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Zombie Knockback Issues


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Strix
Junior Member
Join Date: Feb 2018
Old 03-11-2018 , 01:52   Zombie Knockback Issues
Reply With Quote #1

Hi,
I am trying to work out why knockback feels so bad, it feels like I'm shooting a brick wall. I have messed around with all the settings in hitgroups.txt, weapons etc. no matter what settings I choose (even really high), the knockback is bad. I've trawled over this entire forum twice and still cannot figure out why this isn't working properly. Also will be ignoring frans1sco guy.

Video of it
https://www.youtube.com/watch?v=PpRn...ature=youtu.be

Does anybody have any ideas? I'm almost at the stage I would be will to pay somebody to fix it as it's a vital part of the server being successful.

Plugin: Movement Unlocker

sm_cvar mp_tagging_scale 100
sm_cvar sm_stamina_burncost 40
sm_cvar sm_tagging_penalty 0
sm_cvar sm_tagging_time 0
sv_accelerate 5
sv_airaccelerate 12
sv_friction 4

zr_classes_csgo_knockback_boost "0" - Does nothing
https://github.com/AgentWesker/ZR_Tagging - Tried

Thanks.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 03-11-2018 , 09:34   Re: Zombie Knockback Issues
Reply With Quote #2

Zombie looks like his being knocked back.....
Maybe you need to be more descriptive
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Wonterek
Member
Join Date: Jun 2015
Location: Poland
Old 03-11-2018 , 12:20   Re: Zombie Knockback Issues
Reply With Quote #3

try set sv_clamp_unsafe_velocities 0
sm_cvar mp_tagging_scale 1
and you can set air knockback zr_classes_csgo_knockback_airmultiplier "0.5"
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Last edited by Wonterek; 03-11-2018 at 12:26.
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Strix
Junior Member
Join Date: Feb 2018
Old 03-12-2018 , 01:44   Re: Zombie Knockback Issues
Reply With Quote #4

Quote:
Originally Posted by 8guawong View Post
Zombie looks like his being knocked back.....
Maybe you need to be more descriptive
Doesn't feel natural. Just "stutterstep" backwards, not sliding. Been messing around with .txt files and I can make that work but only at really high knockback settings.

Quote:
Originally Posted by Wonterek View Post
try set sv_clamp_unsafe_velocities 0
sm_cvar mp_tagging_scale 1
and you can set air knockback zr_classes_csgo_knockback_airmultiplier "0.5"
set sv_clamp_unsafe_velocities 0 - Does nothing (already was on 0)
sm_cvar mp_tagging_scale 1 - I think default was 7, tried both 1, 100 etc. but I think 7 is the best
zr_classes_csgo_knockback_airmultiplier "0.5" - I think 0.75 works better for me, but Zombies can spam jump and not get any knockback at all, even at 1.0.

Thanks for the help.
Strix is offline
8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 03-12-2018 , 02:44   Re: Zombie Knockback Issues
Reply With Quote #5

Quote:
Originally Posted by Strix View Post
Doesn't feel natural. Just "stutterstep" backwards, not sliding. Been messing around with .txt files and I can make that work but only at really high knockback settings.



set sv_clamp_unsafe_velocities 0 - Does nothing (already was on 0)
sm_cvar mp_tagging_scale 1 - I think default was 7, tried both 1, 100 etc. but I think 7 is the best
zr_classes_csgo_knockback_airmultiplier "0.5" - I think 0.75 works better for me, but Zombies can spam jump and not get any knockback at all, even at 1.0.

Thanks for the help.
can you show how it should be?
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Strix
Junior Member
Join Date: Feb 2018
Old 03-12-2018 , 03:35   Re: Zombie Knockback Issues
Reply With Quote #6

Quote:
Originally Posted by 8guawong View Post
can you show how it should be?
Well, each server is unique but fairly similar. I don't want to name servers here but I'll send you a message.


EDIT: Okay, I've gone though EVERYTHING and set it to default and now it looks like knockback is good. I think tagging_scale might have been one of the issues / another plugin that was loaded (I'm not only one with access to ftp).
I've got knockback working perfectly now, however the only issue is when afk / crouching (while moving) is far too high and I can't find any way to fix that. Any hidden cvars or plugins? AFK is fine but it's the crouching I'm worried about as many maps have crouch spots.

Thanks in advance.

Last edited by Strix; 03-12-2018 at 05:25.
Strix is offline
Wonterek
Member
Join Date: Jun 2015
Location: Poland
Old 03-12-2018 , 07:09   Re: Zombie Knockback Issues
Reply With Quote #7

Add me on steam strixx https://steamcommunity.com/id/Wonterek/
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 03-12-2018 , 11:21   Re: Zombie Knockback Issues
Reply With Quote #8

Quote:
Originally Posted by Strix View Post
Well, each server is unique but fairly similar. I don't want to name servers here but I'll send you a message.


EDIT: Okay, I've gone though EVERYTHING and set it to default and now it looks like knockback is good. I think tagging_scale might have been one of the issues / another plugin that was loaded (I'm not only one with access to ftp).
I've got knockback working perfectly now, however the only issue is when afk / crouching (while moving) is far too high and I can't find any way to fix that. Any hidden cvars or plugins? AFK is fine but it's the crouching I'm worried about as many maps have crouch spots.

Thanks in advance.
glad you got it solved
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-12-2018 , 13:41   Re: Zombie Knockback Issues
Reply With Quote #9

So the problem was a extra plugin that installed and not my post about zombiereloaded?

About crouching maybe a plugin like this https://forums.alliedmods.net/showthread.php?p=2472505

Quote:
Originally Posted by Strix View Post
Also will be ignoring frans1sco guy.
What you mean exactly? I dont have time to check every personal problem of people for free, and more when I said that atm I dont administrate actively a ZE server. Anyway I am not alone in this forum and everybody could help you.
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Last edited by Franc1sco; 03-12-2018 at 13:53.
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