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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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faruqe1998
Junior Member
Join Date: Dec 2020
Location: Thailand
Old 06-17-2023 , 19:12   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1591

Quote:
I can't reproduce the crash. I've spawned several Tanks on my server in several scenarios and my server has never crashed.
I need to know what cause this crash. I don't have any other plugins except mutant tank. It doesn't make any sense
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-18-2023 , 01:32   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1592

Quote:
Originally Posted by Mr. Man View Post
Ah, maybe that's what it was. I didn't see that in the readme.


Just set all the tank note vars to 0 and these are still showing up in game:




Very spammy as well when you have multiple tanks to a point where you can't even read the chat anymore.
Just set "Ability Message" to "0" for each ability.

Quote:
Originally Posted by faruqe1998 View Post
I need to know what cause this crash. I don't have any other plugins except mutant tank. It doesn't make any sense
Good luck, I hope you find something. I don't get any crashes on my server despite having over 200 plugins running simultaneously, so I can't help you.
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BenLH
Junior Member
Join Date: Aug 2019
Old 06-24-2023 , 22:40   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1593

Dear Psyk0tik, I have downloaded Silvers's VScript File Replacer and changed the waves setting, but it still spawns only one tank in l4d1's finale maps. Could you tell me what I should do?

Quote:
"Waves"
{
"Limit Extras" "On"
"Extras Delay" "Default"
"Regular Amount" "Min"
"Regular Delay" "10.0"
"Regular Interval" "300.0"
"Regular Limit" "99999"
"Regular Type" "1-500"
"Regular Wave" "False"
"Finale Amount" "Min"
"Finale Types" "1-500,1-500,1-500,1-500,1-500,1-500,1-500,1-500,1-500,1-500,1-500"
"Finale Waves" "2,2,2,2,2,2,2,2,2,2,2"
}
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BenLH
Junior Member
Join Date: Aug 2019
Old 06-26-2023 , 11:46   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1594

Well, I solve it by myself. It just works if I repalce the every nut, and it doesn't work if I try to replace all the nuts.
Quote:
//Works well
"c11m5_runway"
{
"c11m5_runway_finale"
{
"override" "c11m5_runway_finale"
}
}



//never work
".+"
{
".+"
{
"\sTankLimit" "\t//TankLimit"
}
}
I hope it could help anyone who met the same bother. Anyway, thank you for creating and supportting the great work such a long time. Also appreciate all the people who make the game more amazing.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-26-2023 , 20:40   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1595

Quote:
Originally Posted by BenLH View Post
Well, I solve it by myself. It just works if I repalce the every nut, and it doesn't work if I try to replace all the nuts.


I hope it could help anyone who met the same bother. Anyway, thank you for creating and supportting the great work such a long time. Also appreciate all the people who make the game more amazing.
That might break the actual scripts used by the campaigns. Here's a safer and more reliable way of doing it.
PHP Code:
"c[0-9]+m[0-9]+_.+"
{
    
// This matches all finale scripts.
    
".+"
    
{
        
// Matches the script name and strings with RegEx.
        
"regex"            "3"

        
// Block Tank limits.
        
"TankLimit ="        "// TankLimit ="
    
}

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kimyw8240
Junior Member
Join Date: Jan 2023
Old 07-01-2023 , 11:06   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1596

L 07/01/2023 - 23:23:25: [mutant_tanks\mutant_tanks.smx] [MT] Failed to find signature: CDirector::HasAnySurvivorLeftSafeArea
L 07/01/2023 - 23:23:25: [mutant_tanks\mutant_tanks.smx] [MT] Your "CDirector::HasAnySurvivorLeftSafeArea" signature is outdated.

help me
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-01-2023 , 15:11   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1597

Quote:
Originally Posted by kimyw8240 View Post
L 07/01/2023 - 23:23:25: [mutant_tanks\mutant_tanks.smx] [MT] Failed to find signature: CDirector::HasAnySurvivorLeftSafeArea
L 07/01/2023 - 23:23:25: [mutant_tanks\mutant_tanks.smx] [MT] Your "CDirector::HasAnySurvivorLeftSafeArea" signature is outdated.

help me
Have you tried updating all the files to the latest version…? I can’t help you if you don’t help yourself…
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AsphyxiaJLSA
Member
Join Date: Oct 2021
Location: Lima,Perú
Old 07-21-2023 , 21:30   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1598

Quote:
Originally Posted by Psyk0tik View Post
Just set "Ability Message" to "0" for each ability.
Hello, I like your plugin, what is the configuration to change so that MVP appears in the chat after killing a tank
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DISCORD: Asphyxia#9797

Sorry for my bad English

Last edited by AsphyxiaJLSA; 07-21-2023 at 21:31.
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 07-29-2023 , 01:23   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1599

Hi Crasher, could you combine Tank Rush with Muntant Tanks?
With the Tank Rush plugin it allows the common and special infected to not spawn, I would need Mutant Tanks to do the same so I will only play with tanks without common or special infected.
If I use Mutant Tanks with Tank Rush in the final campaigns it conflicts with the waves.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-29-2023 , 04:24   Re: [L4D & L4D2] Mutant Tanks (v8.97, 5-21-2023)
Reply With Quote #1600

Quote:
Originally Posted by AsphyxiaJLSA View Post
Hello, I like your plugin, what is the configuration to change so that MVP appears in the chat after killing a tank
PHP Code:
"Mutant Tanks"
{
    
"Plugin Settings"
    
{
        
"Announcements"
        
{
            
"Death Details"            "5"
        
}
    }

Quote:
Originally Posted by Tank Rush View Post
Hi Crasher, could you combine Tank Rush with Muntant Tanks?
With the Tank Rush plugin it allows the common and special infected to not spawn, I would need Mutant Tanks to do the same so I will only play with tanks without common or special infected.
If I use Mutant Tanks with Tank Rush in the final campaigns it conflicts with the waves.
You can just disable custom waves to avoid conflict.
PHP Code:
"Mutant Tanks"
{
    
"Plugin Settings"
    
{
        
"Waves"
        
{
            
"Limit Extras"            "0"
            "Regular Wave"            "0"
            "Finale Amount"            "0"
            "Final Waves"            "0,0,0,0,0,0,0,0,0,0,0"
        
}
    }

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