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[L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]


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Darkness135
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Join Date: Feb 2009
Old 03-09-2009 , 21:44   Re: L4D Gore v2.1.0 by Pinkfairie [Updated March 8th]
Reply With Quote #101

I dont have any connectivity issues, and no errors. But the blood is not increased from pre-plugin. Is the config set to default values that I need to increase? And I am using the newest stable SM release. 1.2.0
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Apex_
Member
Join Date: Jan 2008
Old 03-09-2009 , 22:03   Re: L4D Gore v2.1.0 by Pinkfairie [Updated March 8th]
Reply With Quote #102

Quote:
Originally Posted by Pinkfairie View Post
Edit: you might just be experiencing a placebo effect with the lobbies, because if you look on http://www.game-monitor.com/search.p...&type=variable there are a few servers already running this new version with players in them (So obviously the lobbies work for them).
hrm, I'll have to see what build of SM 1.2 they're using. I absolutely can't get lobbies working on the most recent release, I've been trying since yesterday afternoon. I'll keep trying to pull tricks out of my hat though, I might get it to work somehow.

The PM was kind of a knee-jerk reaction after 2 days of nonstop SM issues
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Darkness135
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Join Date: Feb 2009
Old 03-09-2009 , 22:11   Re: L4D Gore v2.1.0 by Pinkfairie [Updated March 8th]
Reply With Quote #103

@apex I know im using this thread now for the wrong purpose, Im sorry admins and pinkfairie. PM me your server.cfg and your sm error log. If you dunno where to find these lemme know and I can try and be of service (I do this kinda thing aplenty over at the server forums for left4dead411.com, I'd suggest you post there and the good people there along with myself can try and help you out)

@pinkfairie. Ah, figured it all out. So if you want to compile an updated help section or in the case anyone reads this or in the case anyone asks. You have to have the newest stable SM1.2.0 (not 1.2.0-dev). I dunno about the 1.2.1 snapshots. Furthermore, it was just because the config file given is the game defaults. Increasing the chances will bring things back to bloody. and the squares i found were superfluous formatting things that notepad doesnt like (for other people reading, im sure you know that pink :-P). They are just endl's (or carriage returns for the non-programming world) (or line spaces for the people too young to know what a carriage return is lol). They go away if you use wordpad instead of notepad, which I suggest.

Hope that helps someone/anyone

@pinkfairie Also, curiously, do you know what the values used to be in the last release? I liked the blood the way it was as far as amount goes.

Thanks!

Last edited by Darkness135; 03-10-2009 at 07:09.
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 03-10-2009 , 15:47   Re: L4D Gore v2.1.0 by Pinkfairie [Updated March 8th]
Reply With Quote #104

For the config, the value's indicate the percent chance that the certain type of blood will be trigger on a hit.

For example,
Code:
 "Infected Damage"
 {

  "Blood Chance"  "35"
  "Chunks Chance"  "35"
  "Mist Chance"  "10"
  "Arterial Chance" "35"
  "Dark Blood Chance" "35"
 }
Everytime an infected is damaged it has a 35% chance to call each one of those, and a 10% to call the big blood mist. Those values are close to the other version.
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Darkness135
Junior Member
Join Date: Feb 2009
Old 03-10-2009 , 21:18   Re: L4D Gore v2.1.0 by Pinkfairie [Updated March 8th]
Reply With Quote #105

Do you have the values from the past version of the plugin?
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Apex_
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Join Date: Jan 2008
Old 03-12-2009 , 00:31   Re: L4D Gore v2.1.0 by Pinkfairie [Updated March 8th]
Reply With Quote #106

@Darkness - I think that's what Pink meant, the posted values are close to the old version's settings.

@Pink - I'm getting an occasional error that stops the headshot feature from working but other blood effects function ok. Rebooting the server fixes it, not sure when it starts acting up exactly. I'll try to keep a closer eye on it.

Code:
L 03/12/2009 - 00:27:12: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/12/2009 - 00:27:12: [SM] Displaying call stack trace for plugin "L4DGore.smx":
L 03/12/2009 - 00:27:12: [SM]   [0]  Line 152, L4DGore.sp::EventDeathInfected()

L 03/12/2009 - 17:38:54: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/12/2009 - 17:38:54: [SM] Displaying call stack trace for plugin "L4DGore.smx":
L 03/12/2009 - 17:38:54: [SM]   [0]  Line 135, L4DGore.sp::EventDamageInfected()

Last edited by Apex_; 03-12-2009 at 17:41. Reason: slightly different error added
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Darkness135
Junior Member
Join Date: Feb 2009
Old 03-12-2009 , 17:57   Re: L4D Gore v2.1.0 by Pinkfairie [Updated March 8th]
Reply With Quote #107

There is no way. I didn't notice a difference between having the plugin and removing the plugin with those values.

edit:
apex. What version of SM are you running? also, what other plugins are you running?

Last edited by Darkness135; 03-12-2009 at 18:02.
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Apex_
Member
Join Date: Jan 2008
Old 03-12-2009 , 19:40   Re: L4D Gore v2.1.0 by Pinkfairie [Updated March 8th]
Reply With Quote #108

Quote:
Originally Posted by Darkness135 View Post
There is no way. I didn't notice a difference between having the plugin and removing the plugin with those values.

edit:
apex. What version of SM are you running? also, what other plugins are you running?
Something's up then, I notice a *huge* difference between the plugin on with the posted values and unloading the plugin. And I do mean huge, particularly the chunks effect!

Code:
SourceMod Version Information:
    SourceMod Version: 1.2.0
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.0)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: Mar  5 2009 02:18:22
    Build ID: 2652:0ae7d8ab1de7
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 03-12-2009 , 20:48   Re: L4D Gore v2.1.0 by Pinkfairie [Updated March 8th]
Reply With Quote #109

@ Darkness Yes there a difference, it increases the chance from 25% to 35%, (35 - 25)/25 = .4, 40% increase in blood.

@Apex I just uploaded a version to fix those errors, thanks buddy.

@Sourcemod versions, if you read the frontpage it says that the new site compiler (1.2) will not be backwards compatible with older versions of sourcemod. Thus get 1.2.0, no snapshots.
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Darkness135
Junior Member
Join Date: Feb 2009
Old 03-12-2009 , 21:06   Re: L4D Gore v2.1.1 by Pinkfairie [Updated March 12th]
Reply With Quote #110

Yeah I dunno. I found it really weird to. Which is why I posted and asked if was broken way back. I messed with the config and raised the value to get more blood back. *shrug*
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