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[L4D2] Infected Loot Drops (2.3d)


  
 
 
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Newf
Senior Member
Join Date: Dec 2009
Old 11-03-2011 , 21:54   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #22

Quote:
Originally Posted by Thraka View Post
You either don't know what you're doing or you didn't read the instructions enough.



Not at the moment. That is a key feature of an RPG which this in a way, emulates. You get pointless loot time to time. Also, it currently doesn't base anything off of who was the killer of the infected player, just the fact that it died. It would mean adding another detection layer and figuring out what that player had, if he could have gotten XYZ, what to do if he did etc.. Doing this means A LOT of coding and retesting, which I don't want to do. I don't even have L4D2 installed anymore as it's just not that interesting anymore.
gotcha. very understandable. thanks for the reply
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