.1c(video)
Reply With Quote #41

Quote:
Originally Posted by blackalegator View Post
Thank you a lot for your plugin! Just great! I made a video of it for you.
http://www.youtube.com/watch?v=l8PSM037xuA
Thanks alot!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-01-2010 , 02:48   Re: [L4D2] Explosive Cars v1.0.1c
Reply With Quote #42

Very nice plugin!

There was smoke coming a car before I shot it (Dark Carnival, car was in water), is that a bug?
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master514
New Member
Join Date: Jun 2010
Old 10-02-2010 , 22:55   Re: [L4D2] Explosive Cars v1.0.1c
Reply With Quote #43

HI ! I have one question!

I download SP and i compiled , it has one error .
It"s says Fatal error 120: cannot read from file : "sdkhools"

But if I download SMX . It's works in game !
By the way , it's a nice plugins!

Sorry for my bad English.
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honorcode23
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Location: Chile
Old 10-02-2010 , 23:14   Re: [L4D2] Explosive Cars v1.0.1c
Reply With Quote #44

Quote:
Originally Posted by Silvers View Post
Very nice plugin!

There was smoke coming a car before I shot it (Dark Carnival, car was in water), is that a bug?
Uhm pretty wird. The only way that cars get the particles are after they get damage. It probably got damage somehow
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Recon-1
Senior Member
Join Date: Sep 2009
Old 10-04-2010 , 06:34   Re: [L4D2] Explosive Cars v1.0.1c
Reply With Quote #45

I've just tried this out and I love it so far.

But was curious if I could request that you can configure the "Chance" of a panic event when a car is exploded, ie. either 50 - 50 or 1 in 3 chance of a horde triggered by an explosion, just in case a careless survivor my explode a car by accident.

Also just confused as to the option that infected trigger car explosion, does that mean that special infected or common infected can damage and explode cars or that they trigger in close proximity when they are nearby the cars ?

Last edited by Recon-1; 10-04-2010 at 09:01.
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leonil7
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Join Date: May 2009
Location: GB
Old 10-04-2010 , 17:20   Re: [L4D2] Explosive Cars v1.0.1c
Reply With Quote #46

my server was shutdown automatically by the server provider because of this plugin. they say 'using 90% of CPu, but only using less than 1gb of Ram".

now i don't know what the heck that means. but everytime it auto shutdowns, its not good for current players as they get kicked out..and may not play again.

well after disabling this plugin, its back to normal. perhaps too many exploding cars and fires are causing the CPU overload?
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honorcode23
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Location: Chile
Old 10-04-2010 , 17:36   Re: [L4D2] Explosive Cars v1.0.1c
Reply With Quote #47

Quote:
Originally Posted by leonil7 View Post
my server was shutdown automatically by the server provider because of this plugin. they say 'using 90% of CPu, but only using less than 1gb of Ram".

now i don't know what the heck that means. but everytime it auto shutdowns, its not good for current players as they get kicked out..and may not play again.

well after disabling this plugin, its back to normal. perhaps too many exploding cars and fires are causing the CPU overload?
It's expected to have a small cpu raise when a car explodes. But when multiple number of cars explode, the server can't handle it.

I'll add a few convars and settings to avoid these kind of problems, the solutions i'll add will be:

1)Convar to enable or disable cars from getting damage from other cars
2)Convar to specify on which maps should the plugin disable itself.
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honorcode23
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Location: Chile
Old 10-04-2010 , 19:24   Re: [L4D2] Explosive Cars v1.0.1d
Reply With Quote #48

New update. Remove the old .cfg file if you decide to update.

Changes on v1.0.1d
-Added a cvar for the damage made by the explosion.
-Added a cvar to enable or disable damage from the explosion to other cars.
-Added a cvar for a chance of the panic event.
-Added a cvar to configure the 'Fire Trace' Damage interval.
-Added a cvar to disable the plugin in specific maps.
-Exploded cars will now have the wrecked model and will be black (More realistic).
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danielmyst777
AlliedModders Donor
Join Date: Aug 2010
Location: Virginia
Old 10-04-2010 , 22:21   Re: [L4D2] Explosive Cars v1.0.1d
Reply With Quote #49

[SM] Error parsing gameconfig file "C:left4dead2\addons\sourcemod\gamedata\l4d2s ignatures.txt":
L 10/04/2010 - 22:14:22: [SM] Error 1 on line 0, col 0: Stream failed to open
L 10/04/2010 - 22:14:22: [SM] Native "LoadGameConfigFile" reported: Unable to open l4d2signatures: File could not be opened: The system cannot find the file specified.
L 10/04/2010 - 22:14:22: [SM] Displaying call stack trace for plugin "l4d2_explosive_cars.smx":
L 10/04/2010 - 22:14:22: [SM] [0] Line 93, l4d2_explosive_cars.sp::OnPluginStart()
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honorcode23
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Old 10-04-2010 , 22:27   Re: [L4D2] Explosive Cars v1.0.1d
Reply With Quote #50

Quote:
Originally Posted by danielmyst777 View Post
[SM] Error parsing gameconfig file "C:left4dead2\addons\sourcemod\gamedata\l4d2s ignatures.txt":
L 10/04/2010 - 22:14:22: [SM] Error 1 on line 0, col 0: Stream failed to open
L 10/04/2010 - 22:14:22: [SM] Native "LoadGameConfigFile" reported: Unable to open l4d2signatures: File could not be opened: The system cannot find the file specified.
L 10/04/2010 - 22:14:22: [SM] Displaying call stack trace for plugin "l4d2_explosive_cars.smx":
L 10/04/2010 - 22:14:22: [SM] [0] Line 93, l4d2_explosive_cars.sp::OnPluginStart()
Sorry, my bad. Download it again and it should work fine.
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